Trick Shot Golf
Team Practical Chaos
Game Manual
Contents
Minimum System Requirements
IBM Compatible PC running a Windows operating system (98/2000/XP) with at least 64MB of RAM, 40MB of free hard drive space, and a 500MHz processor. A video card that supports hardware acceleration with OpenGL compatible video drivers is needed.
Recommended System Requirements
IBM Compatible PC running Windows 2000/XP operating system with at least 128MB of RAM, 40MB of free hard drive space, and a 1.0GHz processor. A video card that supports hardware acceleration with OpenGL compatible video drivers is needed.
Getting Started
Insert the CD into your CD drive. The installation program should come up automatically. If it does not, then from the Run menu, type “<drive_letter>:\Setup.exe” (do not type the quotation marks) where <drive_letter> is the drive letter assigned to your CD drive. If you do not know the drive letter assigned to your CD drive, then on the desktop, double-click on the “My Computer” icon, and double-click on the CD drive, and then double-click “Setup.exe” (may also show as just “Setup”).
Controls
Menu Screen / Shot Screen / Putting ScreenKeys
Mouse / Move Cursor / N/A / N/A
Enter / Accept / Select choice / Select choice
Left-Arrow / Move cursor left / Rotate aim cursor left / Rotate aim cursor left
Right-Arrow / Move cursor right / Rotate aim cursor right / Rotate aim cursor right
Up-Arrow / Move cursor up / Select stronger club / Select stronger club
Down-Arrow / Move cursor down / Select weaker club / Select weaker club
Page Up / N/A / Zoom Camera out / Zoom Camera out
Page Down / N/A / Zoom Camera in / Zoom Camera in
Backspace / N/A / Cancel Shot / Cancel Shot
Escape / Quit game / N/A / N/A
How to Play Trick Shot Golf
Playing For the First Time
When playing for the first time, if you wish to save your statistics you must select “Player Stats” first, then “New Player”. Once your character has been created, you must select a game mode.
Picking a Game Mode
From the Main Menu, select “New Game”, then you can select either a Local Game or a Network Game.
A Local Game is any contest played on one machine. Players must take turns aiming for the greens.
A Network Game is any contest played on multiple computers. Users will play simultaneously on their respective machines on a per hole basis. One player will decide to Host and all other players will Join. The IP (Internet Protocol) Address (or computer name) of the Hosting player must be known by the Joining players. If you wish to Host, you must somehow contact the other players (by phone, e-mail, etc.) to let them know that you plan to start a game. Additionally, you should tell the other potential players your IP Address and the Port that you plan on using.
Traditional Mode is meant for the golf purists. This mode is an authentic golf simulation. In this mode the goal is to complete the course in the fewest strokes.
Fantasy Mode is arcade style golf with the addition of Power Up items and Trick shots. The goal is to rack up as many points as possible; utilizing Trick Shot opportunities while keeping strokes to a minimum.
Selecting Number of Players
When playing a Local Game you’ll first have to set the number of competing players. You can play with entirely Human players or test your skills against computer-controlled opponents. You must have at least one Human player to proceed.
To set the number of players, use the mouse to move the cursor to the number of player icon. Press the Up button to increase the number of players, press the Down button to decrease the number of players.
To get started quickly, a player may choose one of the two pre-started characters (Jack and Jill) available with the game.
In a Local Game, up to four players can compete on one computer.
In a Network Game up to four players can compete on separate machines.
Picking Characters
Once the number of players has been determined the user must decide if each character will be user-controlled or controlled by the computer (remember at least one player must be user-controlled).
If the user selects the Human button, a list will appear with all characters created on the machine, plus Jack and ill. The user must move the mouse cursor over the desired player and press the left mouse button.
If the user wishes to compete against computer-controlled opponent(s), move the mouse cursor over the Computer button and press the left mouse button. A list will appear with the names of all the possible AI opponents. Move the mouse cursor to the desired opponent and press the left mouse button.
