Essential Tables From AD&D’s 2nd edition Players Handbook, Dungeon Master’s Guide, Psionics Handbook and others. Compiled by Reverends David A. Donsky and Evan C. Corbett. This is meant to ease the creation of characters of any level. Some of these tables have been modified for the Five Rings of Power Campaign and include optional races and classes. These charts seem distorted on most machines that do not run Microsoft Office 2000 and/or have a resolution of 800 X 600 or lower. Perhaps changing it to web layout might help. Sorry for the inconvenience. Let me know if these are not distorted.
Table 1:
Strength
AbilityHitDamageWeightMax.OpenBend Bars/
ScoreProb.Adj.Allow.PressDoorsLift GatesNotes
1 -5 -4 1 3 1 0%
2 -3 -2 1 5 1 0%
3 -3 -1 5 10 2 0%
4-5 -2 -1 10 25 3 0%
6-7 -1None 20 55 4 0%
8-9NormNone 35 90 5 1%
10-11NormNone 40 115 6 2%
12-13NormNone 45 140 7 4%
14-15NormNone 55 170 8 7%
16Norm +1 70 195 910%
17+1 +1 85 2201013%
18+1 +2 110 2551116%
18/01-50+1 +3 135 2801220%
18/51-75+2 +3 160 3051325%
18/76-90+2 +4 185 3301430%
18/91-99+2 +5 235 38015(3)35%
18/00+3 +6 335 48016(6)40%Ogre/ Maximum for human male
19+3 +7 485 64016(8)50%Hill Giant, Desert Giant, Firbolgs
20+3 +8 535 70017(10)60%Stone Giant, Fomorian Giant
21+4 +9 635 81017(12)70%Frost Giant, Jungle Giant
22+4+10 785 97018(14)80%Fire Giant, Mountain Giant, Reef Giant
23+5+11 9351,13018(16)90%Cloud Giant, Fog Giant
24+6+121,2351,44019(17)95%Storm Giant
25+7+141,5351,75019(18)99%Titan
Table 2:
Dexterity
Missile
AbilityReactionAttackDefensive
ScoreAdj.Adj.Adj.
1 -6 -6+5
2 -4 -4+5
3 -3 -3+4
4 -2 -2+3
5 -1 -1+2
6 0 0+1
7 0 0 0
8 0 0 0
9 0 0 0
10-14 0 0 0
15 0 0 -1
16+1+1 -2
17+2+2 -3
18+2+2 -4
19+3+3 -4
20+3+3 -4
21+4+4 -5
22+4+4 -5
23+4+4 -5
24+5+5 -6
25+5+5 -6
Table 3:
Constitution
AbilityHit PointSystemResurrectionPoison
ScoreAdjustmentShockSurvivalSaveRegeneration
1 -3 25% 30% -2Nil
2 -2 30% 35% -1Nil
3 -2 35% 40% 0Nil
4 -1 40% 45% 0Nil
5 -1 45% 50% 0Nil
6 -1 50% 55% 0Nil
7 0 55% 60% 0Nil
8 0 60% 65% 0Nil
9 0 65% 70% 0Nil
10 0 70% 75% 0Nil
11 0 75% 80% 0Nil
12 0 80% 85% 0Nil
13 0 85% 90% 0Nil
14 0 88% 92% 0Nil
15+1 90% 94% 0Nil
16+2 95% 96% 0Nil
17+2 (+3)* 97% 98% 0Nil
18+2 (+4)* 99%100% 0Nil
19+2 (+5)* 99%100%+1Nil
20+2 (+5)** 99%100%+11/6 turns
21+2 (+6)*** 99%100%+21/5 turns
22+2 (+6)*** 99%100%+21/4 turns
23+2 (+6)**** 99%100%+31/3 turns
24+2 (+7)**** 99%100%+31/2 turns
25+2 (+7)****100%100%+41/1 turn
* Parenthetical bonus applies to warriors only. All other classes receive maximum bonus of +2 per die.
** All 1s rolled for Hit Dice are automatically considered 2s.
*** All 1s and 2s rolled for Hit Dice are automatically considered 3s.
**** All 1s, 2s, and 3s rolled for Hit Dice are automatically considered 4s.
Table 4:
Intelligence
Ability# ofSpellChance toMax. # ofIllusion
ScoreLang.LevelLearn SpellSpells/LevelImmunity
1 0* ------
2 1 ------
3 1 ------
4 1 ------
5 1 ------
6 1 ------
7 1 ------
8 1 ------
9 24th 35% 6 --
10 25th 40% 7 --
11 25th 45% 7 --
12 36th 50% 7 --
13 36th 55% 9 --
14 47th 60% 9 --
15 47th 65%11 --
16 58th 70%11 --
17 68th 75%14 --
18 79th 85%18 --
19 89½ 95%All1st-level
20 910th 96%All2nd-level
211011th 97%All3rd-level
221112th 98%All4th-level
231212th 99%All5th-level
241512th100%All6th-level
252012th100%All7th-level
* While unable to speak a language, the character can still communicate by grunts and gestures.
