0
0
0
0
Version 2.0a
Compiled by Matrix
Edited by Estlor Cestrium
Salutations! Or. In my language: hello. The tome you now hold is a major compilation of several thousands of years of traveling by the book’s original author Matrix. My name is Estlor, and I came about this book one dark night when I heard some noises at my door. Thinking it was orcs or maybe pesky Shadow elves, I investigated. It turned out to be this book, but in a rather rough, unmodified version. A letter was attached to it. In an attempt to acknowledge the original author, I have reprinted it now:
Dear sir: I know you are a busy man, but I have recently produced a book much similar to this for the general reading of all visitors and residents of the planet Mystara. The book was not very well done, since I am a journey man and not a linguist, but I feel it presented the material well.
Well, now I have done some changes to this book, and wish to release a new version. However, since I am not a man [if you can call an undead nosferatu a man] with great connections when it comes to releasing books, and I would be very obliged if you could edit it and release it through your channels. I feel it will greatly aid heros and DMs in Mystara, even more so than previous versions.
Excelsior....Matrix
Now, you see the fruit of this man’s labors. Enjoy.
New for Version 2.0a:
2.0a includes many things not fully developed in version 1.0 and on. First of all, the list of ability scores have been expanded from fifty up another fifteen places to 65. I have added a chapter on races, which includes a much needed racial level-limits table, as well as several new races (including an undead race!). Some of the classes have been given a new name (reflecting the changes in Mystara over time), and comments on changes to existing classes for the Mystara setting have been included. Some Mystaran kits have been given a home, and we have included new spells for many types of magic. Lastly, there is now a section on the Known World, the Savage Coast, the Hollow World, and expanded information on Planes of Existence. Also, Immortals and followers of them have been simplified and expanded.
What’s Missing?:
Some of the classes were more like kits, and therefore have been dropped or drastically changed. The reference to ability scores up to 100 in the other versions has not come to fruition, but will someday.
Note: Male pronoun references are used throughout this book. This is just for simplification, and she, her, and herself can be substituted at any time.
DISCLAIMER: By using the names of locations, people, countries, Immortals, spells, or kits, I am not trying to claim ownership of T$R’s material. For reference, MYSTARA, THE SAVAGE COAST, RED STEEL, THE RED CURSE, THE HOLLOW WORLD, all countries, all IMMORTALS not otherwise stated, some weapons, RAKASTA, TORTLES, LUPINS, AREANA, LIGHTNING ZOMBIES, ACEANTEON, PEGATAURS, and any other thing I have forgotten to mention that T$R might wish to claim, is all and © of T$R.
Also, some of the things I use have been posted on the Internet, and are therefore and © of their respective owners.
THIS BOOK IS FOR USE WITH THE MYSTARA GAME SETTING (AND ONLY THE MYSTARA GAME SETTING). SOME OF THE MATERIAL SHOULD ONLY BE READ BY THE DM. IT IS HIGHLY RECOMMENDED THAT THE DM READ THE BOOK FIRST AND MARK ALL AREAS THAT ARE OFF-LIMITS TO THE PLAYER.
"This item is published by MPGNet under license from TSR, Inc.
("TSR") but is not authorized or endorsed by TSR. The item is
for personal use only. If the item is based on or derived from
copyrighted material of TSR or contains trademarks of TSR, it
cannot be republished or distributed except by the author and
only as authorized by TSR, Inc."
Table of Contents...
