Dodgin’ for ‘Door School Dodgeball Tournament 2015

This fun and exciting dodgeball tournament is a fundraiser for the Wood Outdoor School program. Teams are invited to come play in our round robin and single elimination tournament. There will be two tournaments. One tournament is for Wood Middle School students. The second tournament is for adults.

The Location

Wood Middle School

11055 SW Wilsonville Road

Wilsonville, OR 97070

The Schedule

February 21st, 2015

Dodgeball: Adults 9 - 6

Students 11 - 1

Registration

Please contact Katie See () to register and for questions. It is $25 per player. Payment will be at the gym the day of the tournament. When registering, please include your team name, hometown, captain’s name, email, and phone number.

Format & Rules

7-on-7 co-ed teams (minimum of 2 females and 3 males on the court). Rubber balls. No pinch. Round Robin matches and single elimination rounds.

Questions

Please let me know if you have any questions or comments. Contact:

Adult Tournament Full Rules

Simple Version:

•  7 rubber balls

•  7 on 7, co-ed dodgeball (minimum of 2 females and 3 males on the court)

•  You are out if you get hit or caught

•  If a thrown ball knocks a blocking ball out of your hand, you are out.

•  We play the honor system. It is not the referee’s job to call you out; it is your job. When in doubt, call yourself out. The referee is there for close calls and to keep the game running.

Terms

•  Dead ball – Once a ball hits part of the court (ground, walls, ceiling, lights, etc.), a player who is out, another ball (in the air), a fellow teammate (except a save(see save criteria) ) or a player on the throwing team it becomes a dead ball.

•  Dying ball – If a live ball hits a player not on the throwing team (and not out) it becomes a Dying ball (it is dead once it meets one of the dead ball criteria).

•  Save – A live ball that strikes a player may be caught by a teammate resulting in no out for either team. This can only happen if NONE of the criteria for a dead ball happens prior to the save.

•  Live ball – Balls are live until they hit the court, ceiling, hoop, wall or another player. A ball may only cause one out.

•  Deflection - A deflected ball may only cause the person holding the shield ball to be out (if you deflect a ball without hitting yourself into a teammate, it is a dead ball and results in a no play). A ball that is deflected and caught, without striking the player holding the shield ball, will result in a no play.

•  Head shot – A headshot is defined as a throw that hits someone’s head directly. Neck is not considered part of the head, the ball must strike the head in order to be considered a head shot, if it hits neck and head at the same time it is still a headshot, however if a ball strikes shoulders and neck at the same time it is not considered a head shot. Head shots are not allowed.

•  Pinch throw – Pinch throws are when a player severely deforms the surface of the ball by pinching it. This allows the thrower a much stronger grip, which results in faster throws. Additionally, as the ball rebounds to its natural shape in flight it will curve. (Pinching the ball to use as blocker is not allowed). Pinches are not allowed

•  Trap – If a thrown ball strikes a player and the ground at the same time this will be called a trap and no out will occur. A player pushing the ball into the ground after being struck first IS NOT considered a trap.

•  High Throw – High throws are not allowed

Game Play:

You are out if…

•  You or your uniform is hit by a thrown ball, which becomes a dead ball.

•  A live ball you throw is caught by the other team.

•  You go out of bounds. You must have at least one body part touching the court to be in bounds.

•  You throw a head shot.

•  You lose control of a shield ball while blocking a live ball.

•  A referee says you are out.

•  At the initial rush the player throwing the ball that was collected must have both feet across the attack like before throwing a ball. If the both the throwers feet have not crossed the attack line the throw will result in no play.

When you get out:

•  If the ball you are hit by becomes a dead ball no throws or catches made after the moment of impact will count.

•  Once a player is out, they must exit the court of play, through the back of the court, without interfering with ongoing play.

•  A player who is out must line up in the order that they got out (the first player out starts at the back of the court (farthest away from the ref), which is the order that they will return to play when a catch is made. On deck players may not interfere with balls on the court, and may only retrieve balls on their half of the court.

•  When a catch is made on your side, the first person in line must immediately enter the court and start playing. As soon as they enter the court, they are live and can get hit at any point.

Catching:

•  If you catch a live ball and are not out at the moment you gain control (and have not been hit by another ball that has become dead), the thrower is out, the ball is no longer live and a person on your team can return to the game.

•  If you catch a ball that has only hit you, it counts as a catch.

•  If you are struck by a thrown ball after deflecting it with a held ball you are out, if you catch the deflected ball before it becomes dead, it is a catch

•  If you catch a dying ball that originally hit another player on your team, that teammate is saved and is not out. This does not count as a catch.

•  A player must gain full control of a ball and have one part of their body in bounds to make a catch. If a player does so and then completely goes out of bounds the catch is good but that player who fell out of bounds is out.

Winning:

During round robin play, the team that wins the most games at the end of the match will win the match. If time runs out in the middle of a game, the team with the most players on the court will win that game. If there is the same number of people on both sides of the court when time runs out, then a sudden death will take place. For a sudden death, all players who were in will line up at the back of the court. When the whistle blows, they will run for their balls. The first team that gets a player out on the other team wins that point.

The single elimination bracket matches will be best of 7.

Game Start:

•  All players must start at the back of the court, out of bounds, at the beginning of each game.

•  The referee will start the game by blowing their whistle.

