It’s a Jungle Out There
October 16th-18th
Table of Contents
Schedule of Events– page 3
General Information – page 4
Penny Wars Rules – page 6
Banner & Lip Sync Competition Rules – page 7
Banner Scoring Rubric – page 8
Lip Sync Scoring Rubric – page 9
Field Events Rules – page 10
Scavenger Hunt Rules – page 17
Schedule of Events
Friday, October 16th
5:30pm-7pm - RHSA hosts dinner at Hasbrouck Dining Hall to officially kick-off the Scavenger Hunt. Please send representatives from your hall to receive the Scavenger Hunt List and begin their journey through Spirit Weekend.
7:30pm - Buzz Karaoke in Sub 62/63!
9:30pm-Penny Wars are due!
Reminder of the Day- Last chance to work on Banners and Lip Syncs! Good luck and get some rest!
Saturday, October 17th
10:00-11:00am- Banners and Lip Sync CD’s are due at the RHSA Office by 11am (Capen B-16) and please pick up bagels to fuel up the energy before a fantastic day with your hall!
11:30am- Cheer Off on the lawn next to the Athletic & Wellness Center.
12:00pm-4:00pm- Field Events in Elting Gym. Please wear sneakers!
Sunday, October 18th
12:00pm- Scavenger Hunt photos are due online at 12:00pm sharp, upload your photos to your scavenger hunt Facebook group and make sure to add a caption with the number of the clue it goes with. After 3pm, your hall representatives will be removed from the Facebook groups.
7:00pm-10pm- Lip Sync Competition, Banner Showcase, and Awards Ceremony inthe SUB MPR
General Information:
Hall Buddies
We will be assigning each hall another hall to be their “Hall Buddy.” The halls will be selected at random, and being a hall's buddy does not mean that you are their buddy, as they may be assigned a different hall.
Throughout the day, your hall is responsible for cheering for your buddy. You may also provide trinkets (tokens of appreciation) to your hall buddy, like candy or small items.
The Hall Buddies are as assigned: (#1 is buddied with #2, and so on, #14 is buddies with #1)
1. Ridgeview
2. Collango
3. Bevier
4. Lenape
5. Deyo
6. Scudder
7. Capen
8. DuBois
9. Bliss
10. Crispell
11. Bouton
12. Esopus
13. LeFevre
14. Gage
Bagel Breakfast
RHSA appreciates all of your hard work for Spirit Weekend! So, to make sure you have the energy to finish out the weekend with all the effort you put in, RHSA will provide your hall with a bag of bagels when you bring us your banner and lip sync CD. However, you must provide the cream cheese, butter, and other accessories your hall may desire.
Cheer Off
Before Field Events begin, halls will face off in a cheering battle. Each hall will have the opportunity to show us how loud and proud they can be by each taking a turn in the middle of the quad.
Spirit Stick
After the Cheer Off, the RHSA E-board will pass the Spirit Stick to the most spirited hall. For the remainder of the day, the Spirit Stick must be passed to another hall every 30 minutes during events. Before you pass the stick though, be sure to add something to it that represents your hall.
Points Breakdown for All Events
1st = 60 pts
2nd = 30 pts
3rd = 15 pts
Participation = 10 pts
PENNY WARS!
The idea of penny wars is to collect money from your residents. You want to place all the pennies in YOUR container, because each penny is +1 point for your hall!
If you collect other change, that's great too, however you do not want it in your container. You want to use silver change and paper money to sabotage other halls.
A penny = +1 point
A nickel = -5 points
A dime = -10 points
A quarter = -25 points
A dollar = -100 points
5 dollars = -500 points
10 dollars = -1,000 points, etc.
Sabotage: You can sabotage by placing silver or paper money in a halls container in their hall. Also, you can collect silver and paper money in an envelope and label it “pennies” and write your hall name. This will count as pennies for your hall instead of being used for sabotage money. At every RHSA event (BUZZ Karaokes, etc), we will have a sabotage cup for every hall available.
These sabotage cups will also be available during RHSA e-board members’ office hours.
ALL Penny Wars money is due Friday, October 16th at 9:30 pm. You can bring it to the BUZZ Karaoke in SUB 62/63 from 7:30pm to 9:30pm. Sabotage cups will be available at this BUZZ, however, sabotaging will be done at 9:30pm.
Once you place money IN a container, whether it is your hall or another hall’s, you CANNOT take that money out. So, choose carefully who you sabotage, because once that money enters the cup or container, that is it, it's done.
Also, NO physical contact when trying to put money in a cup or container. No pushing, no shoving, no punching, no physical contact with another person at all. If we see this, we will deduct points from your hall.
The winner will be the hall with the greatest amount of points. [This may be a negative number.]