Table 5:
Wisdom
MagicalChance
AbilityDefenseBonusof SpellSpell
ScoreAdjustmentSpellsFailureImmunity
1 -6--80%--
2 -4--60%--
3 -3--50%--
4 -2--45%--
5 -1--40%--
6 -1--35%--
7 -1--30%--
8 0--25%--
9 0 020%--
10 0 015%--
11 0 010%--
12 0 0 5%--
13 01st 0%--
14 01st 0%--
15+12nd 0%--
16+22nd 0%--
17+33rd 0%--
18+44th 0%--
19+41st, 3rd 0%cause fear, charm person, command, friends, hypnotism
20+42nd, 4th 0%forget, hold person, ray of enfeeblement, scare
21+43rd, 5th 0%fear
22+44th, 5th 0%charm monster, confusion, emotion, fumble, suggestion
23+41st, 6th 0%chaos, feeblemind, hold monster, magic jar, quest
24+45th, 6th 0%geas, mass suggestion, rod of rulership
25+46th, 7th 0%antipathy/sympathy, deathspell, mass charm
Table 6:
Charisma
AbilityMaximum # ofLoyaltyReaction Adjustment/
ScoreHenchmenBaseComeliness Modifier
1 0 -8 -7
2 1 -7 -6
3 1 -6 -5
4 1 -5 -4
5 2 -4 -3
6 2 -3 -2
7 3 -2 -1
8 3 -1 0
9 4 0 0
10 4 0 0
11 4 0 0
12 5 0 0
13 5 0 +1
14 6 +1 +2
15 7 +3 +3
16 8 +4 +5
1710 +6 +6
1815 +8 +7
1920+10 +8
2025+12 +9
2130+14+10
2235+16+11
2340+18+12
2445+20+13
2550+20+14
Table 8:
Racial Ability Adjustments
RaceAdjustments
Dwarf*+1 Constitution; -1 Charisma
Elf, high, gray, and wood+1 Dexterity; -1 Constitution
Elf, drow+2 Dexterity; +1 Intelligence; -2 Charisma: -1 Constitution
Gnome+1 Intelligence; -1 Wisdom
Halfling+1 Dexterity; -1 Strength
Kender+2 Dexterity (19 max); -1 Strength
Minotaur, Krynn+2 Strength, Constitution; -2 Charisma, Wisdom
Irda+2 Dexterity, Intelligence, Charisma; -2 Constitution
Dracon+ 1 Strength; -1 Dexterity
Grommam, male+2 Strength, +2 Dexterity; - 1 Intelligence, - 1 Wisdom
Grommam, female+2 Intelligence, +2 Wisdom; - 1 Strength, -1 Dexterity
Giff+2 Strength; -1 Intelligence
Hadozee+1 Dexterity; -2 Charisma
Hurwaeti+1 Wisdom; -1 Constitution
Human, Lizard manno modifiers
Rastipede+1 Constitution; -1 Dexterity
Scro+1 Strength
Xixchil+1 Constitution; -1 Dexterity
* Includes Daegar
Table 13:
Class Ability Score Minimums
Character
ClassStrDexConIntWisCha
Assassin*1217--13--15
Barbarian*12915------
Bounty Hunter*1015--12--13
Fighter9------
Anti-/Paladin*12-- 9--1317
Ranger*131314--14--
Solamnic Knight**
Crown*10810710--
Sword*12910913--
Rose*1512151013--
Mage------ 9----
Specialist*VarVarVarVar(9)VarVar
Wild Mage------16----
Chronomancer*------1716--
Martial Artist*99----9--
Cleric------9--
Druid*------1215
Crusader*12------912
Shaman*----12--12--
Thief-- 9------
Bard*--12--13--15
Vampire*------
Psionicist*----111215--
(bold indicates prime requisite for the 10% bonus to experience)
*Optional character class. Specialist includes illusionist but not chronomancer.
*House Character class. Details found on this website.
**Typically only found on the world of Krynn. 10% experience bonus awarded not for stats but for compliance with the Oath and the Measure.
Table 7:
Racial Ability Requirements
AbilityDwarf Elf, h,g,&wElf, drowGnomeHalf-ElfHalfling Kender Minotaur, Krynn
Strength 8/183/183/18 6/18 3/18 7/18 * 6/16 12/20
Dexterity 3/176/198/20 3/18 6/18 7/18 8/19 8/18
Constitution11/197/187/17 8/18 6/18 10/18 10/18 12/20
Intelligence 3/188/189/19 6/18 4/18 6/18 6/18 5/18
Wisdom 3/183/183/18 3/18 3/18 3/17 3/16 3/16
Charisma 3/178/183/16 3/18 3/18 3/18 6/18 3/16
IrdaDwarf, DaergarDwarf, GullyDraconGrommam Hadozee Lizard man
Strength12/1810/186/1811/1811/18 6/18 8/18
Dexterity8/203/166/183/178/18 8/18 3/18
Constitution12/1612/193/128/188/18 3/18 6/18
Intelligence5/203/183/98/183/18 3/18 3/18
Wisdom10/183/183/98/183/17 3/18 3/17
Charisma15/203/143/93/183/18 3/16 3/16
HurwaetRastipedeScroXixchilGiff
Strength8/188/188/183/1811/18
Dexterity3/183/173/1811/183/17
Constitution3/178/188/188/188/18
Intelligence3/183/183/178/183/16
Wisdom8/183/183/163/163/17
Charisma3/173/183/183/163/18
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
* Halfling fighters do not roll for exceptional Strength.
Table 7 (from DMG):
Racial Class and Level Limits*
Character ClassCharacter Races
HumanDwarfElfGnomeHalf-elfHalflingKender Minotaur Irda
AssassinU8107187– – U
BarbarianU118101578 18 –
BardU–12–U–– – U
Bounty HunterU1212101385 12 U
ChronomancerU–151512–– – –
ClericU1012914(U)86(12)* (10)* (U)*
CrusaderU131291285 10 U
DruidU–12–9–5 – 12
FighterU1512111495** U U
Illus.U––15––– – U
Mage†U–15–12–– 14 U
Wizard of Krynn18–special–10–– 14 18
Martial ArtistU68511510 7 U
PaladinU–––––– – U
PsionicistU879710– – –
RangerU–15–16–5** 8 U
ShamanU10891476 10 –
Solamnic Knight18–––10–– – –
ThiefU1212131215U – U
VampireU15 15 15U 15 U 9 8
DraconGiffGrommamHadozeeHurwaetLizard ManRastipedes Scro Xixchil
Assassin----11141111-- 11 --
Barbarian----158--6-- 10 --
Bard------4 -- --
Bounty Hunter--1410141111------
Cleric12--108--7-- 5 --
Crusader12--108--7-- 5 --
Fighter1415151412128 15 14
Mage†------44 5 5
Martial Artist--914810127 10 12
Paladin----10----6------
Psionicist8--12968-- 7 10
Ranger----12----6------
Shaman----108--6-- 5 --
Thief--101515141111 12 15
Vampire94UU68-- U --
Assassin
Barbarian
Bard
Bounty Hunter
Cleric
Crusader
Fighter
Mage†
Martial Artist
Paladin
Psionicist
Ranger
Shaman
Thief
Vampire
U A player character can advance to the maximum possible level in a given class. The Player's Handbook gives rules for advancing the player characters to 20th level.