•  For the first 5 seconds of the game, each team can only take the three balls laid out to their right.

•  A seventh ball will also be placed on the center line, but cannot be touched until declared live by the ref.

•  When you get the original balls from the line, a person must go back behind to attack line with both feet before they can throw the ball. If they do not, and they hit someone with a ball, that person that was hit is still in.

Co-Ed:

Each team can have up to 7 players on the court at a time and must have at least 2 females and 3 males.

Co-Ed Penalty
If a team is in violation of the gender requirements they may only play 2 more players of the opposite gender than what they have of the short gender EXAMPLE (1 girl means only 4 boys, etc). In addition, Captains of these teams are required to inform a tournament official of their eligibility in each successive match. In the event of ineligibility (unable to field a team), their previous opponent will replace the ineligible team in the bracket.

-If a team has NO member(s) of a gender available for any Match or Game within a Match, than that Match or Game shall be ruled a forfeit in favor of their opponent.

Subs

Only the starting seven players may participate in a single game. If a player starts as a substitute, that player must sit out the entire game. However, that player may retrieve balls. If there happens to be an injury where player on the court can no longer play, a sub (of the same gender) can enter for that player in that game. Only players who participate in the round robin portion of the tournament will be eligible to play in the single elimination bracket.

Penalties:

•  Hoarding – If any teams holds 4 or more balls and is not attempting to keep the game moving, throwing, that team will be warned for hoarding. A ball penalty can be enforced at any time after the warning during the REMAINDER of that GAME. The warning resets at the beginning of each game (or at the end of the match if the game being played is the last game in the match). The penalty for hoarding is forfeiting control of all balls to the opposing team. The time elapsed once gaining majority ball control and being called for hoarding is completely at the ref’s discretion, KEEP THE GAME MOVING!

*Note – you do not have to relinquish ball majority in order to avoid hoarding, the spirit of the rule is to keep the game moving and players attempting to throw each other out.

•  Head shots -Head shots are not allowed. A headshot is defined asa throw that hits someone’s head directly, neck is NOT concerned part of the head UNLESS the head and neck are struck at the same time. When a player below an athletic stance (knees bent more than 45 degree, OR bending over to pick up a ball) no headshot will be called. A head shot is called at the referee’s discretion and will always favor safety. A throw that hits someone’s head will not count as a headshot if the player is intentionally getting hit in the face (determined at the ref’s discretion). A deflection off of a shield ball or other body part cannot be a head shot. If a player has three points of contact with the ground and is struck in the head, no headshot will be called.

•  High Throws – If a player throws a ball that is higher than the shoulder of a player standing upright or jumping, or is called for a head shot, this is considered a high throw.

High throw and head shot penalties

•  The offending player will get their first warning, no further action will happen at the first warning. The next time that same player throws a ball that is the higher than the shoulder of a player standing upright or jumping, or is called for a head shot, that player will get a second warning and must sit out for a game. Their team will have to play down a person of that gender. No co-ed penalty applies.

If the same player throws a third ball that is higher than the shoulder of a player standing upright or jumping, or is called for a head shot, during the same that player will get a third strike and will have to sit out for the rest of a match. Their team will have to play down a person of that gender the remainder of the match. Note: If you reach the three strikes penalty in a match, it DOES carry over to all consecutive matches.

If the same player gets a single warning after their three strikes in a previous match, that player can no longer play in the tournament. Team will not have to play down a person of the same gender unless they do not have enough to fulfill gender requirements. In this case, co-ed penalty applies.

•  Out of bounds – Players must keep 1 point of contact inbounds at all time (inbounds as defined as the line itself). If a player jumps when they land the first point of contact must be inbounds to be considered still in.

•  Interference – If a player who is out interferes with continued play, a ref may penalize the player or a teammate.

•  Disruption – You are not allowed to kick, spike, or in any other way launch a ball at theother team in any way other than throwing it. A referee may call a player our or access a ball penalty where applicable.

•  Contact – You are not allowed to strip the ball from an opponent, nor make physicalcontact with them. The ref may call you out if either of those things happen.

•  Pinch throws – Are not allowed, a pinch is defined as squeezing or grasping the ball to the point of deformation. Complete discretion lies with the ref and tournament officials. If you would like to see what a pinch looks like as a tournament official and they will show you our versions of pinches. If a pinch is thrown the offending player will be called out, if it happens a second time within the same match that player will not be eligible to play the rest of that match.

•  Penalties – Referees can impose penalties at their own discretion, including but not limited to turning over a ball, calling a player out, calling a teammate out, or disqualification. Penalties may in some circumstances be postponed until the start of the next game or match.

FAQs:

•  Balls deflected off another player’s body cannot get you out but can only be saved.

•  Note that play only stops if the ref calls time, debating if a ball hit you or not doesn’t make you invincible.

•  Getting hit by two balls: if a player is hit by one ball and is trying to catch it, but is then hit by a second ball, that becomes a dead, before catching the first ball (including bobbling), that player is out.

•  If a player is hit by two balls simultaneously (referee’s discretion) and catches one of them, the player will be awarded a catch and will be called out.

•  Balls striking each other: If balls strike each other in the air at any time they will be considered dead.

•  Plastic kneepads must be covered with a non-marking surface. All adhesives (tape, glue, epoxy, etc.) must be covered and cannot make contact with the gym floor. Players will be ejected from the game(s) if they fail to comply.