A
Bibliography
Compiled
By
Resource Centre
Resource Centre
Near Indroda Circle
Gandhinagar - 382 007
A. Books :
I. 3D-Design : -
1. Arnaud, Remi & Barnes, Mark C. “COLLADA: sailing the gulf of 3D digital content creation”. Wellesley, Mass. A K Peters, 2006. (794.81526 ARN/016854)
2. Banney, Sean & Anzovin, Steve. “Inside 3ds max 7. Berkeley. New Riders, 2005”. (006.696 BAN/013000)
3. Blundell, Barry G. & Schwarz, Adam J. “Creative 3-D display and interaction interfaces: a trans-disciplinary approach”. Hoboken. Wiley-Interscience, 2006. (005.437 BLU/017583)
4. Blundell, Barry. “Introduction to computer graphics and creative 3-D environments”. London. Springer, 2008. (006.6 BLU/020933)
5. Boardman, Ted & Hubbell, Jeremy. “Inside 3D studio max 3 : modeling, materials and rendering”. New Delhi. Techmedia, 1999. (003 BOA/001669)
6. Brown, Tim H. .[et al.]. Art of Maya: an introduction to 3D computer graphics, 4th ed. California. Autodesk Maya Press, 2007. (006.696 BRO/016982)
7. Buss, Samuel R. “3D computer graphics: a mathematical introduction with OpenGL”. Cambridge. Cambridge University Press, 2003. (006.693 BUS/009415)
8. Chen, Jim X. & Chen, Chunyang. “Foundations of 3D graphics programming: using JOGL and Java3D, 2nd ed.”. London. Springer, 2008. (006.693 CHE/020929)
9. Cheng, Irene... [et al.], (eds.). “3D online multimedia & games: processing, transmission and visualization”. Hackensack, N.J. World Scientific Publishing, 2008. (794.8167 CHE/025337)
10. Deng, Zhigang, ed. & Neumann, Ulrich, ed. “Data-driven 3D facial animation”. London. Springer, 2008. (006.696 DEN/020137)
11. Derakhshani, Dariush, Munn, Randi L. & McFarland, Jon. “Introducing 3ds Max 9 : 3D for beginners”. Indiana. Wiley Publishing, 2007. (006.696 DER/017575)
12. Discreet. “3ds max 7 fundamentals and beyond courseware”. Delhi. Focal Press, 2005. (006.696 DIS/012820)
13. Eberly, David H. “3D game engine design: a practical approach to real-time computer graphics, 2nd ed.”. Amsterdam. Morgan Kaufmann, 2007. (006.66 EBE/019067)
14. Ferguson, R. Stuart. “Practical algorithms for 3D computer graphics”. Natick. A K Peters, 2001. (006.69 FER/016860)
15. Giambruno, Mark, “3D graphics and animation, 2nd ed.”. Delhi. Pearson Education Asia, 2002. (006.693 GIA/005826)
16. Goshtasby , A. Ardeshir, “2-D and 3-D image registration : for medical, remote sensing, and industrial applications”. New Jersey. John Wiley & Sons, 2005. (621.367 GOS/012729)
17. Harrison, Lynn T. “Introduction to 3D game engine design using directX 9 and C#”. New Delhi. Apress, 2003. (006.693 HAR/011236)
18. Hartwig, Andreas. “Algebraic 3-D modeling. Massachusetts”. A K Peters, 1996. (003.3 HAR/ 017999)
19. Kerlow, Isaac V. “Art of 3-D: Computer Animation and Effects, 3rd ed”. New Jersey. John Wiley & Sons, 2002. (006.696 KER/007899)
20. Klawonn, F. “Introduction to computer graphics: using java 2D and 3D”. London. Springer, 2008. (006.6633 KLA/ 020571)
21. Kulagin, Boris. “3ds Max 8: from modeling to animation”. Wayne, PA. A-List, 2006. (006.696 KUL/016640)