– A player character cannot belong to the listed class, normally. Exceptions can be made.
–A player character cannot belong to this class, ever.
* Player characters with less than exceptional prime requisites cannot advance beyond the listed level.
* Kenders can advance only to 5th level as a heathen cleric or to 12th as a member of the holy order of the stars. Minotaurs can be 10th level in the holy order of the star, and cannot be heathen clerics.
** With a 17 strength they can advance to 6th level.
† this may included some specialists, namely conjurer, diviner, enchanter, transmuter, wild mage, and chronomancer.
Table 14:
Warrior Experience Levels
Fighter Paladin/ ———Proficiencies——— Hit Points saving throw Ranger Level Ranger Weapon Nonweapon (d10) thac0 advance Tracking bonus
0 -2,000 -2,550 1 2 1d8 20 0
1 0 0 4 3 120 y 1
2 2,000 2,250 4 3 219 1
3 4,000 4,500 5 4 318 y 2
4 8,000 9,000 5 4 417 2
5 16,000 18,000 5 4 516 y 2
6 32,000 36,000 6 5 615 3
7 64,000 75,000 6 5 714 y 3
8 125,000 150,000 6 5 813 3
9 250,000 300,000 7 6 912 y 4
10 500,000 600,000 7 69+3 11 4
11 750,000 900,000 7 69+6 10 y 4
121,000,0001,200,000 8 79+9 9 5
131,250,0001,500,000 8 79+12 8 y 5
141,500,0001,800,000 8 79+15 7 5
151,750,0002,100,000 9 89+18 6 y 6
162,000,0002,400,000 9 89+21 5 6
172,250,0002,700,000 9 89+24 4 y 6
182,500,0003,000,000 10 99+27 3 7
192,750,0003,300,000 10 99+30 2 7
203,000,0003,600,000109 9+33 1 7
213,250,0003,900,0001110 9+36 0 8
223,500,0004,200,0001110 9+39 -1 8
233,750,0004,500,0001110 9+42 -2 8
244,000,0004,800,0001211 9+45 -3 9
254,250,0005,100,0001211 9+48 -4 9
264,500,0005,400,0001211 9+51 -5 10
274,750,0005,700,0001312 9+54 -6 10
285,000,0006,000,0001312 9+57 -7 10
295,250,0006,300,0001312 9+60 -8 11
305,500,0006,600,0001413 9+63 -9 11
+250,000+300,000 every level after 30th.
Table 20:
Wizard Experience Levels
LevelMage/ Weapon Nonweapon Hit Dice (d4)thac0Saving throw
Specialist Proficienciesadvance
1 0 1 4 120
2 2,500 1 4 220
3 5,000 15 320
4 10,000 1 5 419
5 20,000 1 5 519
6 40,000 26 619y
7 60,000 26 718
8 90,000 26 818
9 135,000 2 7 918
10 250,000 27 1017
11 375,000 2 7 10+117y
12 750,000 3 8 10+217
131,125,000 3 810+316
141,500,000 3 8 10+416
151,875,000 3 9 10+516
162,250,000 3 910+615y
172,625,000 3 9 10+715
183,000,000 4 1010+815
193,375,000 4 10 10+914
203,750,000 4 1010+1014
214,125,000 4 11 10+1114y
224,500,000 4 1110+1213
234,875,000 4 1110+1313
245,250,000 5 1210+1413
255,625,000 5 1210+1512
266,000,000 5 1210+1612
276,375,000 5 1310+1712
286,750,000 5 1310+1811
297,125,000 5 1310+1911
307,500,000 6 14 10+2011
317,875,000 6 1410+2110
328,250,000 6 1410+2210
+375,000 every level after 32nd
Table 21:
Chronomancy Experience Levels
LevelChronomancer Weapon Nonweapon Hit Dice (d4)thac0Saving throw
Proficienciesadvance
1 014 120
2 3,00014 220
3 6,00015 3 20
4 12,00015 419
5 24,00015 519
6 48,00026 619y
7 72,00026 718
8 105,00026 818
9 160,00027 918
10 285,00027 1017
11 425,00027 10+117y
12 850,00038 10+217
13 1,235,00038 10+316
14 1,610,00038 10+416
15 1,985,00039 10+516
16 2,370,00039 10+615y
17 2,755,00039 10+715
18 3,140,000410 10+815
19 3,525,000410 10+914
20 3,910,00041010+1014
21 4,295,00041110+1114y
+ 385,000
Wizard Spell advancement
WizardSpell Level
Level12345678910 11 12
11------
22------
321------
432------
5421------
6422------
74321------
84332------
943321------
1044322------
1144433------
12444441------
13555442------
145554421------
155555521------
1655555321------
1755555332------
18555553321------
19555553331------
20555554332------
21 5 5 5 5 5 4 4 4 2------
22 5 5 5 5 5 5 4 4 3------
23 5 5 5 5 5 5 5 5 3------
24 5 5 5 5 5 5 5 5 4------
25 5 5 5 5 5 5 5 5 5------
26 6 6 6 6 5 5 5 5 5------
27 6 6 6 6 6 6 6 5 5------
28 6 6 6 6 6 6 6 6 6------
29 7 7 7 7 6 6 6 6 6------
30 7 7 7 7 7 7 7 6 6------
31 8 8 8 8 7 7 7 6 6------
32 8 8 8 8 7 7 7 7 7------
Table 22:
Wizard Specialist Requirements
Minimum Ability
SpecialistSchoolRace*Score(es)Opposition School(s)
AbjurerAbjurationH15 Wis, 9 IntAlteration & Illusion
ConjurerConj./Summ.H, ½ E15 Con, 9 IntGreater Divination & Invocation
DivinerGr. Divin.H, ½ E, E16 Wis, 9 IntConj./Summ.
