Technology Guidebook for Educators
Table of Contents
What is Technology Integration? 5
Bloom’s Taxonomy and Digital Learning 7
Bloom’s Digital Taxonomy 11
Evaluating the Integration of Technology 11
Technology Use vs. Technology Integration 11
Technology Integration Matrix 12
Education 2.0 versus Education 3.0 13
What do you want to do with Technology? 14
Resources to Facilitate Educational Technology 15
Learn it in 5 15
The Networked Teacher 15
History of technology in education 16
8 W’s of Information Age Inquiry 16
Student Engagement 16
Digital Resources 17
Classroom Management 17
Class DoJo 17
Collaboration, Communication, and Creativity 17
AudioBoo 17
BuzzMob 18
Edmodo 18
Ipadio 18
LocaModa 18
Padlet & Linoit 19
Posterous 19
Popplet 20
Wideo 22
Content Area Resources 22
3rd World Farmer 22
City of Materials 23
IWitness 23
Mission US: Flight to Freedom 23
Mission US: For Crown or Colony? 24
Tiki-Toki 24
Electronic Searching Tools 24
Gooru 24
Instagrok 25
Miscellaneous Resources 26
I-nigma 26
Scvngr 27
Organizing and Keeping Notes 27
Evernote 27
Remind101.com 27
Polling and Surveys 27
Cel.ly 27
Infuse Learning 28
PollCode 28
Poll Everywhere 28
Socrative 29
Survey Monkey 29
Presentation Tools for Students and Teachers 29
Air Sketch 29
Educreations Interactive Whiteboard 30
LiveSlide 30
Narrable 30
Prezi 31
Slide.ly 31
Vimeo 31
Vittle 32
YouTube for Schools 32
Resource Collections 32
CK-12 32
Curriki 33
Graphite 33
Learn Zillion 33
Tumblr 34
Virtual Field Trips 34
Moscow-Vladivostok: virtual journey on Google Maps 34
Steele-Carlin’s virtual field trips blog 34
Writing Resources 35
Ask, Act, Achieve 35
BoomWriter 35
PicLits 35
Spelling City 36
Teen Ink 36
Unit Plan – Information and Technology Literacy 37
Description 37
Key Concepts 38
Unit Plan 39
APPENDIX: Resources for Unit 1: Information and Technology Literacy 41
Concept 1: Safe, Ethical, Responsible Use of Technology 41
Concept 2: Legal Issues in the Use of Technology 41
Concept 3: Digital Etiquette and Cyberbullying 42
Concept 4: Learning and Collaborating with Technology 44
Note: All sources are referenced within the document. Additional information for some resources can be found in the Reference section.
What is Technology Integration?
One of the biggest challenges facing educators is distinguishing between using technology and integrating technology. The key to integration is that technology must become a tool that is as commonly and easily used as a pencil or eyeglasses. This section features resources that specifically define technology integration. Models of technology integration include the SAMR and TPACK models. These are explained on the Edutopia website.
The SAMR (Substitution, Augmentation, Modification, Redefinition) model, created by Dr. Ruben Puentudura, guides the process of reflecting on how we are integrating technology into our classrooms. The ultimate goal of technology integration is to completely redefine how we teach and learn, and to do things that we never could before the technology was in our hands. For more information, you can watch a series of podcasts by Dr. Puentudura (49), visit his blog (50), or read Dr. Puentudura's paper on the model (PDF) (51) (Edutopia, 2007).
Image © 2012, by Dr. Ruben Puentudura
The TPACK (Technological Pedagogical Content Knowledge) framework lays out the knowledge that educators need in order to successfully integrate technology into their teaching. The TPACK website (53) provides a large collection of free resources for teachers and other instructional leaders (Edutopia, 2007).
A search for technology integration or educational technology reveals mountains of information. Some wise words about these topics are sprinkled throughout this guidebook.
Image © 2012, by TPACK
Wise Words about Technology Integration
Using technology to enhance the educational process involves more than just learning how to use specific piece of hardware and software. It requires an understanding of pedagogical principles that are specific to the use oftechnology in an instructional setting
(Diaz & Bontembal, 2000).
When you go to the hardware store to buy a drill, you don’t actually want a drill,
you want a hole, they don’t sell holes at the hardware store,
but they do sell drills, which are the technology used to make holes.
We must not lose sight that technology for the most part
is a tool and it should be used in applications
which address educational concerns.
