PKI SketchUp Training: Lesson 1

Level: Basic(Beginner/Novice)

Topic: SketchUp Tools

Subjects Covered:

Tools:

  1. Rectangle Tool
  2. Circle Tool
  3. Push/Pull Tool
  4. Selection Tool
  5. Line Tool
  6. Eraser
  7. Move/Copy Tool
  8. Arc Tool
  9. Offset Tool

Interface:

  1. Typing in Measurements
  2. Obit/Pan Tools
  3. Red/Green/Blue Guideline Snaps
  4. Snapping to Endpoints
  5. Snapping to Midpoints
  6. Creating Midpoints
  7. Display / Shadow Settings

Finished Model should resemble this:

Lesson 1 Walkthrough: Modeling Steps:

  1. Open SketchUp program, select Architectural Design – Feet and Inches template.
  2. Hit Iso button to trigger isometric view.
  3. Select the Rectangle tool.
  4. Starting from the center of the RGB (Green is North) grid, draw a rectangle: 30’, 20’
  5. Use Scroll Mouse to Zoom out and use Pan / Orbitto center rectangle on your screen.
  6. Use Push/Pull tool to pull the rectangle in the Blue direction (up): 12’
  7. Select the Line tool, find the Midpoints of the 20’ sides of your box along the top surface.
  8. Connect the Midpoints on top of your box in the Red direction using the Line tool.
  9. Now that you have a line bisecting the top of your box, use the Move/Copy tool to move the bisecting line, snap it to the Blue direction (up) and move the line: 6’
  10. Starting at the bottom corner of your box (along the 20’ long face), use the Line tool to draw a line in the Red direction: 10’
  11. Now draw an identical length of line on the opposite bottom corner of your box in the Red direction: 10’ (or use the snapping function to determine length).
  12. Connect the Endpoints of the 10’ long lines using the Line tool, and now you should have a solid rectangle lying adjacent to your box.
  13. Use the Push/Pull tool to pull the new rectangle face in the Blue direction (up): 6’ (or snap to Midpoint).
  14. Now you should have a 10’ by 20’ box resting adjacent to your former box. On the 10’ face of the box, find the Midpoints along the top and side and join them together using the Line tool. This should create a triangular face on the 10’ side of the box.
  15. Use the Push/Pull tool to push the triangle until it snaps to the opposite side of the box (Green direction, 20’), effectively carving a wedge out of the box.
  16. Now the top surface of the smaller box should be 5’ by 20’. Divide this surface in half by connecting the Midpoints along the Green direction using the Line tool.
  17. Now the top face nearest the sloped surface should be 2’6” by 20’. Divide this long rectangular face into 8 square faces by finding the Midpoints and drawing lines in the Red direction using the Line tool.
  18. Now use the Push/Pull tool to pull every other square in the Blue direction (up): 6’ (or snap to Endpoints, or double-click using Push/Pull tool).
  19. Use the Line tool to connect the Endpoints at the base of the “roof” on the larger box to create a triangular face.
  20. Now use the Push/Pull tool to pull the triangular side of the roof in the Red direction: 5’ (or snap to Endpoints).
  21. Now find the Midpoint at the base of the original (larger) rectangular box and draw a line from the Midpoint toward the “porch” in the Red direction using the Line tool: 6’
  22. Now find the Endpoint that used to be the Midpoint at the base of the rectangle, and draw a line in the opposite (Red) direction: 6’
  23. Now select the Arc tool. There should now be three Endpoints running along the base of the large rectangle. Taking care to avoid the Endpoint in the middle, use the two endpoints 12’ apart to draw an arc 6’ high (or snap to Half Circle) using the Arc tool.
  24. Now use the Push/Pull tool to push the new arc surface in the Green direction: 20’ (or snap to Endpoints on the opposite side of the rectangle), effectively carving a barrel vault out of bottom of the rectangle.
  25. Select the Offset Tool, highlight the 30’ long “front” face of the large rectangle and create an offset line inside the rectangle: 1’
  26. Now use the Push/Pull tool to push the new offset shape along the Green direction: 1’
  27. Use the Scroll Mouse to Orbit the model until you can clearly see the house-shaped face on the opposite side of the “porch”.
  28. Connect the Endpoint at the top of the roof intersection to the Midpoint at the base of the model using the Line tool.
  29. Select the Circle tool. Find the Midpoint of the line you just drew in the previous step, and click on it to use it as a starting point for the center of your circle. Snap the radius of the circle in the Blue direction (up) and click again to complete the circle with a radius of: 5’
  30. Select the Eraser tool and click on the vertical lines above, below, and inside the circle.
  31. Now hover the Push/Pull tool over the circle until it is highlighted. Click once, pull the circle out to form a cylinder in the Red direction and click again. Then set the length of the cylinder to: 8’
  32. Select the Offset tool. Highlight the end of the cylinder and create an offset line outside the cylinder at: 1’
  33. Now use the Push/Pulltool to pull the new offset shape in the Red direction: 4’
  34. Select the Eraser tool and see what happens when you use it to highlight and delete various lines. Remember that erased lines can always be redrawn. Use the Eraser to get rid of extraneous lines and “clean up” the model.
  35. Explore Display and Shadow settings as desired.