EnchanterEnch./CharmH, ½ E, E16 Cha, 9 IntInvoc./Evoc. & Necromancy
IllusionistIllusionH, G16 Dex, 9 IntNecro., Invoc./Evoc., Abjur.
InvokerInvoc./Evoc.H16 Con, 9 IntEnch./Charm & Conj./Summ.
NecromancerNecromancyH16 Wis, 9 IntIllusion & Ench./Charm
TransmuterAlterationH, ½ E15 Dex, 9 IntAbjuration & Necromancy
Wild MageWild MagicH, ½ E, E16 IntNone.
ChronomancerChronomancyH, ½ E, E17 Int, 16 WisAbjuration, Conj./Summ., & Necromancy
ElementalistElementalH9 IntSpecial
DimensionalistDimensionalH, ½ E16 IntEnch./Charm, & Necromancy
Force MageForceH, ½ E12 Int, 15 ConAlteration & Gr. Divin
MentalistMentalH15 Int, 16 WisNecro., & Invoc./Evoc
Shadow MageShadowH15 Int, 16 WisInvoc./Evoc, Abjuration
* there are exceptions.
Table 23:
Priest Experience Levels
Cleric/ --- Proficiencies ---Hit Dice saving throw
Level Crusader/Shaman DruidWeaponNonweapon(d8) thac0 advance
1 0 0 2 4 1 20
2 1,500 2,0002 4 2 20
3 3,000 4,0002 5 3 20
4 6,000 7,5003 5 4 18 y
5 13,000 12,500 3 5 5 18
6 27,500 20,000 3 6 6 18
7 55,000 35,0004 6 7 16 y
8 110,000 60,0005 6 8 16
9 225,000 90,0005 7 9 16
10 450,000 125,00057 9+2 14 y
11 675,000 200,00057 9+4 14
12 900,000 300,00068 9+6 14
131,125,000 750,00068 9+8 12 y
141,350,0001,500,00068 9+10 12
151,575,0003,000,00069 9+12 12
161,800,0003,500,00079 9+14 10 y
172,025,000 500,000*79 9+16 10
182,250,0001,000,000710 9+18 10
192,475,0001,500,000710 9+20 8 y
202,700,0002,000,0008 10 9+22 8
212,925,0002,500,0008 11 9+24 8
223,150,0003,000,000811 9+26 6
233,375,0003,500,000811 9+28 6
243,600,0004,000,000912 9+30 6
253,825,0004,500,000912 9+32 4
264,050,0005,000,000912 9+34 4
274,275,0005,500,000913 9+36 4
284,500,0006,000,0001013 9+38 2
294,725,0006,500,0001013 9+40 2
304,950,0007,000,0001014 9+42 2
+225,000 +500,000 every level after 30th
* See section on hierophant druids under "Druids" in the Player’s Handbook.
Table
Priest sphere access (plus is major minus is minor access)
SphereClericCrusaderDruidPaladinRangerShamanSolam K OtSOtR
All+++++
Animal+++
Astral+
Chaos
Charm+
Combat+++++
Creation+-
Divination+-+++
Elemental-+
Guardian+++
Healing++++-++
Law+++
Necromantic+-+-+
Numbers
Plant++-
Protection+-++++
Summoning++
Sun++
Thought
Traveler’s-+-
Time-
War-++++
Wards++++
Weather+
Table 24:
Priest Spell Progression
PriestSpell Level
Level123456*7**Q***
11------
22------
321------
432------
5331------
6332------
73321------
83332------
944321------
1044332------
11544321----
12655322----
13666422----
146665321--
156666421--
167776431--
177777532--
188888642--
199988642--
209998752--
2199998621
2299999632
2399999732
2499999832
2599999843
2699999943
2799999954
2899999964
2999999974
3099999984
* Usable only by priests with 17 or greater Wisdom.
** Usable only by priests with 18 or greater Wisdom.
*** The number of true dweomers/quest spells—the character can prepare, have prepared, or cast in one day (see Chapter 6 of DM’s option book).
Priest bonus spells
WisdomBonus Spells
Score1234567
131------
142------
1521------
1622------
17221------
182211------
193221------
203322------
2133321----
2233332----
23433321--
24433332--
254333331
Table 25:
Rogue Experience Levels
--- Proficiencies ---Saving throw Total % added
LevelThief/BardWeapon NonweaponHit Dice (d6)thac0advance Backstab to thief abilities
1 023 120 X2 60
2 1,25023 220 90
3 2,50023 320 120
4 5,000 34 419 150
5 10,00034 519y X3 180
6 20,00034 619 210
7 40,00034 718 240
8 70,00045 818 270
9 110,00045 918y X4 300
10 160,00045 1017 330
11 220,0004510+217 360
12 440,0005610+417 390
13 660,0005610+616y X5 420
14 880,0005610+816 450
151,100,0005610+1016 480
161,320,0006710+1215 510
171,540,0006710+1415y 540
181,760,0006710+1615 570
191,980,0006710+1814 600
202,200,0007810+2014 630
21 2,420,0007 8 10+2214y 660
22 2,640,0007 8 10+2413 690
23 2,860,0007 8 10+2613 720
24 3,080,0008 9 10+2813 750
25 3,300,0008 9 10+3012 780
26 3,520,0008 9 10+3212 810
27 3,740,0008 9 10+3412 840
28 3,960,0009 10 10+3611 870
29 4,180,0009 10 10+3811 900
30 4,300,0009 10 10+4011 930
+220,000 every level after 30th
Table 32:
BARD SPELL PROGRESSION
BardSpell LevelTotal % added
Level12345678to bard abilities
1------30
21------45
32------60
421------75
531------90
632------105
7321------120
8331------135
9332------150
103321------165
113331------180
123332------195
1333321------210
1433331------225
1533332------240
16433321----255
17443331----270
18444332-- --285
19444432-- --300
20444443-- --315
21444444 1 --330
22444444 2 --345
23444444 3 --360
24444444 4 --375
25554444 4 --390
26555544 4 --405
27555555 4 --420
28655555 5 --435
29665555 5 1450
30666655 5 1465
Table 2 (from psionicist’s handbook):
PSIONICIST EXPERIENCE LEVELS
Psionicist Experience HitSaving throw
Level Points Weapon NonweaponDice (d6)thac0advance
1 023120
2 2,20023220
3 4,40024319
4 8,80024419
5 16,50034518y
6 30,00035618
7 55,00035717
8 100,00035817
9 200,00036916y
10 400,000469+216
11 600,000469+415
12 800,000479+615
13 1,000,000 479+814y
14 1,200,000 479+1014
15 1,500,000 589+1213
16 1,800,000 589+1413
17 2,100,000 589+1612y
18 2,400,000 599+1812
19 2,700,000 599+2011
20 3,000,000 699+2211
213,300,0006109+2410y
223,600,0006109+2610
233,900,0006109+289
244,200,0006119+309
254,500,0007119+328
264,800,0007119+348
275,100,0007129+367
285,400,0007129+387
295,700,0007129+406
306,000,0008139+426
+300,000 points every level after 30th
Table 4 (from psionicist’s handbook):
PSIONIC POWER PROGRESSION
Exp. Total Total Total Def.