22. Laybourne, Kit. “Animation book: a complete guide to animated filmmaking--from flip-books to sound cartoons to 3-D animation”. New York. Three Rivers Press, 1998. (778.5347 LAY/016140)
23. Lengyel, Eric. “Mathematics for 3D game programming and computer graphics, 2nd ed.”. Massachusetts. Charles River Media, 2003. (794.816693 LEN/011702)
24. Lever, Nik. “Real-time 3D character animation with visual C++”. Oxford. Focal press, 2002. (006.696 LEV/005605)
25. Livny, Boaz. “Mental ray for Maya, 3ds Max and XSI: a 3D artist's guide to rendering”. New Delhi. Wiley India, 2008. (006.66 LIV/024855)
26. Luebke, David P. ... [et al.]. “Level of detail for 3D graphics”. Boston. Morgan Kaufmann, 2003. (006.693 LUE/ 022397)
27. Ma, Y., Soatto, Stefano, Kosecka, Jana & Sastry, S. Shankar. “Invitation to 3-D vision”. New York. Springer-Verlag, 2003. (006.7 MAY/008998)
28. Maestri, George. “Inside 3D Studio Max 2”. [Vol. III: Animation] New Delhi. Techmedia, 1998. (003 MAE 001032)
29. Miller, Phillip. “Inside 3D studio max: advanced modelling and materials”. New Delhi. Techmedia, 1997. (003 MIL/001666)
30. Mullen, Tony.”3D for iPhone apps with Blender and SIO2: your guide to creating 3D games and more with open-source software”. Indianapolis. Wiley, 2010. (794.81526 MUL/025943)
31. Mullen, Tony.”Bounce, tumble, and splash! : simulating the physical world with Blender 3D”. Indianapolis. Wiley Publishing Inc., 2008. (006.696 MUL/021115)
32. Murdock, Kelly L. “3ds Max 2009 bible”. New Delhi. Wiley India, 2008. (006.696 MUR/021319)
33. Palmer, Ian. “Essential JAVA 3D fast: developing 3D graphics applications in java”. London. Springer-Verlag, 2001. (006.693 PAL/010107)
34. Pulli, Kari ... [et al.]. “Mobile 3D graphics: with OpenGL ES and M3G”. Amsterdam. Elsevier, 2008. (006.686 PUL/ 022395)
35. Ratner, Peter. “3-D Human modeling and animation, 2nd. Ed”. New Jersey. John Wiley & Sons, 2003. (006.696 RAT/ 011692)
36. Smith, Brian L. “Foundation 3ds Max 8 architectural visualization”. New Delhi. Friends of ED, 2006. (006.693 SMI/ 021552)
37. Udupa, Jayaram K., Ed. & Herman, Gabor T., Ed. “3D imaging in medicine”, 2nd ed. Boca Raton. CRC Press, 1999. (616 UDU/008623)
38. Watkins, Adam. “Introduction to 3D graphics & animation using Maya”. Boston. Charles River Media, 2007. (006.696 WAT 016569)
39. Wen, Zhen & Huang, Thomas S. “3D face processing: modeling, analysis and synthesis”. Boston. Kluwer Academic publishers, 2004. (006.42 WEN/011335)
40. Wohler, Christian. “3D computer vision: efficient methods and applications”. Berlin. Springer, 2009. (621.36 WHO/024906)
41. Wolfe, R. J. “3D graphics: a visual approach”. New York. Oxford University Press, 1999. (006.6 WOL/001648)
II. Animation:
1. Alias. “Learning Maya 6: character rigging and animation”. Canada. Alias, 2004. (006.696 ALI/012125)
2. Barrier, Michael. “Hollywood cartoons: American animation in its golden age”. New York. Oxford University Press, 2003. (791.433 BAR 009873)
3. Blair, Preston, “Cartoon animation”. California. Walter Foster, 1994. (741.58 BLA/ 016141)
4. Brinkmann, Ron. “Art and science of digital compositing: techniques for visual effects, animation and motion graphics, 2nd ed.”. Amsterdam. Morgan Kaufmann, 2008. (778.52350285 BRI/020661)
