PPL 3OP
Badminton
Basic Rules
All games will be played to 21 points with rally
point scoring (a point is awarded for each rally)
Service
- Server and receiver shall stand in diagonally opposite service courts, part of both feet for both server and receiver must be in contact with the floor until the serve is delivered
- The server must contact the shuttle while the whole of the shuttle is below the server’s waist and while the whole of the head of the racket is below the server’s hand
- The shuttle, if not intercepted must fall in the receiver’s service court
- The server shall not serve until the receiver is ready (if an attempt is made to return the serve, the receiver is considered ready)– neither player may cause undue delay to service
- Only the receiver shall return the service (if the partner touches the service, a point is scored by the server)
- After the service is returned, a player may hit the shuttle from anywhere on that players court
Where do I serve from and when?
- A player who serves at the start of any game shall serve from, or receive in, the right service court when that player’s side has an even number of points in that game, and the left service court otherwise.
- The player who receives at the start of any game shall receive in, or serve from, the right service court when that player’s side has not scored or has scored an even number of points in that game, and the left service court otherwise
- The reverse pattern applies to the other partners
- The right to serve passes consecutively from the initial server in any game to the initial receiver in that game, and then from that player to that player’s partner and then to the opponents partner and back to the original server.
Faults **all faults result in a point being awarded**
Server misses the shuttle
Shuttle is caught on or in the net on service
Shuttle lands outside of the boundaries, passes through or under the net or fails to pass the net
Shuttle touches the roof, wall, a person or a person’s clothing
The initial point of contact with the shuttle is not on the striker’s side
During play a player touches the net, its poles, or another person
A player invades an opponent’s court with racket or person or obstructs an opponent in any way
Shuttle is caught and held on the racket during play
The shuttle is hit twice in succession by one player, or a player and his or her partner
Important for Phil: it is a fault if during play a player deliberately distracts an opponent by any action such as shouting, singing in a strange high-pitched voice, making gestures or wearing strange clothing
Lets
A ‘let’ is awarded for any unforeseen accidental occurrence, or when the server serves before the receiver is ready – a let results in the rally being replayed without any points being awarded
Basics skills & techniquesof the game
Stance (ready position)
Players should always attempt to return to a ‘base of operation’ after each stroke – roughly in the middle of the court
Players should be on the balls of their feet, with knees bent and weight slightly forward and feet shoulder width apart
defensive stance - racket in front of body and across stomach
attacking stance - racket in front of body and above head
Basic grip
Shake hands with the racket – fingers slightly spread; a V between thumb and forefinger along the centre of the handle
For backhand grip the racket should rotated slightly to the right
The wrist is very important in badminton and must be bent back to prepare for every stroke – snaping the wrist into the swing provides speed and power
Serves
a) High Serve - Forces the receiver back in the court so he is not able to smash effectively – opens up the court in front
of the opponent (server uses a forehand delivery)
b) Low serve – forces the opponent to raise the shuttle, possibly setting you up for a smash (server uses a forehand or
backhand delivery)
Overhead Strokes
a) Defensive clear – the shuttle is hit high and deep from one baseline to the other
b) Fast drop shot – the shuttle travels low over the net, and lands as close to the net as possible
c) Smash – the smash is the power stroke, played from any part of the court, the shuttle is hit hard and at a steep angle to beat an opponent’s defense by sheer speed and placement
Underarm strokes
a) Underarm forehand or backhand clear – basically a defensive stroke used as a means of recovery,
the shuttle should be hit high and deep to allow time for recovery and to prevent a smash bythe
opponent
b) Drive(backhand or forehand)– an attacking stroke used when the shuttle has fallen just above tape level,should be hit into a gap or into an opponent’s body
Net Shots
a) Basic net shot – used to force an opponent into error or to make him lift the shuttle
*it is important that the player near the net has his racket up at tape height at all times