Course Name: Sketch Up Date: 9/1/08 Reviewer: dm
Component Name: Part 1 Concepts KP H P W P
Instructional Events / Tell / Ask / Show / Do / Multimedia / Structure / Feedback / Guidance / Coaching / Peer / Comments
Video is structure for rest of training
Orbit tool / x / x / x / x / K
Zoom tool / x / x / x / x / K
Pan tool / x / x / x / x / K
Big Idea / x / x / x / x / x / H Draw shape Pull Push to 3D
Component Name: Part 2 Drawing Shapes KP HP W P
Review structure / x / x / x / x
Edge / x / x / x / x / K
Surface / x / x / x / x / K
Bounding Edges / x / x / x / x / K
Healing Surface / x / x / x / x / H
Rule1 closed loop coplanar / x / x / x / x / H
coplanar / x / x / x / x / K
Rule2 Axis and inferring / x / x / x / x / H
Axis / x / x / x / x / K
Rule3 Inference / x / x / x / x / H
Inference points / x / x / x / x / K
Rule4 to and from edges / x / x / x / x / H
Procedure:
- Identify the instructional component.
- Circle the type of learning involved:
what is it – kind-of (K), how-to (H), what-happens (W), or whole problem (P). - Identify the instructional events in the component with one event per line.
- An instructional event is a single tell, ask, show or do.
Tell and ask involve information. Show and do involve portrayals. - Check if there is no violation of a multimedia principle.
- Check if the event involves structure, feedback, guidance, coaching, or peer collaboration/critique.
- Make liberal use of comments to help you remember the details of the events.
Component -- Instructional Event Summary p 2 of 2
Course Name: Sketch Up Date: 9/1/08 Reviewer: dm
Component Name: Part 3 Modify Tools K H W P
Instructional Events / Tell / Ask / Show / Do / Multimedia / Structure / Feedback / Guidance / Coaching / Peer / Comments
Push/Pull / x / x / x / x / K properties
Push Pull accuracy / x / x / x / x / H
Inferring / x / x / x / x / H
Cut openings / x / x / x / x / H
Move tool / x / x / x / x / K H
Component Name: Part 3 Modify Tools K H W P
Draw Chair / x / x / x / x / H Whole problem three versions
Procedure:
- Identify the instructional component.
- Circle the type of learning involved:
what is it – kind-of (K), how-to (H), what-happens (W), or whole problem (P). - Identify the instructional events in the component with one event per line.
- An instructional event is a single tell, ask, show or do.
Tell and ask involve information. Show and do involve portrayals. - Check if there is no a violation of a multimedia principle.
- Check if the event involves structure, feedback, guidance, coaching, or peer collaboration/critique.
- Make liberal use of comments to help you remember the details of the events.
First Principles Course Evaluation Rubric
Course Name: Sketch-Up Google URL: http://sketchup.google.com/training/videos.html
Reviewer:mdm Date: 9/1/08 Page 1 of 2
Component Skills: / What? / How? / Why? / Comment:Orbit Tool / Part 1 concepts
Zoom Tool
Pan Tool
Edge / Part 2 drawing a shape
Surface
Bounding edges
Healing Surface
Rule 1 closed coplaner
coplaner
Rule 2 Axis and inferring
Axis
Rule 3 inference
inference points
Whole Problem:
N = ΣC = P = Score = (.75 x ΣC)/n + .25P =
Comment: / Key: / Tell / Show / Multimedia / Guide / >=3 / StructureAsk / Do / Feedback / Coach / >=3 / Peer
First Principles Course Evaluation Rubric
Course Name: Sketchup URL: http://sketchup.google.com/training/videos.html
Reviewer:mdm Date: 9/1/08 Page 2 of 2
Component Skills: / What? / How? / Why? / Comment:Rule 4 to and fm edges
Push Pull tool
Push Pull accuracy
Inferring
Create Openings
Move Tool
Move
Whole Problem:
Draw Chair three versions
N = 20 ΣC = 80 P = 4 Score = (.75 x ΣC)/n + .25P = 4.0
Comment: / Key: / Tell / Show / Multimedia / Guide / >=3 / StructureAsk / Do / Feedback / Coach / >=3 / Peer
This training is excellent demonstration. The only thing it lacks is peer-interaction. However it is merely demonstration with no application so the score is 4 of 5 for demonstration but 0 of 5 for application. The challenge is to design appropriate application for this very good demonstration.
© M. David Merrill 2008