Chapter 1: Ability Scores and those beyond 25...... 11
Strength >Stamina/Muscle...... 11
Dexterity >Aim/Balance...... 12
Constitution >Health/Fitness...... 13
Intelligence >Reason/Knowledge...... 14
Wisdom >Intuition/Willpower...... 14
Charisma >Leadership/Appearance...... 15
Chapter 2: Races; no, not the running kind...... 17
Standard Races...... 17
Humans...... 17
Dwarves...... 17
Elves...... 17
Halflings...... 17
Gnomes...... 17
Halves-: All...... 17
Racial Level Limits...... 17
Non-Standard Races...... 17
Actaeon...... 19
Baldandar...... 19
Diabolus: ...... 19
Folan*...... 19
Hutaakan...... 20
Lupin...... 20
Pegatuar...... 20
Rakasta...... 20
Zombie, Lightning...... 20
Chapter 3: Mystaran Class Varients...... 21
Standard Class Varients...... 21
Clerics...... 21
Specialty Priests...... 21
Druids...... 21
New Classes...... 21
Warriors...... 21
Enforcer...... 22
Avenger...... 23
Rouges...... 25
Merchant...... 25
Priest...... 26
Healer...... 27
Wizards...... 27
Chronomancer...... 28
Oriental...... 28
Mystic...... 29
Scholar...... 30
Sage...... 31
Technist...... 32
Chapter 4: Spells for the New Casters...... 33
Enforcer Magic...... 33
Enforcer Spells: ...... 33
Chronomancy...... 33
Chronomancy Spells:...... 33
Merchant Spells...... 34
Merchant Spells:...... 34
Chapter 5: Mystaran Proficiencies and Skills...... 35
Nonweapon Proficiency Descriptions...... 36
Artillery...... 36
Bargaining...... 36
Blind-Sooting...... 36
Ceremony...... 36
Cheating...... 36
Deception...... 36
Intimidation...... 36
Law and Justice...... 36
Mimicry...... 36
Quick Draw...... 36
Science...... 36
Storytelling...... 37
Skills: Martial Arts additions for Mystics...... 37
Block...... 37
Basic Parry...... 37
Parry All...... 37
Grappling Block...... 37
Arrow Parry...... 37
Kick...... 37
Circle Kick...... 37
Flying Kick...... 37
Backwards Kick: ...... 37
Lock...... 37
Choke Hold...... 37
Locking Block...... 37
Incapacitator...... 37
Immobilizing...... 37
Movement...... 38
Feint...... 38
Prone Fighting...... 38
Immovability...... 38
Leap...... 38
Speed...... 38
Slow Resistance...... 38
Push...... 38
Concentrated Push...... 38
Sticking Touch...... 38
One Finger Push...... 38
Strike...... 38
Crushing Blow...... 38
Eagle Claw...... 38
Throw...... 38
Fall38
Instant Stand...... 38
Hurl...... 38
Great Throw...... 38
Vital Area...... 38
Pain Touch...... 38
Stunning Touch...... 38
Paralyzing Touch...... 38
Distance Death:...... 38
Weapon...... 38
Weapon Breaker...... 38
Steel Cloth...... 38
Chapter 6: Equipment for a Mystaran Hero...... 39
General Weaponry...... 39
General Weapon Descriptions...... 39
Shield Weapons...... 39
Horned Shield-The...... 39
Knife Shield-The...... 39
Sword Shield-The...... 39
Tusked Shield-The...... 39
Torch...... 39
Highlander Sword...... 39
Racial Weapons...... 39
Elven Long Sword...... 39
Grapnel Arrow...... 40
Metal Bow...... 40
Twin Dagger...... 40
Metal Staff...... 40
Hin Sword...... 40
Kasa...... 40
Available Silver Weapons...... 40
Siege Weapons...... 40
Ballista...... 41
Bore...... 41
Catapult...... 41
Ram, Battering...... 41
Trebuchet...... 41
Armors...... 41
Chapter 7: Combat (not just hack ‘n slash)...... 42
Unarmed Combat...... 42
Specialization and Double Specialization...... 42
KO With Unarmed Combat...... 42
THAC0s for the New Class Types...... 43
Mass Combat (the War Machine)...... 43
Assumptions...... 43
Using it...... 43
Step 1: Calculate the BFR...... 43
Step 2: Find the Troop Class...... 44
Step 3: Calculate the BR...... 44
Step 4: Determine combat results...... 44
Results...... 45
Applying Results...... 45
Chapter 8: Treasures for Mystara...... 47
Weapons From Blackmoor...... 47
Laser Pistol...... 47
Needler...... 47
Stun Ray Pistol...... 47
Light Saber...... 47
Armor From Blackmoor...... 47
Energized Armor...... 47
Inertia Armor...... 47
Problems with Items...... 48
New Magical Items...... 48
Pouch of Security...... 48
Wheel of Fortune...... 48
Chapter 9: The Known World...... 49
Countries and Their Rulers...... 49
Alfhiem (elves in exile)...... 50
Aengmor (elves in exile)...... 50
Atruaghin (the Clans of the Plateau)...... 50
Darokin (Kingdom of Gold)...... 50
