RESUME
Personal Details
Name: Artur Vill
Address: 119/139 Commercial Road
TENERIFFE QLD 4005
Australia
Phone: 0415 406 274
Email:
Date of birth: 19 December 1977
Languages: Estonian, English, Russian, Finnish
Education
Animation and Character Animation courses – Estonian Academy of Art | Coolbars
· Animation conducted by award winning animator Priit Parn
· Character animation conducted by Meelis Arulepp, A-Film
Teaching and Publications
3D Studio MAX Class - Produktsiooni Grupp, Tallinn, Estonia (December 2003 and December 2004)
· Understanding 3D Studio MAX and fundamentals of polygonal modeling
· Advanced lighting and Global Illumination with FinalRender
· Advanced lighting and radiosity rendering with 3D Studio MAX 5.0
Skills
CG Packages – 3DS MAX, Maya, Photoshop, Premiere, Elastic Reality, Final Render, Pro Optic Suite
Other – Macromedia Director, MS Visual Basic, HTML, Java Script, PHP
System Knowledge – Windows, Linux
Work Experience
Pandemic Studios, Brisbane, Australia – 9.9.2002 to Present
3D Artist
DAH (X-Box and Playstation2)
· 3D modeling, texturing and lighting art assets (buildings, vehicles and various environment props)
· Real-time particle and visual effects (creating destruction and explosion effects, alien and human weapons, other effects)
· 3D modeling, texturing, lighting and animating high detailed scene for pre-rendered promo video
OB (X-Box)
· 3D modeling, texturing and lighting art assets (trees, logs, props)
· Real-time particle and visual effects (waterfalls, water, smoke)
· Creating mini-game level (3D modeling, texturing, lighting, effects, animation)
· Pre-rendered visual effects for game intro video
Krome Studios, Brisbane, Australia – 29.01.2002 to 16.08.2002
3D Artist
Ty – Tasmanian Tiger, Published by Electronic Arts (X-Box, GameCube, Playstation2)
· 3D modeling, texturing and lighting art assets (buildings and props)
· Creating whole final battle level (3D modeling, texturing, lighting, collision, effects)
· Creating and animating real-time cinematic scene
· Modeling and texturing high detailed model for pre-rendered intro video
Electronic Arts, Gold Coast, Australia – 29.10.2001 to 31.01.2002
3D Artist (CGA Level3)
Harry Potter Chess (Prototype title for Playstation2)
· Concept Art
· 3D modeling and texturing
Crocodile Hunter (Prototype title for Playstation2)
· Anticipating in game design process
· Concept art and additional art as needed
Auran, Brisbane, Australia – 29.05.2000 to 26.10.2001
3D Artist
Excalibur (PC)
· Concept art
· 3D modeling, texturing, lighting art assets (buildings and props)
· Character modeling, texturing, rigging and finalizing for animators
· Research and development of architectural block systems for creating game worlds (design, development and documentation)
Trainz, Published by Strategy First (PC)
· 3D modeling and texturing buildings
· Level design, creation and editing
Coolbar Video Productions, Tallinn, Estonia – 5.11.1999 to 10.5.2000
3D Artist
World Exhibition EXPO 2000 Hannover – Estonian Pavillion (animations broadcasted worldwide at Eurovision Song Contest 2002)
· Pavillion architectural visualization
· Visual effects and pre-rendered animations for wide screen film
o 3D modeling, texturing and animation
o Visual effects using 3D Studio MAX Pro Optic Suite and Adobe Aftereffects
o Setting up and managing renderfarms
Eesti Telefon TV Commercial
· Concept and storyboarding
· 3D modeling, texturing, lighting, animation and rendering
Bluemoon Interactive, Tallinn, Estonia – 1.10.1998 to 1.2.2000
3D Artist
Thunder Brigade, Published by Interactive Magic US (PC)
· 3D modeling, texturing and animating art assets (battle ships, buildings, props)
· Real-time visual effects
· Intro and outro pre-rendered animation
o Modeling and texturing all visuals
o Animation
o Particle and visual effects
o Rendering
o Editing
· Pre-rendered scenes for menu backdrops (12 planets and moons)
Air Offensive, The Art of Flying, Published by Brightstar Entertainment (PC)
· 3D modeling, texturing and animating art assets (battle ships, buildings, props)
· UI and Menu systems visual design and art
· Real-time visual effects
· Level design, creation and editing
All Web Industry, Tallinn, Estonia – 05.9.1997 to 20.9.1998
Shockwave Content Developer/Graphic Designer
Estonian Union Bank main website (http://www.eyp.ee)
· Shockwave site and games (Lingo programming in Director 5.0 and all graphic content)
· Flash animation for website introduction
· Java scripted menu system for main menu
Estonian Union Bank interactive CD
· UI design and content
· Programming (Lingo)
Laser Diagnostic Instruments, Laser Show System, Estonia – 1996 to 1997
2D/3D Animator
RGB laser projection technology research and development
· Software development (scripting visual effects in C and C++)
· 2D and 3D animations for prototype laser projector (animations were exhibited in Tallinn, Moscow and Paris)
Net95 Bulletin Board System – 1995 to 1997
Systems Administrator
· All network setup and administration (Nowell, Lantastic, MS Windows)