Ilham Abiyasa Suhardi

Indonesia, 9 December 1979

Berlin 10585, Germany

+49 176 29552979

Website:

Profile

Experienced Flash/Flex programmer specialized in interactive, game, and mobile application development.

Field of Interest

Mobile development, game development, UI design

Programming Skills

AdvancedAdobe AIR, Flash, Flex, with Actionscript 3.0 (3 years), C/C++ (3 years), and J2ME (3 years)

IntermediateAndroid,Flash 3D (Away3D), Java, and C# .NET

BasicPHP, JavaScript, DirectX, OpenGL, and XNA Game Studio

Graphics Design and Multimedia

AdvancedAdobe Flash

IntermediateAdobe Photoshop, Adobe Illustrator, Macromedia Director

BasicMetasequoia (3D modeling and animation)

Work Experiences

2008 – PresentFlash/Flex and Android Developer at Iconmobile GmbH.

- Lead developer for Blizzmo SiteManager, an online web authoring tool for mobile sites. Responsible for conception, prototyping, and implementation using the latest Adobe Flex 4 technology.

- Developer several Android applications: SMS/Mail Client and barcode scanner application

- Prototyping using Adobe Flash, Flex, and Adobe AIR for desktop and mobile application.

2007Research on Master Thesis. Developing large group gaming utilizing the Nintendo Wii Remote.

2005 – 2006Game Designer and Lead Programmer for Project CitizenMOB in University Bremen, developing a location-based online game for mobile phone using J2ME technology.

- Leading the programming team (16 international students).

- Specifying the game concept and game design.

- Designing the system and software architecture

2004Lecturer for Quantum College, Indonesia, an e-commerce college ( Giving lectures and creating modules for J2ME workshops.

2003 – 2004Co-Founder and Lead Programmer for Abi Amy Games, developing J2ME puzzle and card games (

2002 – 2003Developer for PT. eBdesk Indonesia, a software company for corporate portal products ( Developing CGI modules and script parser in C/C++

Education

2005 – 2008Master of Science, Digital Media at University of Bremen, Germany. Learn the basic, conception, and application of graphic design.

1997 – 2002Bachelor of Engineering, Informatics Engineering at Institute of Technology Bandung, Indonesia. Learn computer science, software design and analyst, software engineering, and programming skills.Graduated with Cum Laude

Languages

EnglishFluent

GermanBasic

IndonesianNative

Hobbies and Interests

HobbySketching, travelling, playing games, sports (Yoga and Pilates), game development, and Blogging

Other InterestsGame design, character design, entrepreneurship

Publications and Personal Projects

PublicationsHow to Steer Characters in Group Games, Proceedings of GDTW 2008, pp. 119-123, and Springer Transactions on Edutainment, in print.

Student Postmortem: University of Bremen’s citizenMOB, an article about our master project creating a location-based mobile gaming. Published at Gamasutra on 29th of March 2007

Latest ProjectsMobile Game: Milk Carton Boy, developing a Flash game for Android phone, using Away3D library to render 3D character and touch screen for game control.

Published at Mochi Games and Kongregate mobile.

Large Group Game using Wii Remotes (Master Thesis), designing a group game which can be played by a group of 16 people using Nintendo Wii Remote. The Wii Remote will be connected to several PCs using C#, .NET technology, and Irrlicht 3D engine.

Source code and more info are available at:

Tokusatsu Agent, A personal project developing a 3D game demo using Irrlicht Engine, C++, and DirectX.

Source code and more info are available on: