Marshmallow Toss Across
Before playing this quirky game of catch, players number off and stand on chairs—or inverted buckets or tree stumps—in a circle. Once the students are in position, they should pair off with the people standing directly across the circle from them. Each twosome will compete against the other pairs around the circle.
Even-numbered players each get a Styrofoam cup full of mini marshmallows (each cup should contain the same number of marshmallows). Odd-numbered players each get an empty cup to catch marshmallows with.
When you give the signal, the marshmallow tossers hurl marshmallows, one at a time, to their partners. The catchers don't toss back—they just catch. No matter how wild the toss, the catchers aren't allowed to step off their chairs during the game or points will be deducted from their final score. When a team runs out of marshmallows, both players sit down. The first team to sit loses five points, and the last team to sit gets five bonus points.
After everyone is seated, the catchers count the marshmallows in their cups and give their teams one point per marshmallow. The pair with the fewest marshmallows at the end of a round earns the dreaded pick-up penalty—they must pick up all the mashed marshmallows off the ground. Play again with tossers and catchers trading places.