Once all the characters have been chosen, move the mouse cursor to the Accept button and press the left mouse button.
Human Players
If a player wishes to have a record made of their games, they need to create a new character. Once this is completed, the character will be saved on the hard drive, and the player will be able to select their identity for every game they play from now on.
Player records will keep track of the player’s performance in each game, and once a round of 18 holes is finished, each player’s record will be loaded in, updated with the results of the current round of golf, and then saved again. This will make it easy for players to be able to compare their records with each other, and possibly even establish a good handicap rule.
To create a new character, left click on the NEW PLAYER Button, located in the Player Setup Menu. The following fields will need to be filled in:
NAME OF FIELD / DESCRIPTION OF FIELDPlayer Name / The name of the player’s character. Can be their own name, a nick, or whatever they’d like to be known by.
Age / The age of the character.
Sex / The sex of the character.
Style / The handed-ness of the character (left-handed or right-handed).
Power / [RATING FROM 1 to 21]
Determines how much power the player has when they swing. Affects the distance of the shot.
Control / [RATING FROM 1 to 21]
Determines how much control the player has when they swing. Affects the speed of the Control Target.
Club Set Quality / [RATING FROM 1 to 21]
Has an effect on power and accuracy, and helps minimize the penalty ranges when landing in bad terrain.
These fields are used to fill out a brand new character sheet for the player. The character sheet holds all of the information for a player’s career of games that they’ve played under this character’s identity.
The blank character sheet looks as charted below:
CHARACTER SHEETNAME / Player’s name
AGE / Player’s age
SEX / Player’s sex
STYLE / Whether the player is left-handed or right-handed.
ATTRIBUTES
POWER / Rating [1 to 21] for the player’s power attribute.
CONTROL / Rating [1 to 21] for the player’s control attribute.
CLUB SET QUALITY / Rating [1 to 21] for the quality of the player’s club set.
RECORD FANTASY RECORD TRADITIONAL
HOLES-IN-ONE / Tally of all of the holes-in-one accomplished for each mode.
DOUBLE EAGLES / Tally of all of the double eagles accomplished for each mode.
EAGLES / Tally of all of the eagles accomplished for each mode.
BIRDIES / Tally of all of the birdies accomplished for each mode.
PARS / Tally of all of the par scores accomplished for each mode.
BOGEYS / Tally of all of the bogeys accomplished for each mode.
DOUBLE- BOGEYS / Tally of all of the double bogeys accomplished for each mode.
+3 AND OVER / Tally of all of the shots 3 strokes or more over par accomplished for each mode.
SHOT PERFORMANCE
LONGEST DRIVE / The farthest distance the player has ever hit the ball off the tee while still landing on fairway.
LONGEST CHIP / The furthest distance the player has ever hit the ball and had it land in the cup.
LONGEST PUTT / The furthest distance the player has ever putted the ball and had it roll into the cup.
CLOSEST TO PIN / The closest to the hole that the player has ever had the ball land on the green without sinking the shot. (This only counts when the player lands on the green with a score of 1 under par or less.)
MISCELLANEOUS INFO
NUMBER OF ROUNDS PLAYED / Total number of rounds of golf completed.
NUMBER OF UNFINISHED ROUNDS PLAYED / Total number of rounds of golf that were never finished because the player chose to Quit.
PERFECT SHOT PERCENTAGE / The ratio for how often the player has hit the ball “dead-on” at full power off the tee.
AVERAGE NUMBER OF PUTTS / The average number of shots required for the player to sink the ball, once on the green, for every hole played thus far.
Computer Players
Easy Difficulty Opponent
NAME / CEO CharlieAGE / 57
SEX / Male
ATTRIBUTES
POWER / 8
CONTROL / 12
CLUB SET QUALITY / 21
STRATEGY
CEO Charlie is a rich corporate executive who loves to play golf. However, he is often too busy to play, and consequently his game is lacking. Charlie has plunged a good amount of his personal earnings into a nice set of golf clubs to try to make up for the shortcomings in his game. This only helps him to a small degree. He is not an amateur, however, and knows how to keep pace. But he does not take many risks, and consequently will not try for many of the Trick Shots.