PKI SketchUp 7 Training: Lesson 2

Level: Basic(Beginner/Novice)

Topic: Components and Copies

Subjects Covered:

Tools:

  1. Circle Tool
  2. Push/Pull Tool
  3. Selection Tool
  4. Offset Tool
  5. Line Tool
  6. Move/Copy Tool

Interface:

  1. Typing in Measurements
  2. Obit/Pan Tools
  3. Red/Green/Blue Guideline Snaps
  4. Snapping to Endpoints
  5. Creating Components
  6. Duplicating Components
  7. Editing Components
  8. Making “Unique” Components
  9. Making Groups
  10. Making a Component Array

Finished Model should resemble this:

Lesson 2 Walkthrough: Modeling Steps:

  1. Open SketchUp program, select Architectural Design – Feet and Inches template.
  2. Hit Iso button to trigger isometric view.
  3. Select the Circle tool.
  4. Starting from the center of the RGB grid, draw a circle with the radius snapped to the Green direction. Set the radius of the circle to: 4’
  5. Use Push/Pull tool to pull the circle in the Blue direction (up): 1’
  6. Use the Offset tool to create an inner circle at: 2’
  7. Use Push/Pull tool to push the circle in the Blue direction (down): 1’(or snap to Endpoints) in order to hollow out your cylinder.
  8. Use the Line tool to connect the Endpoints around the edge of your shallow cylinder. Use the Scroll Mouse to Orbit/Pan as necessary.
  9. Now use the Push/Pull tool to pull out ever other segment of the cylinder at 1’ (or double click Push/Pull tool) to create a gear shape. Use the Scroll Mouse to Orbit/Pan as necessary.
  10. Use the Select tool to draw a bounding box around the gear shape. Everything within the bounding box will become selected.
  11. Right-Click on the selected gear shape and select Make Component from the pull-down menu.
  12. With the Gear Component highlighted, select the Move/Copy tool, hold down the Ctrl key, click once on the component, and drag the cursor in the Reddirection: 9’1”
  13. Now there should be 2 Gear Components on the screen. Select the second one and repeat the Ctrl-Move/Copy procedure, only this time, drag the new component in the Green direction: 9’1”
  14. Now there should be 3 Gear Components on the screen. Select the third one and repeat the Ctrl-Move/Copy procedure, only this time, drag the new component in the Red direction: 9’1”
  15. Now there should be 4 Gear Components on the screen. Select the first component you made, Right-Click and select Edit Component from the pull-down menu. Notice that the other thee Gear Components are grayed out somewhat.
  16. Use the Scroll Mouse to Orbit the model until you can see “underneath” the gears. Use the Offset tool to select the inner circle of the first gear and create an inside circular offset shape at: 2”
  17. Use the Scroll Mouse to Orbit the model until you can see “above” the gears. Push/Pull the offset inner circle Up to: 3’Notice that all the other Gear Components have been updated as you make changes inside the Edit Component space.
  18. Use the Offset tool to select the inner gear “axel” and create an “inside” offset shape at: 8”
  19. Pull the inner circle on top of the axel Up to: 4’
  20. Select the Selection tool and hit the Escape button to exit the Edit Component space.
  21. Now select the original Gear Component, Right-Click, and select Make Unique from the pull-down menu.
  22. With the “unique” component still selected, Right-Click and select Edit Component from the pull-down menu.
  23. Push/Pull the top surface of the gear shape Up to: 2’
  24. Now exit the component space (same as step 20) and repeat Steps 21-23 on the third Gear Component, only this timePush/Pull the top surface of the gear shape Up to: 1’
  25. Use the Select tool to draw a bounding box around all four gear shapes. Everything within the bounding box will become selected.
  26. Right-Click on the selected gear shapes and select Make Group from the pull-down menu.

The Gear Group model should resemble this:

  1. Use the Select tool to highlight the bounding box of the Gear Group.
  2. With the Gear Group highlighted, select the Move/Copy tool, hold down the Ctrl key, click once on the group, and drag the cursor in the Greendirection: 18’2”
  3. Beforeaccessing any other tools or keys, type: x3 to create an Array of 3 Gear Groups.

An Array of 3 Gear Groups aligned in the Green direction should look something like this:

Other Topics of Interest:

  1. Material Browser
  1. Flipping Along Paths
  1. Saving Components
  1. Component Libraries
  1. Rendering Styles
  1. Exporting Jpeg Images
  1. Creating Scene Tabs

NOTES:

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