Level Discipl. Sciences Devotions Modes
1 11 3 1
2 215 1
3 22 7 2
4 2 2 9 2
5 2 3 10 3
6 3 3 11 3
7 3 4 12 4
8 3 4 13 4
9 3 5 14 5
10 4 5 15 5
11 4 6 16 5
12 4 6 17 5
13 4 7 18 5
14 5 7 19 5
15 5 8 20 5
16 58 21 5
17 5 9 22 5
18 6 9 23 5
19 6 10 24 5
20 6 10 25 5
21 61126 5
22 61127 5
23 61228 5
24 61229 5
25 6 1330 5
26 6 1331 5
27 61432 5
28 61433 5
29 61534 5
30 61535 5
1 every two levels, 1 every level after 30th
Table 34:
Proficiency Slots
Weapon Nonweapon
Proficienciesnon-proficientProficiencies
GroupInitial#LevelsPenaltyFamiliarityInitial#Levels
Warrior4 3 -2 -13 3
Solamnic KotC3 2 -2 -12 2
Wizard1 6 -5 -34 3
Priest2 4 -3 -24 3
Psionicist2 5 -4 -23 3
Rogue2 4 -3 -23 4
Martial Artist4 3 -3 -23 3
Vampire2 3 -3 -23 2
0th level1 -- -5 -32 --
Table 35:
Specialist/Expert Attacks Per Round
AllHand &Thrown OtherRepeating Now, Arquebus
CharacterMeleeLightHeavyDagger &Thrown(Non-bow)Crossbow, all and most
LevelWeaponsX-bow**X-bowShuriken***DartMissiles*Blowgun bows Firearms
1-63/21/11/23/14/13/22/1 2/1 1/3
7-122/13/21/14/15/12/15/2 3/1 1/2
13+5/22/13/25/16/15/23/1 4/1 1/1
* includes javelin, club, hammer, hand axe, throwing axe, harpoon, staff sling, trident, torch, and sling.
** also includes boomerang, throwing hammer, throwing hatchet, horseman’s mace, stone bow, bolas
*** includes chakrim
Weapon mastery (from house rules)
Warrior#slots in a level of
Level weaponproficiency
01proficiency
1-41proficiency
1-42expertise or specialization.
5-63mastery
7-84high mastery
9-115grand mastery
12-140(2)free upgrade from expertise to specialization
12-14+1specialization to mastery
15-17+2high mastery
18-20+3grand mastery
18-200(2)free upgrade from expertise to specialize
21++1Level requirement waived.
With most weapons specialization grants +1 to hit and +2 to damage
Mastery grants and additional +2 to hit and +1 to damage for a total of +3/+3
High Mastery lowers speed factor by one category, i.e. a slow weapon becomes average. Ranged weapons gain an extreme long range category, which is 1/3 farther than long range and has a base penalty of –10 to hit.
Grand Mastery grants one more attack per round past the specialists rate of attack, and the die of damage increases by one size, so a longsword would do 1d10/1d20.
Dual Weapons (from house rules)
factorMainSecond
Base penalty-2-4
Dex 16+1+1
Dex 17-18+2+2
Dex 19-20+3+3
Dex 21-23+4+4
Dex 24-25+5+5
Ambidexterity+2+2
Non warrior/rouge w/o ambidexterity-2-2
Dual weapon proficiency┼+2+4
Ranger┼+2+4
2 small weapons+2--
1 medium and 1 small----
2 medium weapons*-2-2
1 large and 1 medium or small*-4-6
2 large**-6-8
1 giant and 1 medium**-8-10
1 giant and 1 large***-10-12
2 giant***-12-14
┼ Rangers come with the dual weapon proficiency as a class ability.
* must have 16 strength and be 6’ tall or 18(01) strength and 5’ tall.
** must have 20 strength and be 6’ tall or 22 strength and 5’ tall.
*** must have 22 strength and be 7’ tall or 24 strength and 6’ tall. Giant weapons include some polearms, mattock of the titans, mauls of the titans, etc.