Banner Competition
Each hall will present a banner for Spirit Weekend.
Banners must also abide by the following regulations:
It must incorporate all of the halls and school spirit in some way
It must be related to the theme
It must be able to be hung up
It may NOT be three dimensional (we should be able to fold it)
It may NOT incorporate glitter in any way
It may NOT light up or require any electricity/batteries
NOTE: Halls who do not follow these regulations may be DISQUALIFIED
See rubric for Banner Scoring on page 6
Lip Sync Competition
Each hall will perform a lip sync for Spirit Weekend. If you don’t know what this is, ask us! We’ll be glad to explain it and/or show you videos from past lip syncs.
Music may not exceed 3 minutes in length!
See rubric for Lip Sync Scoring on page 7
Banner Rubric
Please rate the following in a 1-10 point system, where one is the worst and ten is the best. Then add your totals from all five categories together.
Hall:
- Creativity- Is the banner original and different from the rest?
WORSTBEST
1 2 3 4 5 6 7 8 9 10
- Aesthetic Unity- Does the banner look visibly appealing?
WORSTBEST
1 2 3 4 5 6 7 8 9 10
- Relation to Theme- Does it incorporate the idea of "Out of This World"?
WORSTBEST
1 2 3 4 5 6 7 8 9 10
- School/Hall Spirit- Is the banner "Loud and Proud"? Does it show love and pride for the New Paltz campus and community?
WORSTBEST
1 2 3 4 5 6 7 8 9 10
- Incorporation of Halls- Does it encompass all the halls and the New Paltz community as a whole?
WORSTBEST
1 2 3 4 5 6 7 8 9 10
TOTAL:
Lip Sync Rubric
Please rate the following in a 1-10 point system, where one is the worst and ten is the best. Then add your totals from all five categories together.
Hall:
- Creativity- Is the lip sync original and different from the rest?
WORSTBEST
1 2 3 4 5 6 7 8 9 10
- Tastefulness- Is it classy and containing appropriate content? (Ex. Songs don’t include profane language; dance moves are not sexually explicit etc.)
WORSTBEST
1 2 3 4 5 6 7 8 9 10
- Relation to Theme- Does it incorporate the idea of " Out of this World "?
WORSTBEST
1 2 3 4 5 6 7 8 9 10
- Enthusiasm- Do the participants and crowd enjoy it?
WORSTBEST
1 2 3 4 5 6 7 8 9 10
- Lip syncing- Are they moving their mouths?
NOYES
1 2 3 4 5 6 7 8 9 10
TOTAL:
Field Event Rules
General Rules
- Beginning a field event before the whistle is blown will result in instant DISQUALIFICATION for that particular event, NOT all of the field events.
- The hall that most successfully completes the challenge of each event wins First Place and is rewarded 60 points.
- The hall that successfully completes the challenge second of each event wins Second Place and is rewarded 30 points.
- The hall that is third to complete the challenge of each event wins Third Place and is rewarded 15 points.
- For every event that a hall participates in but does not place in, the hall is rewarded 10 points.
- There may be ties, in which case all teams who place similarly will each receive the designated point values.
- All events will be demonstrated for clarification by the Executive Board before the event begins.
- All halls will participate in every event (unless they choose not to). Some events will allow two teams to participate at once, some events allow all teams to participate at once. This is dependent upon the nature of the event and the space we are working with.
- All rules have been designed to be as fair as possible for all halls.
jumanji: (Relay Race)
Objective
To be the quickest hall to finish the event.
Rules
- Each hall will select five (5) players to participate.
- Each player must complete a task at their respective station in the race.
- Each player will start the race positioned at the beginning of his or her respective station.
- The first player will begin the bandana which will serve as the baton for the event. After completion of each station, each player must hand off the bandana. His or her teammate must be in possession of the bandana before he or she may participate in the next station.
Station #1 | Three Legged Race
- The first two players will begin the race by tying one of each of their legs together.
- As fast as they can the players will travel together to the next station.
- The players legs must remain tied together. If for any reason the tie breaks the players must stop and retie it before they continue.
- Failure to comply with any of these rules will result in starting this station over again from the beginning.
Station #2 | Tunnel Crawl/ Hop-scotch
- The third player may only enter the tunnel when he or she receives the bandana from the previous station.
- Once inside the tunnel they crawl through.
- Upon exiting the tunnel, this player must stand up, and proceed to play Hop-scotch.
- If the player is to trip and fall or miss a square, they are to return to the beginning of this station.
- Failure to comply with any of these rules will result in starting this station over again from the beginning.
Station #3 |Crab Walk
- The fourth player may only begin when they have received the bandana from the previous player.
- The player must complete a proper crab walk across the finish line.
