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Abstract

The objective of the paper is to provide a descriptive, analytical, and comprehensive assessment of factors, trends, and issues in the ever-changing field of pervasive computing. This authoritative research-based publication also offers in-depth explanations of mobile solutions and their specific applications areas. This timely reference source provides direction for future researchers to pursue when examining issues in the field, and is also the perfect tool for practitioners interested in applying pioneering concepts in practical situations.

Keywords

ad-hoc networking - ambient intelligence - context-aware computing - embedded systems - location-aware services - pervasive computing - privacy - sensor networks - smart applications - ubiquitous computing - wearable devices

  1. Introduction

Pervasive Computing is a computing technology that

pervades the users’ environment by making use of seamless

connectivity of multiple independent information devices. Pervasive computing is a rapidly developing area of

Information and Communications Technology (ICT). The

term refers to the increasing integration of ICT into

people’s lives and environments, made possible by the

growing availability of microprocessors with inbuilt

communications facilities. Pervasive computing has

many potential applications, from health and home care

to environmental monitoring and intelligent transport

systems. This briefing provides an overview of pervasive

computing and discusses the growing debate over

privacy, safety and environmental implications.

embedded in the environment of the users.

  1. Details

Pervasive computing offers a vision of the future where computers and computing devices will be available naturally and unobtrusively every where, anytime, and by different means in our daily living, working, learning, business, infotainment environments. Tremendous opportunities exist for novel services/applications that are more immersive, more intelligent, and more interactive in both real and cyber spaces.

Pervasive computing (also called ubiquitous computing) is the growing trend towards embedding microprocessors in everyday objects so they can communicate information. The words pervasive and ubiquitous mean "existing everywhere." Pervasive computing devices are completely connected and constantly available.

Pervasive computing relies on the convergence of wireless technologies, advanced electronics and the Internet. The goal of researchers working in pervasive computing is to create smart products that communicate unobtrusively. The products are connected to the Internet and the data they generate is easily available.

An example of a practical application of pervasive computing is the replacement of old electric meters with smart meters. In the past, electric meters had to be manually read by a company representative. Smart meters report usage in real-time over the Internet. They will also notify the power company when there is an outage, reset thermostats according to the homeowner's directives, send messages to display units in the home and regulatethe water heater.

  1. Pervasive computing technologies

Pervasive computing involves three converging areas of

ICT: computing (‘devices’), communications

(‘connectivity’) and ‘user interfaces’.

3.1Devices

PCS devices are likely to assume many different forms

and sizes, from handheld units (similar to mobile phones)

to near-invisible devices set into ‘everyday’ objects (like

furniture and clothing). These will all be able to

communicate with each other and act ‘intelligently’. Such

devices can be separated into three categories:

• sensors: input devices that detect environmental

changes, user behaviours, human commands etc;

• processors: electronic systems that interpret and

analyse input-data;

• actuators: output devices that respond to processed

information by altering the environment via electronic

or mechanical means. For example, air temperature

control is often done with actuators. However the term

can also refer to devices which deliver information,

rather than altering the environment physically.

3.2Connectivity

Pervasive computing systems will rely on the interlinking

of independent electronic devices into broader networks.

This can be achieved via both wired (such as Broadband

(ADSL) or Ethernet) and wireless networking technologies

(such as WiFi or Bluetooth), with the devices themselves

being capable of assessing the most effective form of

connectivity in any given scenario. The effective

development of pervasive computing systems depends on

their degree of interoperability, as well as on the

convergence of standards for wired and wireless

technologies.

3.3User interfaces

User interfaces represent the point of contact between

ICT and human users. For example with a personal

computer, the mouse and keyboard are used to input

information, while the monitor usually provides the

output. With PCS, new user interfaces are being

developed that will be capable of sensing and supplying

more information about users, and the broader

environment, to the computer for processing.

  1. Pervasive computing history

Pervasive computing is the third wave of computing

technologies to emerge since computers first appeared:

• First Wave - Mainframe computing era: one computer

shared by many people, via workstations.

• Second Wave - Personal computing era: one computer

used by one person, requiring a conscious interaction.

Users largely bound to desktop.

• Third Wave – Pervasive (initially called ubiquitous)

computing era: one person, many computers. Millions

of computers embedded in the environment, allowing

technology to recede into the background.

  1. Applications

Pervasive computing could have a range of applications,

many of which may not yet have been identified.

Applications in healthcare, home care, transport and

environmental monitoring are among the most frequently

cited, as discussed below. Research is taking place in

industry and academia, often collaboratively, and some

government activities are underway.

  1. Issues

There are engineering problems to be solved before many

of the envisaged applications of PCS can become a

reality. Moreover, the operation of PCS raises questions

over privacy, security, safety and environmental impact.

Many of these issues occur already with ICT such as the

Internet or mobile phones. However the potential

ubiquity and integration of PCS into the environment

pose additional challenges.

  1. Conclusion

There is a wide range of potential benefits for

government, service providers and consumers as

computing technologies become more pervasive.

• There is debate over how to address concerns over

privacy, security, safety and sustainability while still

realising the benefits of pervasive computing.

• Such concerns may need to be addressed by means of

voluntary guidelines, legislative measures, physical

design, or a combination of these.

• Many say there is a need for greater public debate on

the implications of pervasive computing.

  1. References

[ACM93] Communications of the ACM, July 1993.

[Kay 91]. Kay, Alan. Computers, Networks, and Education. Scientific American, September 1991. pp. 138-148.

[Lave 91]. Lave, Jean. Situated learning: legitimate peripheral participation. CambridgeUniversity Press. Cambridge. New York, NY. 1991.

[Suchman 85]. Suchman, Lucy A. Plans and Situated Actions: The problem of human-machine communication. Xerox PARC Technical Report ISL-6. February 1985

[Tesler 91]. Tesler, Lawrence G. Networked Computing in the 1990's. Scientific American, September 1991. pp. 86-93.

[Usenix93] Proceedings from the Mobile and Location-Independent Computing Symposium. USENIX Association, 2560 Ninth Street, Suite 215, Berkeley, CA94710.

[Weiser91] Weiser, Mark. The Computer for the Twenty-First Century. Scientific American. September 1991. pp. 94-104.