Table 37:
Nonweapon Proficiency Groups
General (all classes)
# of SlotsRelevantCheck
ProficiencyRequiredAbilityModifier
Agriculture1Intelligence 0
Alertness1Wisdom+1
Animal Handling1Wisdom -1
Animal Training1Wisdom 0
Artistic Ability1Wisdom 0
Blacksmithing1Strength 0
Boating1Wisdom+1
Brewing1Intelligence 0
Carpentry1Strength 0
Cobbling1Dexterity 0
Cooking1Intelligence 0
Dancing1Dexterity 0
Deep Diving1Dexterity/Con 0
Direction Sense1Wisdom+1
Entertainment1Charisma 0
Etiquette1Charisma 0
Fire-building1Wisdom -1
Fishing1Wisdom -1
Foraging1Intelligence+2
Glassblowing1Dexterity 0
Heraldry1Intelligence 0
Languages, Modern1Intelligence 0
Leatherworking1Intelligence 0
Mining2Wisdom -3
Observation1Intelligence 0
Orienteering1Intelligence 0
Pottery1Dexterity -2
Riding, Airborne2Wisdom -2
Riding, Land-based1Wisdom+3
Rope Use1Dexterity 0
Sculpting1Dexterity -2
Seamanship1Dexterity+1
Seamstress/Tailor1Dexterity -1
Shipwright1Dexterity+1
Signaling1Intelligence+2
Singing1Charisma 0
Slow Respiration1Wisdom 0
Spacemanship1Dexterity+1
Stonemasonry1Strength -2
Swimming1Strength 0
Weather Sense1Wisdom -1
Weaving1Intelligence -1
Priest (Paladin, Solamnic Knight, Vampire, Cleric, Shaman, Crusader, and Druid)
# of SlotsRelevantCheck
ProficiencyRequiredAbilityModifier
Ancient History1Intelligence -1
Alms1Charisma 0
Astrology2Intelligence 0
Bureaucracy2Intelligence 0
Cartography1Intelligence -2
Engineering2Intelligence -3
Healing2Wisdom -2
Herbalism2Intelligence -2
Investigation1Intelligence -2
Iron Will2Wisdom -2
Languages, Ancient1Intelligence 0
Law1Intelligence 0
Local History1Charisma 0
Musical Instrument1Dexterity -1
Navigation1Intelligence -2
Omen Reading1Wisdom -2
Planetology2Intelligence -2
Reading/Writing1Intelligence+1
Religion1Wisdom 0
Sage Knowledge2Intelligence -2
Spellcraft1Intelligence -2
Spelljamming2Intelligence -2
Undead Lore*1Intelligence -1
Zero Gravity Combat1Intelligence -2
* Necromancers can get for one slot.
Rogue (Bounty Hunter, Assassin, Anna Paquin, Thief and Bard)
# of SlotsRelevantCheck
ProficiencyRequiredAbilityModifier
Ambidexterity1Dexterity 0
Ancient History1Intelligence -1
Animal Noise*1Wisdom -1
Appraising1Intelligence 0
Begging*1Charismaspecial
Blind-fighting2NANA
Cartography1Intelligence -2
Cryptography1Intelligence -3
Disguise1Charisma -1
Forgery1Dexterity -1
Gaming1Charisma 0
Gem Cutting2Dexterity -2
Herbalism*2**Intelligence -2
Information Gathering*1**Intelligencespecial
Intimidation*1**Strength/Charismaspecial
Juggling1Dexterity -1
Jumping1Strength 0
Local History1Charisma 0
Locksmithing*1Dexterity 0
Musical Instrument1Dexterity -1
Reading Lips2Intelligence -2
Quickness2Dexterity 0
Set Snares1Dexterity -1
Tightrope Walking1Dexterity 0
Throwing1Dexterity -2
Trailing*1**Dexterityspecial
Tumbling1Dexterity 0
Ventriloquism1Intelligence -2
Voice Mimicry*2**Charismaspecial
Zero Gravity Combat1Intelligence -2
* From thief’s handbook. Add 1 unless you have the appropriate kit, or talk to me to see if I will lift this penalty based on background.
** Bounty Hunters and Assassins get this for normal price.
Warrior (Fighter, Paladin, Ranger, Solamnic Knight, Bounty Hunter, Assassin, Druid, Crusader, and Bard)
# of SlotsRelevantCheck
ProficiencyRequiredAbilityModifier
Ambidexterity1Dexterity 0
Animal Lore1Intelligence 0
Armorer2Intelligence -2
Blind-fighting2NANA
Bowyer/Fletcher1Dexterity -1
Charioteering1Dexterity+2
Endurance2Constitution 0
Gaming1Charisma 0
Hunting1Wisdom -1
Iron Will2Wisdom -2
Mountaineering1NANA
Navigation1Intelligence -2
Quickness2Dexterity 0
Running1Constitution -6
Set Snares1Intelligence -1
Survival2Intelligence 0
Tracking2Wisdom 0
Weaponsmithing3Intelligence -3
Zero Gravity Combat1Intelligence -2
Wizard (Ranger, Mage, specialist wizards, and Bard)
# of SlotsRelevantCheck
ProficiencyRequiredAbilityModifier
Alchemy2Intelligence -3
Anatomy2Intelligence -2
Ancient History1Intelligence -1
Arcanology1Intelligence -3
Astrology2Intelligence 0
Bookbinding1Intelligence 0
Cartography1Intelligence -2
Concentration2Wisdom -2
Cryptography1Intelligence -3
Dowsing1Wisdom -3
Engineering2Intelligence -3
Gem Cutting2Dexterity -2
Herbalism2Intelligence -2
Hypnotism1Charisma -2
Languages, Ancient1Intelligence 0
Mental Resistance1Wisdom -1
Navigation1Intelligence -2
Omen Reading1Wisdom -2
Papermaking1Inteligence 0
Planetology2Intelligence -2
Prestidigitation1Dexterity -1
Reading/Writing1Intelligence+1
Religion1Wisdom 0
Research1Intelligence 0
Sage Knowledge2Intelligence -2
Scribe1Dexterity+1
Signature SpellsvariesNANA
Spellcraft1Intelligence -2
Spelljamming2Intelligence -2
Thaumaturgy1Intelligence -2
Psionicist (Psionicist, Mind Fucker)
# of Slots RelevantCheck
Proficiency Required AbilityModifier
Concentration2Wisdom-2
Gem Cutting 2Dexterity -2
Harness Subconscious 2 Wisdom -1
Hypnosis 1 Charisma-2
Rejuvenation 1 Wisdom -1
Meditative Focus 1 Wisdom +1
Musical Instrument 1 Dexterity -1
Planetology2Intelligence -2
Reading/Writing 1 Intelligence+1
Religion 1 Wisdom 0
Sage Knowledge2Intelligence -2
Signature AbilitiesvariesNANA
Martial Artist (These are the skills that other classes can get for one extra slot) (Martial Artist, Vampire)
# of Slots RelevantCheck
Proficiency Required AbilityModifier
Ambidexterity1Dexterity 0
Ancient History1Intelligence -1
Blind-fighting2NANA
Combat Tumbling1Dexterity 0
Endurance2Constitution 0
Enhanced Breathing1Constitution 0
Flexibility1Dexterity 0
Healing2Wisdom-2
Herbalism2Intelligence-2
Iron Skin1NANA
Iron Will2Wisdom-2
Jumping1Strength 0
Languages, Ancient1Intelligence 0
Quickness2Dexterity 0
Reading/Writing1Intelligence+1
Running1Constitution -6
Tumbling1Dexterity 0
Zero Gravity Combat1Intelligence -2
Table 51:
Combat Modifiers
Attack Roll
SituationModifier
Attacker on higher ground +1
Defender invisible -4
Defender off-balance +2
Defender sleeping or heldAutomatic*
Defender stunned or prone +4
Defender surprised +1
Missile fire, long range -5
Missile fire, medium range -2
Rear attack +2
*If the defender is attacked during the course of a normal melee, the attack automatically hits and causes normal damage. If no other fighting is going on (i.e., all others have been slain or driven off), the defender can be slain automatically.