Ethengar (Kingdom of Horsemen)...... 51
The Five Shires (The Hin Nation)...... 51
Glantri (Kingdom of Magic)...... 51
The Heldann Freeholds (Land of Peace)...... 52
Ierendi (The Kingdom of Islands)...... 52
Karameikos (Kingdom of Adventure)...... 52
Minrothad (The Kingdom of Sea Princes)...... 53
New Alphatian Empire (The Wizard Empire Reborn)...... 53
Niponeria (The Imperial Shogunate)...... 54
Ostland, Vestland, and the Soderfjord Jarldoms (The Northern Reaches)...... 54
Rockhome (The Kingdom of the Dwarves)...... 54
Shadow Elf Territories (Lands of the Vile)...... 55
Sind (Kingdom of the Wastes...... 55
Thyatias (The Empire Reborn)...... 55
Undermount (Kingdom of Evil)...... 56
Vyalia (Kingdom of the Recluse)...... 56
Wendar (The Elven Kingdom of the North)...... 56
Ylaruam (The Desert Kingdom)...... 56
Chapter10: Planes of Existence...... 58
The Prime Plane: Home Sweet Home...... 58
The Ethereal Plane: Ghost-like Mirror...... 58
The Astral Plane: Gateway to Other Planes...... 58
The Inner Planes: A Confusing Mess...... 59
The Elemental Planes...... 59
Para-Elemental Planes...... 60
Energy Planes...... 60
Quasi-Elemental Planes...... 60
A Final Note on the Inner Planes...... 60
Outer Planes: The Last Stop on Our Journey...... 60
Brynn...... 60
Draesten...... 61
Entrem...... 61
Mirage...... 62
Pyts62
Old Alphatia...... 62
Beyond the Planes...... 63
The Demiplane of Nightmares...... 63
The Dimension of Myth...... 63
The Vortex Dimension ...... 63
Pandius, The City of the Immortals...... 64
Chapter 11: AHHHH!!! More Monsters!!!...... 65
Here They Come...... 65
Baak...... 65
Draeden...... 66
Fiends, Lesser...... 67
Screaming...... 67
Croaking...... 67
Howling...... 67
Groaning...... 67
Hissing...... 67
Roaring...... 67
Whispering...... 67
Flicker...... 70
Jumper...... 70
Lava Ooze...... 71
Malfera...... 71
Nosferatu...... 72
Notion...... 73
Phantom...... 74
Apparition...... 74
Shade...... 74
Vision...... 74
Revener...... 75
Robber Fly...... 76
Sporacle...... 76
Chapter 12: Immortals of Mystara ...... 77
What Are Immortals?...... 77
Okay, So What Aren’t They?...... 77
Now Hold up, What is all this Title Stuff You are Using?...... 77
Spheres of Power...... 77
Ranks of the Immortals...... 78
The Immortal Charater Class...... 78
So Who are These Guys?...... 78
Clerics of Immortals...... 79
How the Immortals are Listed...... 79
The Immortals...... 79
al-Kalim...... 79
Alphaks...... 79
Alphatia...... 79
Asterius...... 80
Atruaghin ...... 80
Atzanteotl...... 80
Benekander...... 80
Calithia Starbrow...... 81
Demogorgon...... 81
Diamond...... 81
Diulanna...... 82
Djaea...... 82
Eiryndul...... 82
Faunus...... 82
Frey and Freyja...... 83
Garl Glittergold...... 83
The Great One...... 83
Halav...... 83
Hel84
Ilsundal...... 84
Ixion...... 84
Ka the Preserver...... 85
Kagyar...... 85
Karaash...... 85
Khronous...... 85
Korotiku...... 86
Koryis ...... 86
Loki...... 86
Masauwu...... 87
Mealiden Starwatcher ...... 87
Noumena...... 87
Nyx87
Odin...... 88
Opal...... 88
Orcus...... 88
Ordana...... 88
Pearl...... 89
Petra...... 89
Pflarr...... 89
Protius...... 90
Rad90
Rafiel...... 90
Rathanos...... 90
Razud...... 91
Talithia ...... 91
Tarasitia...... 91
Terra ...... 92
Thanatos...... 92
Thor...... 92
Tiamat...... 92
Valerias...... 93
Vanya...... 93
Zirchev...... 93
Other Less-Active Immortals:...... 94
Ahmanni Turtlerider...... 94
Arik...... 94
Bagni Gullymaw...... 94
Bartziluth...... 94
Bemarris...... 94
Brissard...... 94
Chardastes...... 94
Chiron...... 94
Chung Pow...... 94
Clbard, Saimpt...... 94
Crakkak of the Sharp Tooth...... 94
Cretia...... 94
Daniel Tigerstripes...... 94
Forsetta...... 94
Gorm...... 94
Gorrzoik the Waze Lord...... 94
Harrow...... 94
Hattani Stoneclaw...... 94
Jammudaru...... 94
Kallala of the Seven Veils...... 94
Kythria...... 94
Leptar...... 94
Liena...... 94
Lokena...... 95
Loup, Saimpt...... 95
Maat...... 95
Madarua...... 95
Mahmatti Running Elk...... 95
Malafor the Dolphin-Friend...... 95
Malinois, Saimpt...... 95
Marwdyn, the Hanged Man...... 95
Mtin, Saimpt...... 95
Minroth...... 95
Palartarkan...... 95
Palson...... 95
Patura...... 95
Polunius the Designer...... 95
Ralon, Saimpt...... 95