5. Deng, Zhigang, ed. & Neumann, Ulrich, ed. “Data-driven 3D facial animation”. London. Springer, 2008. (006.696 DEN/ 020137)
6. Funge, John David. “AI for games and animation: a cognitive modeling approach”. Massachusetts. A K Peters, 1999. (794.8163 FUN/ 017998)
7. Giambruno, Mark. “3D graphics and animation, 2nd ed.”. Delhi. Pearson Education Asia, 2002. (006.693 GIA/005826)
8. Graber, Sheila. “Animation: a handy guide”. London. A. & C. Black, 2009. (778.5347 GRA REF/023991)
9. Griffin, Hedley. “Animator's guide to 2d computer animation”. Oxford. Focal press, 2001. -(006.696 GRI/005601)
10. House, Donald H., ed. & Breen, David E., ed. “Cloth modeling and animation”. Natick. A K Peters, 2000. (006.696 HOU/ 018002)
11. Jones, Angie & Oliff, Jamie. “Thinking animation: bridging the gap between 2D and CG”. Boston. Thomson Course Technology, 2006. (006.696 JON/ 016424)
12. Kerlow, Isaac V. “Art of 3-D: Computer Animation and Effects, 3rd ed”. New Jersey. John Wiley & Sons, 2002. (006.696 KER/007899)
13. Kulagin, Boris. “3ds Max 8 : from modeling to animation”. Wayne, PA. A-List, 2006. (006.696 KUL/016640)
14. Kuperberg, Marcia. “Guide to computer animation: for tv, games, multimedia and web”. Oxford. Focal press, 2002. 0240516710 (006.696 KUP/005599)
15. Laybourne, Kit. “Animation book: a complete guide to animated filmmaking--from flip-books to sound cartoons to 3-D animation”. New York. Three Rivers Press, 1998. (778.5347 LAY/ 016140)
16. Lever, Nik. “Real-time 3D character animation with visual C++”. Oxford. Focal press, 2002. (006.696 LEV/005605)
17. Levy, David B. “Your career in animation: how to survive and thrive”. New York. Allworth Press, 2006. (791.4334023 LEV/ 016146)
18. Maestri, George. “Inside 3D Studio Max 2”. [Vol. III: Animation] New Delhi. Techmedia, 1998. 8176351679 (003 MAE/001032)
19. Maraffi, Chris. “Maya character creation: modeling and animation controls”. Boston. New Riders Pub., 2003. (006.696 MAR/011543)
20. Parent, Rick. “Computer animation: algorithms and techniques, 2nd ed.”. San Francisco. Morgan Kaufmann, 2008. (006.696 PAR/024278)
21. Parke, Frederick I. & Waters, Keith. “Computer facial animation”. Wellesley, Massachusetts. A K Peters, 1996. (006.6 PAR/011142)
22. Patmore, Chris. “Complete animation course: the principles, practice, and techniques of successful animation”. New York. Barron?s, 2003. (778.52347 PAT/ 016142)
23. Peaty, Kevin & Kirkpatrick, Glenn. “Flash cartoon animation: learn from the pros”. Berkeley. Friends of ED, 2002. (741.58 PEA/016816)
24. Peters, Keith. “Foundation actionscript animation: making things move!”. Berkeley. Friends of ED, 2007. (006.78 PET/016143)
25. Priebe, Ken A. “Art of stop-motion animation”. Boston. Thomson Course Technology, 2007. (791.4334 PRI/016073)
26. Ratner, Peter. “3-D Human modeling and animation, 2nd. ed.”. New Jersey. John Wiley & Sons, 2003. (006.696 RAT/011692)
27. Rosenhahn, Bodo, ed. “Klette, Reinhard, ed. & Metaxas, Dimitris, ed.: Human motion : understanding, modelling, capture and animation”. Dordrecht. Springer, 2008. (612.76 ROS/019033)