- Players will sit on their bottoms with their feet flat on the floor. They will place both of their hands palms downward with fingers facing outward next to them on the ground and lift their body up and walk on their hands and feet in the manner of a crab.
- Only when the player's entire body is across the finish line they can hand the bandana off.
- If the player’s butt touches the floor at any point during the walk, they must restart this station.
- Failure to comply with any of these rules will result in starting this station over again from the beginning.
Station #4 | Dizzy Hula Hoop
- The fifth player will pick up a bat once they receive the bandana
- The player will plant the bat on the floor and put your head on the end
- The player will spin around the bat seven (7) times.
- Then the player will pick up the hula hoop and hula hoop for ten (10) consecutive seconds without the hoop dropping
- If the hoop drops they must start the ten (10) seconds over (you do not have to spin around again)
- Failure to comply with any of these rules will result in starting this station over again from the beginning
Bandana Rules
- The player during that station must have the bandana on them at all times.
- This means a player may not start their station until they have received the bandana
- At no time may a play throw the bandana to another player.
- In order for a passing of the bandana to count, it must be handed off between players.
The amazing race(over/under)
Objective
Be the first team, to successfully cycle through your participants, in the under over relay.
Rules
- Each hall will select six (6) people to participate.
- The participants will stand in a line one behind the other starting at a cone on one side of the field.
- Each team will be given a ball. When the whistle is blown they will start passing the ball to the participant behind them.
- The first person must pass the ball between their legs, then the next person passes the ball over their head, the next between their legs and so on.
- Once the last person in the line at the current time has received the ball, they will run down the field around a cone, and start a new cycle at the front of the line.
- The first team, to have all their participants run down the field, and finish with the original starter at the front of the line, will be the winner!
Coconut pass-(Ping-Pong Ball Race)
Objective
To transport the ping-pong ball from one end of the field to the other.
Rules
- Two (2) people from each hall must participate.
- The first person starts at one end of the field holding a ping-pong ball in a spoon
- Their partner stands down at the other end of the field with an empty spoon
- When the whistle is blown, the player with the ball will walk backwards down the field trying to get to the other end without dropping the ball
- Their partner can direct them down the field
- If a player drops the ball they must pick it up and restart the race from the spot they originally dropped the ball in
- Once they reach the end of the field they must give their partner the ball without using their hands
- Once the second player has the ball they will travel back to the start line backwards trying not to drop the ball
- If this player drops the ball they must pick it up and start from wherever they dropped the ball
- Again their partner can help direct them
Fruit Loops-(Hoopla)
Objective
To obtain the fastest time in which a hula hoop must travel across all the connected participants and back.
Rules
- There are ten (10) players per team standing in a straight line hand-in-hand
- The hula hoop must pass through each participant to the end and back.
- Each player must pass their entire body through the hoop without breaking a full hand grasp with the person next to them.
- The hoop must make it to the end of the line and then back again. To signify your successful squeeze to freedom, the entire team must be sitting down when done.
- The first group to do this successfully will be declared the winners.
ANACONDA - (Tug of War)
Objective
To pull the rope until the middle flag has reached your goal line.
Rules
- Halls will select the number of participants equal to the number of their competitors. (Both teams must have the same number of participants.)
- Teams will be instructed to pick up the rope. An executive board member will decide when the rope is centered.
- Before the whistle is blown, a marker will be placed at the middle line making sure that no team is pulling significantly before the match starts.
- When the whistle is blown, teams will begin pulling the rope to their side of the field.
- The first team to pull the flag (which is located at the center of the rope) over the line on their own side wins.
- Halls will compete tournament style.
- Teams whose participants begin pulling on the rope before the whistle is blown will be DISQUALIFIED from the event.
Rainforest Riddles–Triddles
Objective
To determine the correct solution to as many riddles/trivia questions as possible.
Rules
- All representatives from a hall may participate.
- A brief bathroom break will be given prior to the event.
- Each hall will be given a folded piece of paper with a question.
- The whistle will be blown only when everyone is seated.
- Each hall will have a designated runner to hand in the answers to each question
- Each hall write the answer on their paper and have the runner bring it to a designated executive board member
- Once they hand that paper in they will get a second question and so on
- The more questions answered correctly the more points the hall will receive
- If a hall answers a question incorrectly no points will be given
- If a hall opts to pass on a question one point will be deducted
- Each hall will have 10 minutes to answer as many questions as they can
- There will be 3 minute and 1 minute warnings
- No riddle solutions will be accepted after time is up.
- Halls may NOT use electronic devices (phones, laptops, etc.) to look up answers. Teams found using electronic devices (with or without internet and/or communication capabilities) will be DISQUALIFIED from the event.
- Teams whose participants besides the runner who fail to remain seated will be DISQUALIFIED from the event.
Watch out for that Tree- Musical Chairs