Ranivorus...... 95
Saasskas the Destroyer...... 95
Sharpcrest the Squid Slayer...... 95
The Shining One (Kurtulmak the,...... 95
Shi-Wang...... 96
Sinbad...... 96
Slizzark the Lurker...... 96
Ssu-Ma...... 96
Tahkati Stormtamer...... 96
Taroyas...... 96
Tiresias...... 96
Turmis...... 96
The Twelve Watchers...... 96
Tyche...... 96
Usamigaras...... 96
Verthandi...... 96
Wayland...... 96
Wogar the Wolf Lord...... 96
Yagrai...... 96
Yav96
Appendix A: New Spells for Mystara...... 98
New Wizard Spells...... 98
Read Enforcer Magic...... 98
Sharpen...... 98
Strengthen...... 98
WarStone...... 99
Stone Bridge...... 99
Dwarf Golem ...... 99
Replay...... 99
WarBoulder ...... 100
Blade Binding...... 100
New Priest Spells...... 100
Guard Watch...... 100
Item Enlarger...... 101
Minor Fighting Prowess...... 101
Quick Sleeping...... 101
Quick Wakening...... 101
Striking ...... 102
Subdivided Prayers...... 102
Survival ...... 102
Wizardry ...... 103
Appendix B: Red Steel and the Hollow World...... 104
The Savage Coast: Red Steel ...... 104
The Hollow World: Living Museum ...... 104
Apendix C: Becoming Immortal ...... 105
The Paths and the Test ...... 105
Matter...... 105
Energy...... 106
Time...... 106
Thought...... 106
Appendix D: Timeline of Mystara...... 108
Afterward...... 129
Chapter 1: Ability Scores and those beyond 25
I have run into people who say with pride that they have the strength of a titan and are the strongest people to live on Mystara. Not so.
Abilities are important to the adventurer, and yes, he can claim he is the strongest mortal to live on Mystara. But those who are greater, the Manifestation forms of Immortals and those cursed with god-like power, have gone well beyond.
Can you imagine someone with the Strength four times that of a titan? Or a mage with the Intelligence of 100? Certainly not. And I do not list here a general understanding of people with high abilities for all you heros out their to crave a 100.
Rather, this is for someone curious as to how badly they will be injured when Ixion, the sun Immortal, slaps them across the face.
As the DM, keep tight reign on these powers. They can give too much to a hero and steal some of your thunder.
Matrix
From the document entitled, Godliness.
The averege adventurer will spend his whole life dreaming of 25 ability scores. But consider Immortals and those cursed. They can with but a wave of the hand empower themselves greatly.
So, I, as an illustrious 7,150 year old, determined that I would search out the homes of Immortals until I could lay out charts of abilities much beyond mortal scope. Now I know things up to 65, not far from the pinnacle of Immortal might. <Editor’s Note: Knowing that many out there are now using sub-abilities, I transferred his charts into more usable S&P charts.> Any changes between version 1.0 and 2.0a are correct in this version.
Strength >Stamina/Muscle
Table 1: Stamina to 65
Stamina Score Weight Allowance
261,835
272,135
282,435
292,735
303,035
313,335
323,635
333,935
344,235
354,535
364,835
375,135
385,435
395,735
406,035
416,335
426,635
436,935
447,235
457,535
467,835
478,135
488,435
498,735
509,035
519,335
529,635
539,935
5410,235
5510,535
5610,835
5711,135
5811,435
5911,735
6012,035
6112,335
6212,635
6312,935
6413,235
6513,535
Table 2: Muscle to 65
MuscleAtt.Dam.MaxOpen Bend Bars
ScoreAdj.Adj.PressDoorsLift Gates
26+7+141,6401999
27+7+141,7451999
28+7+141,8501999
29+8+151,9551999
30+8+152,1001999
31+8+152,2051999
32+9+162,3101999
33+9+162,4151999
34+9+162,5201999
35+10+172,6251999
36+10+172,7301999
37+10+172,8351999
38+11+182,9401999
39+11+183,0451999
40+11+183,1501999
41+12+193,2551999
42+12+193,3601999
43+12+193,4651999
44+13+203,5701999
45+13+203,6751999
46+13+203,7801999
47+14+213,8851999
48+14+213,9901999
49+14+214,0951999
50+15+224,2001999
51+15+224,3051999
52+15+224,4101999
53+16+234,5151999
54+16+234,6201999
55+16+234,7251999
56+17+244,8301999
57+17+244,9351999
58+17+245,0401999
59+18+255,1451999
60+18+255,1501999
61+18+255,2551999
62+19+265,3601999
63+19+265,4651999
64+19+265,5701999
65+20+275,6751999
*18-19: Characters can draw heavy crossbows with one hand, fireing once per round.