28. Scott, Jeffrey. “How to write for animation. Woodstock”. Overlook Press, 2002. (808.23 SCO/016144)
29. Selby, Andrew. “Animation in process”. London. Laurence King, 2009. (778.5347 SEL/024438)
30. Strothotte, Thomas & Schlechtweg, Stefan. “Non-photorealistic computer graphics : modeling, rendering, and animation”. Amsterdam. Morgan Kauffmann, 2002. (006.6 STR/ 018266)
31. Taylor, Richard. “Encyclopedia of animation techniques”. Oxford. Focal press, 1999. (778.534 703 0 REF TAY/008393)
32. Thomas, Frank & Johnston, Ollie. “Illusion of life: Disney animation”. New York. Disney Editions, 1995. (741.580979494 THO/016145)
33. Tu, Xiaoyuan. “Artificial animals for computer animation: biomechanics, locomotion, perception, and behavior”. Berlin. Springer, 1999. (004 TU,/011933)
34. Vince, John, ed. & Earnshaw, Rae, ed. “Advances in modeling, animation and rendering”. London. Springer, 2002. (006.6 VIN/011403)
35. Vince, John. “Essential computer animation fast: How to understand the techniques and potential of computer animation”. London. Springer-Verlag, 2000. (006.696 VIN/008036)
36. Vince, John. “Geometric algebra: an algebraic system for computer games and animation”. New York. Springer, 2009. (512.57 VIN/022837)
37. Watkins, Adam. “Introduction to 3D graphics & animation using Maya”. Boston. Charles River Media, 2007. (006.696 WAT/016569)
38. Webster, Chris. “Animation: the mechanics of motion”. Oxford. Focal press, 2005. (778.5347 WEB/016237)
39. Whitaker, Harold & Halas, John. “Timing for animation”. Oxford. Focal press, 2002. (778.5347 WHI/012790)
40. White, Tony. “Animation from pencils to pixels: classical techniques for the digital animator”. Amsterdam. Focal Press, 2006. (006.696 WHI/015866)
III. Graphics
1. Arvo, James, ed. “Graphics gems II”. San Diego. Morgan Kaufmann, 1991. (006.6 ARV/ 017699)
2. Barzel, Ronen, ed. “Graphics tools : The jgt editors? Choice”. Massachusetts. A K Peters, 2005. (006.6 BAR/018011)
3. Bethune, James D. “Engineering graphics with AutoCAD 2002”. New Delhi. Prentice Hall of India, 2002. (604.2 BET/005362)
4. Blundell, Barry. “Introduction to computer graphics and creative 3-D environments”. London. Springer, 2008. (006.6 BLU/ 020933)
5. Bridson, Robert. “Fluid simulation for computer graphics”. Wellesley, Mass. A K Peters, 2008. (006.696 BRI/ 020154)
6. Brinkmann, Ron. “Art and science of digital compositing : techniques for visual effects, animation and motion graphics”, 2nd ed.. Amsterdam. Morgan Kaufmann, 2008. (778.52350285 BRI/020661)
7. Brown, Tim H. ...[et al.].”Art of Maya : an introduction to 3D computer graphics”, 4th ed.. California. Autodesk Maya Press, 2007. (006.696 BRO/016982)
8. Chen, Jim X. & Chen, Chunyang. “Foundations of 3D graphics programming : using JOGL and Java3D”, 2nd ed.. London. Springer, 2008. (006.693 CHE/020929)
9. Chen, jim X. “Guide to graphics software tools”, 2nd.. London. Springer, 2008. 9781848009004 (006.66 CHE/ 024675)
10. Desai, Apurva, A. “Computer graphics”. New Delhi. PHI Learning, 2008. (006.6 DES/020949)
