Computer Design and Virtual Reality 3-4
CODES: / 0859-0860RECOMENDED PREREQUISITES: / Computer Design and Virtual Reality 2
LENGTH OF COURSE: / Four semesters
CREDITS: / Five each semester
GRADE LEVELS: / 10, 11, 12
I. COURSE DESCRIPTION
Computer Design and Virtual Reality 3-4 is a hands-on course creating virtual worlds and prototype models for both educational and presentation use. Students will create virtual programs by animating, 3d modeling and programming. Students will program or author their concepts by considering the principles and elements of design and peripherals devices for viewer participation. Student concepts will allow the viewer the ability to either be fully or partially immersed into their environment. Student will concentrate on programming and the future of virtual peripherals into their programs. This course meets the district’s Computer Literacy requirement.
II. MAJOR OBJECTIVES
- History of Art/Design and Technology: Students will understand and be familiar with the history of art specific to virtual reality, and be able to understand the interrelationship between economics, the needs of the society, and technology. Students will write a formal critique and proposal.
- Careers/Career Paths: Students will know the types of careers related to virtual reality and create a digital portfolio to further their opportunities for employment or entrance into college. Students will learn about the working environment and ethics.
- Guest Speakers/Industrial Visits: Students will become motivated in a potential career through industrial site visits and guest lecturers. Also students will use the Internet to access industrial sites for further career and work studies.
- Care and Use of Tools and Equipment: Students will understand various tools, equipment, media, materials, methods and techniques, used in virtual reality.
- 3D Engineering Modeling: Students will create geometry in 3-D, using industrial standard software, to produce virtual reality models or worlds.
- Computer Animation: Students will understand how to use hardware and design software to create drawings, wire-frame models, texture mappings, and simulations to produce animated videos to further prototype development in a virtual world.
- Research and Design: Students will research and design, to develop strategies that are environmentally safe and appropriate to product development through a review of literature, rough sketches, study and creation of computer-generated models, final sketches, prototype development, prototype evaluation through virtual reality, and testing.
- Geometry and Applied Mathematics: Students will use an x-y-z axis similar to multivariable calculus and learn principles of abstract and linear algebra as they relate to the software for direct application.
- Advanced Mathematics: Student will use vector and multivariable calculus to solve problems in acceleration, mass, area, velocity, and force, through physical science applications and problem solving. Students will use a particle effects generator and finite analysis to accomplish the task.
- Applied Engineering and Science using Mechanics: Students will apply mechanics, into their virtual models and simulations. They will focus on forces, simple machines, friction, centroids, inertia, acceleration and velocity, gravity, curvilinear motion and rotation, work, energy, and power.
- Applied Engineering and Science using Strength of Materials: Students will apply material strength applications to their virtual models. Such examples include stress, loads, elasticity, torsion, and deflection, to riveted joints, welds, beams, and columns by building a virtual mock-up of their own design.
- Virtual Prototype Modeling: Student will develop prototype concept products. They will follow industrial standards considering scale, measurement, design, revisions, and attention to detail.
- Virtual Mock-up Modeling: Students will develop a concept idea and prototype with a set of working drawings to develop a fully functional prototype. They will follow industrial standards considering scale, measurement, design, revisions, and attention to detail.
- Storyboard Development: Students will develop a storyboard and sequencing around sound, a written language and graphic representation, demonstrating knowledge of the principles and elements of design, and aesthetic theories.
- Sketching/Technical Illustration for Storyboard Development: Students will produce two- and three-dimensional sketches, and understand the reason for applying various types of orthographic and pictorial drawings to produce technical illustrations (textured 3D models using the computer), using the principles of shading and color theory.
- Presentation: Students will learn presentation skills and techniques to present their own original ideas to colleges and industry.
- Virtual Reality Programming: Students will use virtual reality authorware to develop presentations using stereoscopic goggles, gloves, and motion capture devices.
III. COURSE CONTENT
Computer Design and Virtual Reality 3-4
- Unit One: Research and Development
- Development of ideas
- History and theories of VR
- Pictorial drawing/technical illustration
- Careers/Career paths
- Unit Two: Engineering 3D Modeling and Animation
- Use and care of equipment
- 3D Engineering Modeling and Motion techniques
- Geometry, Multivariable & Vector Calculus, Abstract and Linear Algebra
- Unit Three: Virtual Programming
- Create a three dimensional model from working drawings.
- Simulation
- Authoring and programming
- Program use of VR peripheral devices
IV. ADOPTED BASIC TEXTS AND SUPPLEMENTARY TEXTS
3-D Human Modeling and Animation, Ranter, Peter, John Wiley and Sons, Inc., 1998.
Architectural Drafting and Design, third edition, Jefferis, Madsen, Delmar, 1996.
Calculus: Preliminary Edition, Hughes-Hallet, Debra, and Gleason, Andrew, John Wiley & Sons, Inc., 1992.
Engineering Drawing and Design, second edition, Madsen, Delmar, 1994.
Inside Softimage|3D, Rossano, Anthony, New Riders, 1998.
Mechanics: The Pennsylvania State University Industrial Series, Second edition, Breneman, John W., McGraw-Hill, 1948.
Multivariable Calculus, Hughes-Hallet, Debra, and Gleason, Andrew, John Wiley & Sons, Inc., 1992.
Softimage 3D: Design Guide, Ruff, Barry, and Bodio, Gene, Coriolis, 1998.
Strength of Materials: The Pennsylvania State University Industrial Series, Second edition, Breneman, John W., McGraw-Hill, 1948
The Design of Virtual Environments, Stuart, Rory, McGraw-Hill, 1996.
Virtual Reality: Computers Mimic The Physical World, Grady, Sean, Facts On File, Inc., 1998.