Table 52:
Weapon Type vs. Armor Modifiers
Armor TypeSlashPierceBludgeon
Banded mail+2 0+1
Brigandine+1+1 0
Chain mail*+2 0 -2
Field Plate+3+1 0
Full Plate+4+3 0
Leather armor** 0 -2 0
Plate mail/Solamnic plate+3 0 0
Ring mail+1+1 0
Scale mail 0+1 0
Splint mail 0+1+2
Studded leather+2+1 0
* Includes bronze plate mail
** Includes padded armor and hides
Table 53:
CALCULATED THAC0S
Level
Group 1 2 3 4 5 6 7 8 9101112131415 16171819 20*21 22 23 24 25 26 27 28 29 30
Priest***202020181818161616141414121212101010 8 88 6 6 6 4 4 4 2 2 2
Rogue**202019191818171716161515141413131212111110 10 9 9 8 8 7 7 6 6
Warrior*2019181716151413121110 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6 -7 -8 -9
Wizard2020201919191818181717171616161515151414 14 13 13 13 12 12 12 11 11 11
* advancing thac0 beyond 20th level is DM optional.
* Crusaders get warrior thac0
** psionicist use same table as rouge
*** martial artists use priest thac0
Table 39 (From DMG):
Creature THAC0
Hit Dice
1/2 or less1-11+2+3+4+5+6+7+8+9+10+11+12+13+14+ 15+ 16+
20*20 19 19 1717 1515 1313 11 11 9 9 7 7 5 5
*Vampires use monster thac0.
Table 55:
Standard Modifiers to Initiative
Specific SituationModifier
Hasted -2
Slowed+2
On higher ground -1
Set to receive a charge -2
Wading or slippery footing+2
Wading in deep water+4
Foreign environment*+6
Hindered (tangled, climbing, held)+3
Waiting (see p. 112 PHB)+1
Table 56:
Optional Modifiers to Initiative
Specific SituationModifier
Attacking with weaponWeapon speed
Breath weapon +1
Casting a spellCasting time
Casting a spell with a spell key +1
Creature size (Monsters and characters attacking with natural weapons only)*
Tiny 0
Small +3
Medium +3
Large +6
Huge +9
Gargantuan +12
Dexterity reaction adjustment scoreVaries
Eron the relentless, other weapons of speed, gods and avatarsAlways goes first.
Innate spell ability +3
Magical Items**
Miscellaneous Magic +3
Potion +4
Ring +3
Rods +1
ScrollCasting time of spell
Stave +2
Wand +3
Psionic AbilityPreparation time
Turning/Controling Undead 0
*This applies only to creatures fighting with natural weapons--claws, bites, kicks, punches, head butts, etc. Creatures using weaponry use the speed factor of the weapon, regardless of the creature's size.
**Use the initiative modifier listed unless the item description says otherwise.
Table 57 (From DMG):
Surprise Modifiers
Group's
Other Party is:Modifier
Silenced -2
Invisible -2
Distinctive odor (smoke, powerful stench, etc.)+2
Every 10 members+1
Camouflaged -1 to -3
PC Party is:
Fleeing -2
In poor light -1
In darkness -4
Panicked -2
Anticipating attack*+2
Suspicious*+2
Conditions are:
Rainy -1
Heavy fog -2
Extremely still +2
* A party anticipates attack when they have good cause to suspect immediate danger and know the likely general direction of an attack. A suspicious party is one that has grounds to believe another group might try to make a hostile move against them.