(Fletcher, 1996, p. 87)
Technology integration is the incorporation of technology resources and technology-based practices into the daily routines, work, and management of schools… This definition is not in itself sufficient to describe successful integration: it is important that integration be routine, seamless, and both efficient and effective in supporting school goals and purposes. Integrating technology is what comes next after making the technology available and accessible. It is a goal-in-process, not an end state.
(U.S. Department of Education, 2002)
We are stuck with technology when what we really want is just stuff that works. We notice things that don't work. We don't notice things that do. We notice computers, we don't notice pennies.
We notice e-book readers, we don't notice books.
Douglas Adams
Bloom’s Taxonomy and Digital Learning
Countless electronic resources help educators blend pedagogical principles and educational technology. The connections using Bloom’s taxonomy are particularly interesting as they are applied to new ways of learning. Several outstanding examples are featured in this section. All sources are noted below images.
prairieinspiration.wordpress.com
www.robeson.k12.nc.us
The Robeson wheel above specifically distinguishes between higher order and lower order thinking skills. This is helpful for educators who would like to evaluate the use of technology in schools.
Allan Carrington, from University of Adelaide, created another great wheel to check out. This resource can be found at http://intertecheducation.edublogs.org/2013/05/25/pedagogy-wheel-for-ipads-in-education/ . The Padagogy Wheel is licensed under a Creative Commons Attribution 3.0 License. A video introduction of the wheel as well as a pdf version of the graphic can be found at the same website.
Kathy Schrock’s website for Bloomin’ Apps features a variety of graphics charts showing iPad Apps (see below), Google Apps, Web 2.0 Apps, and Android Apps to support Bloom’s Revised Taxonomy. She has also posted charts for Bloom’s Taxonomy and PowerPoint as well as Bloom’s Taxonomy and Pinterest.
http://www.schrockguide.net/bloomin-apps.html
Read more in The top 10 iPad apps for special education (Palmer, 2013)
Bloom’s Digital Taxonomy
Andrew Churches (2009) has developed a document titled “Bloom’s Digital Taxonomy” with detailed directions for incorporating technology at each level of the taxonomy. Churches has included rubrics specific to websites and apps with exemplars, connections to other taxonomies of learning, rubrics to measure e-collaboration, data analysis, podcasting, and digital publishing, among others. Find the link in the reference section.
Evaluating the Integration of Technology
Technology Use vs. Technology Integration
Adito Rao’s (2013) created a chart on his TeachBytes blog to illustrate the difference between using technology and technology integration.
Technology Integration Matrix
The Florida Center for Instructional Technology developed the Technology Integration Matrix which provides five levels of Technology Integration (entry, adoption, adaptation, infusion, transformation) and five characteristics of learning environments (active, collaborative, constructive, authentic, goal directed). Each cell provides a description of the intersecting level of technology and characteristic of the environment. Within each cell, there is a link to more information for math, science, social studies and language arts. This chart is a comprehensive resource with resource links for each level of technology integration.
http://fcit.usf.edu/matrix/matrix.php
Education 2.0 versus Education 3.0
The chart below, originally designed by Dr. John Moravec, depicts the changes surrounding technology as we have evolved as a wired world. Med Kharbach (2012) of the Teachbytes team explained, “We have been educated in a 1.0 education model, we are teaching in a 2.0 model but our students are living in a 3.0 model. These three models chronicle the major paradigmatic shifts that education has witnessed over the last century. They also represent, in an ironical way, the huge abyss between the actual needs of our students and what is actually being delivered to them in schools” (par. 1).
What do you want to do with Technology?
This simple chart clearly highlights the do’s and don’ts of educational technology. Ferriter (2013) created the chart to emphasize that technology itself does not motivate students. He explained, “Instead, they're motivated by opportunities to make a difference in the world; they are motivated by opportunities to ask and answer their own questions; and they are motivated by opportunities to learn together with like-minded peers” (Ferriter, 2013, par. 5). He compared this kind of thinking to saying that kids are motivated by their shoes or socks. You can read his blog at
http://www.teachingquality.org/content/technology-tool-not-learning-outcome (Ferriter, 2013).