11. Eberly, David H. “3D game engine design : a practical approach to real-time computer graphics”, 2nd ed. Amsterdam. Morgan Kaufmann, 2007. (006.66 EBE/019067)
12. Evry, Harry J. “Beginning game graphics”. Boston. Thomson Course Technology, 2005. (794.8166 EVR/016386)
13. Ferguson, R. Stuart. “Practical algorithms for 3D computer graphics”. Natick. A K Peters, 2001. (006.69 FER/016860)
14. Foley, James D., Van Dam, Andries, Feiner, Steven K. & Hughes, John F. “Computer graphics : principles and practice”, 2nd ed. Delhi. Pearson Education Asia, 2001. (006.6 FOL/000050)
15. Giambruno, Mark. “3D graphics and animation”, 2nd ed.. Delhi. Pearson Education Asia, 2002. (006.693 GIA/005826)
16. Glassner, Andrew S. ed. “Graphics gems”. San Diego. Morgan Kaufmann, 1998. (006.6 GLA/ 017698)
17. Glassner, Andrew. “Andrew Glassner's other notebook : further recreations in computer graphics”. Massachusetts. A K Peters, 2002. (006.6 GLA/ 018008)
18. Gray, Daniel. “Creating striking graphics with Maya and photoshop”. America. Sybex, 2004. 0782142745 Rs. 1,848.00 --(006.696 GRA/012124)
19. Green, Tom & Dias, Tiago. “From after effects to flash : poetry in motion graphics”. Berkeley. FriendsofED, 2006. (778.52345 GRE/023863)
20. Gross, Markus, ed. & Pfister, Hanspeter, ed. “Point-based graphics”. Amsterdam. Morgan Kaufmann, 2007. (006.6 GRO/ 017926)
21. Hanmandlu, Madasu. “Computer graphics”. New Delhi. BPB Publications, 2005. (006.6 HAN/011840)
22. Hartmann, Robert R. “Graphics for designers : a studio workbook”. Ames. Iowa State University Press, 1980. (741.2 HAR/009584)
23. Hearn, Donald. “Computer graphics”, 2nd ed.. New Delhi. Prentice Hall of India, 2001. (006.6 HEA/000089)
24. Klawonn, F. “Introduction to computer graphics : using java 2D and 3D”. London. Springer, 2008. (006.6633 KLA/ 020571)
25. Krishnamurthy N. “Introduction to Computer Graphics”. New Delhi . Tata McGraw-Hill , 2002. (006.6 K925I/ 020571)
26. Lengyel, Eric. “Mathematics for 3D game programming and computer graphics”, 2nd ed. Massachusetts. Charles River Media, 2003. (794.816693 LEN/011702)
27. Luebke, David P. ... [et al.]. “Level of detail for 3D graphics”. Boston. Morgan Kaufmann, 2003. (006.693 LUE/ 022397)
28. Luzadder, Warren, J. & Duff, Jon M. “Fundamentals of engineering drawing with an introduction to interactive computer graphics for design and production”, 7th ed. New Delhi. Prentice Hall of India, 2002. (604.2 LUZ/005372)
29. Maurya, Rajesh K. “Computer graphics : with virtual reality systems”. New Delhi. Wiley India, 2009. (006.6 MAU/ 023126)
30. McConnell, Jeffrey J. “Computer graphics : theory into practice”. Boston. Jones and Bartlett Publishers, 2006. (006.6 MCC/ 015800)
31. Meyer, Trish & Meyer, Chris. “Creating motion graphics with after effects”, 4th ed.. Amsterdam. Elsevier, 2008. (778.592 MEY/019063)
32. Palmer, Ian. “Essential JAVA 3D fast : developing 3D graphics applications in java”. London. Springer-Verlag, 2001. (006.693 PAL/010107)
33. Paquette, Andrew. “Computer graphics for artists : an introduction”. New York. Springer, 2008. (006.6 PAQ)