Table 59:
Cover and Concealment Modifiers
Target is:CoverConcealment
25% hidden -2-1
50% hidden -4-2
75% hidden -7-3
90% hidden-10-4
Table 60:
Character Saving Throws
Attack to be Saved Against
Paralyzation,
Character Class andPoison, orRod, Staff,PetrificationBreath
Experience LevelDeath Magicor Wandor Polymorph*Weapon**Spell***
Priests (Clerics, Druids, Crusader, Shamans and specialty priests)
1-310 14131615
4-6 9 13121514
7-9 7 11101312
10-12 6 10 91211
13-15 5 9 81110
16-18 4 8 710 9
19+ 2 6 5 8 7
Rogues (Thieves and Bards)
1-413 14121615
5-812 12111513
9-1211 10101411
13-1610 8 913 9
17-20 9 6 812 7
21+ 8 4 711 5
Warriors (Fighters, Paladins, Solamnic Knights, Bounty Hunters, Assassins, Martial Artists, Vampires, Barbarians, Monsters, and Rangers)
016 18172019
1-214 16151717
3-413 15141616
5-611 13121314
7-810 12111213
9-10 8 10 9 911
11-12 7 9 8 810
13-14 5 7 6 5 8
15-16 4 6 5 4 7
17+ 3 5 4 4 6
Wizards (Mages, Specialists, and The Spelljammer)
1-514 11131512
6-1013 9111310
11-1511 7 911 8
16-2010 5 7 9 6
21+ 8 3 5 7 4
Psionicists (Optional class)
1-4 13 15 10 16 15
5-8 12 13 9 15 14
9-12 11 11 8 13 12
13-16 10 9 7 12 11
17-20 9 7 6 11 9
21+ 8 5 5 9 7
*Excluding polymorph wand attacks.
**Excluding those that cause petrification or polymorph.
***Excluding those for which another saving throw type is specified, such as death, petrification, polymorph, etc.
Table 61:
Turning or Controlling Undead and others
Type or Hit DiceLevel of Priest†
of Undead 1 2 3 4 5 6 7 8 910-1112-1314+
Skeleton or 1 HD 10 7 4 T T D D D* D* D* D* D*
Zombie1310 7 4 T T D D D* D* D* D*
Ghoul or 2 HD161310 7 4 T T D D D* D* D*
Shadow or 3-4 HD19161310 7 4 T T D D D* D*
Wight or 5 HD2019161310 7 4 T T D D D*
Ghast--2019161310 7 4 T T D D
Wraith or 6 HD----2019161310 7 4 T T D
Mummy or 7 HD------2019161310 7 4 T T
Spectre or 8 HD------2019161310 7 4 T
Vampire or 9 HD------2019161310 7 4
Ghost or 10 HD------2019161310 7
Lich or 11+ HD------2019161310
Special**------20191613
*An additional 2d4 creatures of this type are turned (2d6 base).
**Special creatures include unique undead, free-willed undead of the Negative Material Plane, certain Greater and Lesser Powers, and those undead that dwell in the Outer Planes.
†Paladins turn undead as priests who are two levels lower.
Table 39 (From DMG):
Creature THAC0
Hit Dice
1/2 or less1-11+2+3+4+5+6+7+8+9+10+11+12+13+14+ 15+ 16+
20 20 19 19 17 17 15 15 13 13 11 11 9 9 7 7 5 5
Table 31 (from DMG):
Creature Experience Point Values
Hit Dice or LevelXP ValueHit Dice or LevelXP ValueHit Dice or LevelXP Value
Less than 1-1 714+ 4,00027+ 17,000
1-1 to 1 1515+ 5,00028+ 18,000
1+1 to 2 3516+ 6,00029+ 20,000
2+1 to 3 6517+ 7,00030+ 21,000
3+1 to 4 12018+ 8,00031+ 22,000
4+1 to 5 17519+ 9,00032+ 23,000
5+1 to 6 27020+10,00033+ 24,000
6+1 to 7 42021+11,00034+ 25,000
7+1 to 8 65022+12,00035+ 26,000
8+1 to 9 97523+13,00036+ 27,000
9+1 to 10+1,40024+14,00037+ 28,000
11 to 12+2,00025+15,00038+ 29,000
13+3,000 26+16,000 + 1,000 per additional Hit Die over 39
Table 32 (from DMG):
Hit Dice Value Modifiers
AbilityHit Die Modifier
Armor Class 0 or lower+1
Armor Class –10 or lower, not cumulative with previous award+2
Blood drain+1
Breath weapon+2
Causes disease+1
Energy drain, includes ability drain+3
Flies+1
Four or more attacks a round+1
Greater than normal hit points (6 or more average pts per die for monsters)+1
High Intelligence+1
Godlike intelligence (21+) not cumulative with previous award+2
High PsP’s (over 100) add one more award for every 100 PsP’s+1
Hit only by magical/silver weapons+1
+5 or better to hit+2
Immunity to any spell+1
Immunity to any weapon, including 1/2 damage+1
Invisible at will+1
Level 2 or lower spells+1
Level 3 or greater spells, not cumulative with previous award+2
Level 9 or greater spells, not cumulative with previous award+3
Magic resistance 50% or less+2
Magic resistance 51% or more, not cumulative with previous award+3
Missile weapons+1
Multiple attacks causing 30+ points of damage+2
Paralysis+2
Petrification+3
Poison+2
Possesses magical or psionic item(s) usable against PCs+1
Psionic Discipline(s)+1
Psionic Science(s), not cumulative with previous award+2
Regeneration+1
Single attacking causing 20+ points of damage+2
Special defense form, unlisted+1
Special magical attack form, unlisted+2
Special non-magical attack form, unlisted (includes martial arts skills)+1
Swallows whole+2
Weakness or fear+2
Table 33 (From DMG):
Common Individual Awards
Player has a clever idea50-100
Player has an idea that saves the party100-500
Player role-plays his character well*100-200
Player encourages others to participate100-200
Defeating a creature in a single combatXP value/creature
*This award can be greater if the player character sacrifices some game advantage to role-play his character. A noble fighter who refuses a substantial reward because it would not be in character qualifies.
Table 34 (From DMG):
Individual Class Awards
Award
Warrior
Per Hit Die of creature defeated10 XP/level
Priest
Per successful use of a granted power100 XP
Spells cast to further ethos100 XP/spell level*
Making potion or scrollXP value
Making permanent magical itemXP value
Wizard
Spells cast to overcome foes or problems50 XP/spell level
Spells successfully researched500 XP/spell level
Making potion or scrollXP value
Making permanent magical itemXP value
Chronomancer
Chronomancy spell cast to overcome foes or problems60 XP/spell level
Chronomancy spell successfully researched600 XP/spell level