Resources to Facilitate Educational Technology
Learn it in 5
At the award-winning Learn it in 5, you'll learn what Web 2.0 is as well as how to use strategies for using Web 2.0 technology in the digital classroom - all in 5 minutes or less. These step-by-step how-to videos walk teachers through Web 2.0 technology, demonstrating how to use Web 2.0 applications like blogs, social networks, podcasts, interactive videos, wikis, slide sharing and much more. This resource has been created by Mark Barnes. Be sure to check out the Digital Strategies blog. The site also features 3 credit online courses for educators. The home page has new developments in technology organized in libraries on the side. There are so many resources here and many videos to learn how to use new technologies. The videos were produced by technology teachers for the purpose of helping teachers and students move into 21st century classrooms. http://www.learnitin5.com/ Read more at http://www.learnitin5.com/#ixzz2YsRsOVDm
The Networked Teacher
Image by Silvia Rosenthal Tolisano
History of technology in education
This simple you tube presentation shows the development of tools for literacy from primitive cave drawings to our modern day tools. http://youtu.be/UFwWWsz_X9s (SMARTEduEMEA, 2011).
8 W’s of Information Age Inquiry
This website presents a model of electronic inquiry. The model was developed by Annette Lamb in the early 1990s. It was published in the book Surfin' the web: Project ideas from A to Z by Annette Lamb, Larry Johnson, and Nancy Smith (1997) and in an article called “Wondering Wiggling, and Weaving: A New Model for Project and Community Based Learning on the Web” (1997. Learning and Leading With Technology, 24(7), p. 6-13). The eight W’s are watching, wondering, webbing, wiggling, weaving, wrapping, waving and wishing. These are explained on the website and links are provided for each category. Please see this resource at http://www.virtualinquiry.com/inquiry/ws.htm
Student Engagement
Would you like to know what kids say engages them in learning? Eighth-graders say they are motivated by working with peers, using technology, connecting to the outside world, observing the teacher’s passion for the subject, getting out of their seats, incorporating visuals in learning, opportunities for student choice, vary the activities, and ask students for their feedback. Review this study at http://www.edutopia.org/blog/student-engagement-stories-heather-wolpert-gawron (Wolpert & Gawrom, 2012)
Introduction to Plagiarism
This introduction to Plagiarism is a great way to help students understand how to paraphrase and cite information from sources. Register on Curriki and download this presentation at http://www.curriki.org/xwiki/bin/view/Coll_cmytko/PlagiarismPacket?bc= (Mytko, 2008)
Digital Resources
Classroom Management
Class DoJo
Class Dojo is a web-based classroom management program. Teachers set up each class or group of students and then add or subtract points any time. The program works on a laptop, interactive whiteboard, or even a smartphone, tablet or iPod touch. Students can create or change their avatars from home too. (They love that!) Teachers can enter specific positive and negative behaviors. Each click on a student’s avatar makes a beep (although you can turn the sound off if you like). The program keeps track of each student’s behaviors and creates printable reports. If parents provide their email address, they can also access Class Dojo to see how their child is doing in class. The makers of the program just created a set of resources (poster, parent letter, and images of avatars) for teachers. Teachers can use Class Dojo to record attendance, to randomly choose a student from a group or to time an activity and record the winner each time. An informative student video is nice to show students at the beginning of the school year. I used this with students in Grades 3-5 and the students really enjoyed it. It is a little too cutesy to try with students older than 5th grade.I plan next year to incorporate homework (reading) and additional behaviors into the program because it was too much to run this program and a separate homework program. The students were excited to see their points climb and we decided together on some incentives students could work toward when they reached a certain number of points. There are some nice charts on Pinterest showing some charts that other teachers have created. As with any other reward program, the students will be motivated if they have a say in the rewards. http://www.classdojo.com/
Collaboration, Communication, and Creativity
AudioBoo
The free account allows teachers to create a 3-minute Boo or audio file. Students can search and follow other Boo-ers. There are many categories This can be linked to many online platforms. Audioboo can be used to feature music or spoken words. Students can create short reports, tell stories, or record their own thoughts. This program works on IOS and Android devices or on the web. I downloaded this on my i-phone easily and listened to several audioboos. The welcome message encourages users to set up an account, so I did. I created an audioboo about RTII. The hardest part was keeping it to 3 minutes. The message can be heard at https://audioboo.fm/boos/1536191-what-is-rtii It does take a while to process the audio, but I listened to the preview and was very happy with it. It is a public message service but you can click the DM button or ask students to “follow” your messages. Audioboo can be linked to twitter, facebook, tumblr or blogger. It is possible to upgrade and create longer messages. http://audioboo.fm/
BuzzMob
This app is all about connecting with others – your students or your family... It is great for field trips, especially if someone gets lost. Teachers create a “mob” and everyone connects to the Mob by their phone. It uses GPS to connect to others. Following can be turned on and off so you do not have your students following you to the doctor’s office. One teacher uses BuzzMob to keep in touch with parents. http://www.buzzmob.com/