CEO Charlie aims at making par every hole. He is successful at this about 70% of the time. Having become a little tired of golf lately, CEO Charlie has come to Fairway Legends Country Club to see if it will renew his interest in the sport.
Normal Difficulty Opponent
NAME / LeftyAGE / 22
SEX / Male
ATTRIBUTES
POWER / 20
CONTROL / 14
CLUB SET QUALITY / 12
STRATEGY
Lefty has an interesting background of having grown up next to a golf course. As a kid, he worked for the course by helping them maintain the greens and learned how to repair the golf carts when he was a teenager. Throughout his childhood, however, he was allowed to practice on the course’s driving range, and he developed a really good drive. The club members nicknamed him “lefty” because of his left-handed stance when he hits the ball.
Now a bit older, Lefty has given up on college to concentrate on his golf game. He has improved dramatically over the last year achieving a controlled rhythm to his game as well as some amazing distance on his shots. He still plays with a set of clubs he was given for his 16th birthday, and they are not of the highest quality. However, he swears they bring him luck.
Lefty is a worthy challenge due to his ability to play round after round without making many mistakes. He will often try for Trick Shots, though sometimes, he finds himself unable to pull off some of the shots necessary to succeed with the objectives.
He has come to Fairway Legends Country Club because he has a love for everything about golf, and wants to see what this course has to offer him.
Hard Difficulty Opponent
NAME / LyonessAGE / 34
SEX / Female
ATTRIBUTES
POWER / 17
CONTROL / 19
CLUB SET QUALITY / 17
STRATEGY
Lyoness has been playing golf since she was in college. She has a swing that has given cause for many golf players to remark that she was born to play the game. She can make difficult shots seem easier than they actually are due to her ability to seemingly take command of the ball’s path. She demonstrates an amazing amount of control with each shot, landing them mostly where she aims. She also has the distance in her drives to play professionally.
Funny thing is, Lyoness has never taken golf too seriously and has only casually entertained the possibility of playing in tournaments. She finds a lot of joy in it since she knows she is quite good, and often plays out of the satisfaction of watching others trying to keep up with her game.
She has come to Fairway Legends Country Club because the idea of a greater focus on precise shots to achieve objectives appeals to her perception of golf as a game of skill, and the general spirit of the Country Club being so unique appeals to her sense of self.
Choosing a Course
It’s now time to choose a course. The user can play the Fairway Legends or Shady Greens courses provided, or create a unique course. Move the mouse cursor over the desired course and press the left mouse button. Then move the cursor over the Accept button and press the left mouse button.
Creating Your Own Course
Game Interface Screen
The Game Interface Screen gives the user critical information that needs to be considered prior to taking a shot. Information such as the speed and direction of the wind, the terrain that the ball is placed on and the distance to hole, must be evaluated in order to play like a pro. Here is a list of the Game Interface Screen’s items:
Before a shot is taken the user can perform actions to help identify the best possible shot. Use the UP/DOWN arrow keys to move between menu items and press ENTER to select the desired icon. Below is a list of the In Game menu options:
Take a Shot: Select this menu item when you are ready to aim your shot. Use the Up and Down Arrow keys to change your club. Use the Left and Right Arrow keys to rotate the aiming cursor. Place the aim cursor where you would like the ball to land. Press ENTER when you are ready to swing.
Look Around: Select this menu item to take a bird’s eye view of the course before aiming your shot. Use the Up, Down, Left, Right arrow keys to move the camera around the course. To zoom in or out, use the Page Down or Page Up key, respectively. Press Backspace to return to the In Game Menu.
Use Power Up: Fantasy mode only. Select this menu item when you want your character to use a power up item. Use the LEFT/ RIGHT arrow key to shuffle between the Power ups that you have in your inventory. Press ENTER on the desired Power Up.