“Bailey-Arnheim Games” Events

Evaluation Of Upper/Lower Extremity Injury

Individual Event

Criteria (following evaluation maps in Starkey, Brown & Ryan’s “Examination of Orthopedic and Athletic Injuries 3rd Edition)

  • History (15 points)
  • Inspection (10 points)
  • Palpation (10 points)
  • Range Of Motion (10 points)
  • Ligamentous & Capsular Tests (15 points)
  • Neurological Tests (10 points)
  • Special Tests (10 points)
  • Correct Assessment (20 points)
  • 100 Points Total

Time

  • Evaluation will be terminated after 7 minutes; all points will be tallied at this time

Ankle Tape Race

Individual Event

Prep

  • Competitors will choose a subject from their own team on which to perform the tape job
  • Each ankle will have under wrap applied before time begins

Criteria

  • Anchors (must be laid down 1st)
  • 2 on the lower leg
  • 1 on the foot
  • Stirrups
  • 3 strips pulling from medial to lateral
  • Horseshoes
  • 3 strips half-lapped, covering the malleolus
  • Figure 8
  • Must be completed before the heel locks are started
  • Heel-Locks
  • 2 medial & 2 lateral
  • Cover-Ups
  • Distal to proximal, covering up any loose ends of tape

Appropriate & consistent in tightness

  • Must not inhibit circulation
  • Must be secure

Neat In Appearance

  • No wrinkles
  • No Threads
  • No torn edges

Covers appropriate anatomical structures

  • Proximal to the 5th metatarsal
  • Distal to gastrocnemius
  • Lateral & medial malleolus

Functional & Effectively (scored subjectively by judge)

Score

  • Each competitor will earn a time
  • Penalty seconds will be added to the time
  • 5 seconds will be added for each thread, & torn edge
  • 10 seconds will be added for wrinkles & holes in the tape job where skin is visible
  • Once the time & penalty point are added, the individual with the lowest total time wins

Tape Relay

Team of 4

  • Each team member completes one of the following tape jobs in the specified order
  • The next team member may not begin until the previous is finished & sets his/her tape on the table.
  • If a team member begins before the preceding member’s tape touches the table, the member must wait 5 seconds before continuing
  • Each team will perform the 4 tape jobs on 1 subject of their choice from their team
  • The subject may not be participating on that particular relay team, but may be on a separate team

Prep

  • Each tape job will have under wrap applied before time begins
  • Team members waiting for the preceding member to finish may hold tape in hand outstretched & ready
  • For the elbow tape job, the scissors will be provided; the team member must cut the elastikon him/herself after the preceding member is finished & the tape has been set down

Criteria

  • Wrist (to prevent extension)
  • Anchors

2 proximal to the wrist

1 on the hand

  • Fan

2 strips in “x” fashion

1 straight down the middle of the x

  • Cover-up

2 “c” strips on the lateral aspect of thenar eminance

  • Figure-8

3 figure-8’s pinched at thenar webbing

Thumb Spica (to prevent extension)

  • 3 spicas around the 1st MP joint
  • Pinch at the thenar webbing

Elbow (to prevent hyper extension)

  • Anchors
  • 2 anchors proximal to the belly of the Biceps Brachii
  • 2 anchors distal to the bulk of the forearm
  • Elastikon
  • 2 strips in an “x” fashion
  • 1 strip down the middle of the “x”

Ankle

  • Anchors
  • 2 on the lower leg
  • 1 on the foot
  • Stirrups
  • 3 strips pulling from medial to lateral
  • Cover downs Or Horseshoes
  • 3 strips half-lapping distally towards the malleolus, OR 3 strips starting below the malleolus half-lapping proximally towards the Gastrocnemius
  • Figure 8
  • Must be completed before the heel locks are started
  • Heel-Locks
  • 2 medial & 2 lateral
  • Cover-Ups
  • Distal to proximal, covering up any loose ends of tape

Appropriate & consistent in tightness (10 points)

  • Must not inhibit circulation
  • Must be secure

Neat in appearance (scored subjectively by judge)

  • No wrinkles (10 points)
  • No threads (5 points)
  • No torn edges (5 points

Covers appropriate anatomical structures (10 points)

Functional & effective (10 points) (scored subjectively by judge)

Highest total points wins

Written Simulation

Individual Event

Each participant will receive 1 test with 1 situation & multiple choices of possible actions

The participant must mark the actions that are appropriate at the given time

Each mark will be given a score

  • Correct actions chose that will positively effect the situation will be awarded positive points
  • Incorrect actions chose that negatively effect the situation will deduct points
  • Answers that do not change the situation positively or negatively will receive no points

The list actions will be relevant to decision made in regard to initial assessment, treatment, & rehabilitation of the injury involved

Score

  • The positive & negative scores will be added to give a total score
  • The highest total score will win

40-Yard Dash (Equipment Carry)

2 Person Event

Criteria

  • The 2 person team must work together to pick up & move all the listed equipment 40 yards in as little time as possible
  • The equipment will be laid on the ground before the starting line & every item must be carried completely across the finish line
  • Items may not drag on the ground while being carried
  • Items may be set down in order to rest or re-grip, but must not move while on the ground
  • The team may not touch any items before the timer’s signal to begin
  • If a team false-starts, the race will be restarted. If a team false starts for a 2nd time they will be disqualified (false starts, and 5 second penalties are at the discretion of timers)
  • Any arguments with a timer’s decision will result in automatic disqualification

Equipment

  • 1 10 gallon water container (filled with cubed ice & water)
  • 1 large ice chest (filled with crushed ice)
  • 1 athletic training kit (fully stocked)
  • 1 portable treatment table (in carrying case)
  • 1 spine board
  • 1 splint bag
  • 2 fanny packs

Score

  • Time begins with the timer’s signal & ends once all the equipment & both team members are completely across the whole of the finish line
  • The team with the lowest time wins

Quiz Bowl

3-person teams

All questions will be derived from Arnheim’s Principles of Athletic Training

Each team will be given a buzzer, the first team to buzz in will be given the 1st chance to answer each question

Questions will be presented in jeopardy form

Answers must be given in question form

Correct answers gives a team the right to choose the next question

If a question is answered incorrectly, the question reopens for answering

Point value designated to the question will be awarded to teams for correct answers and deducted for incorrect answers.

There will be a final jeopardy round, where points are wagered for a final question

Highest score at the end of the game wins

Super Relay

3-person teams

Stool Race

  • 1st team member sits on a stool
  • s/he races moving in a forward direction
  • When s/he has crossed the finish line the 2nd team member may start the 2nd leg of the race

Tape-Core Toss

  • 2nd team member will start off having ten tape cores
  • 2nd team member will attempt to toss tape cores into 3 trash cans
  • A trash can will be 3 feet away, one more will be 5 feet away, & a final trash can 7 feet away
  • When a tape core has been tossed in each trash can, the 3rd leg of the race can begin

Ice bag run

  • The 1st team member will make an ice bag
  • The 1st team member will wrap an ice bag on the knee of the 3rd team member with an ace bandage wrap
  • Then the 3rd team member must race through the finish line without the ice bag falling off
  • If the ice bag falls off, the 3rd team member must return to the start of the 3rd leg & get it rewrapped by the 1st team member