22-23: Can use 2-handed melee weapons 1-handed, still lose initiative.
28-32: can use 2-handed melee weapons 1-handed, no longer lose initiative.
39-45: Can cock ballistae by himself at 2 x fireing rate.
46-53: Can wield bore or battering ram by himself.
54-62: Can cock light catapult by himself at 2 x fireing rate.
Dexterity >Aim/Balance
Table 3: Aim to 65
AimMissilePickOpen
ScoreAdj.PocketsLocks
26+5+35+35
27+6+35+40
28+6+40+40
29+6+40+45
30+7+45+45
31+7+45+50
32+7+50+50
33+8+50+55
34+8+55+55
35+8+55+60
36+9+60+60
37+9+60+65
38+9+65+65
39+10+65+70
40+10+70+70
41+10+70+75
42+11+75+75
43+11+75+80
44+11+80+80
45+12+80+85
46+12+85+85
47+12+85+90
48+13+90+90
49+13+90+95
50+13+95+95
51+14+95+95
52+14+95+95
53+14+95+95
54+15+95+95
55+15+95+95
56+15+95+95
57+16+95+95
58+16+95+95
59+16+95+95
60+17+95+95
61+17+95+95
62+17+95+95
63+18+95+95
64+18+95+95
65+18+95+95
Table 4: Balance to 65
BalanceReac.Def. MoveClimb
ScoreAdj.Adj. Silently Walls
26+6-7+30+35
27+6-7+35+35
28+6-7+35+40
29+7-8+40+40
30+7-8+40+45
31+7-8+45+45
32+8-9+45+50
33+8-9+50+50
34+8-9+50+55
35+9-10+55+55
36+9-10+55+60
37+9-10+60+60
38+10-11+60+65
39+10-11+65+65
40+10-11+65+70
41+11-12+70+70
42+11-12+70+75
43+11-12+75+75
44+12-13+75+80
45+12-13+80+80
46+12-13+80+85
47+13-14+85+85
48+13-14+85+90
49+13-14+90+90
50+14-15+90+95
51+14-15+95+95
52+14-15+95+95
53+15-16+95+95
54+15-16+95+95
55+15-16+95+95
56+16-17+95+95
57+16-17+95+95
58+16-17+95+95
59+17-18+95+95
60+17-18+95+95
61+17-18+95+95
62+18-19+95+95
63+18-19+95+95
64+18-19+95+95
65+19-20+95+95
Constitution >Health/Fitness
Table 5: Health to 65
HealthSystemPoison
ScoreShockSave
26100%+4
27100%+5
28100%+5
29100%+6
30100%+6
31100%+7
32100%+7
33100%+8
34100%+8
35100%+9
36100%+9
37100%+10
38100%+10
39100%+11
40100%+11
41100%+12
42100%+12
43100%+13
44100%+13
45100%+14
46100%+14
47100%+15
48100%+15
49100%+16
50100%+16
51100%+17
52100%+17
53100%+18
54100%+18
55100%+19
56100%+19
57100%+20
58100%+20
59100%+21
60100%+21
61100%+22
62100%+22
63100%+23
64100%+23
65100%+24
Table 6: Fitness to 65
FitnessHit PointResurrection
ScoreAdjustmentChance
26+2(7)*100%
27+2(8)**100%
28+2(8)**100%
29+2(8)**100%
30+2(9)**100%
31+2(9)**100%
32+2(9)**100%
33+2(10)***100%
34+2(10)***100%
35+2(10)***100%
36+2(11)***100%
37+2(11)***100%
38+2(11)***100%
39+2(12)***100%
40+2(12)****100%
41+2(12)****100%
42+2(13)****100%
43+2(13)****100%
44+2(13)****100%
45+2(14)****100%
46+2(14)****100%
47+2(14)****100%
48+2(15)^100%
49+2(15)^100%
50+2(15)^100%
51+2(16)^100%
52+2(16)^100%
53+2(16)^100%
54+2(17)^100%
55+2(17)^100%
56+2(17)^100%
57+2(18)^^100%
58+2(18)^^100%
59+2(18)^^100%
60+2(19)^^100%
61+2(19)^^100%
62+2(19)^^100%
63+2(20)^^100%
64+2(20)^^100%
65+2(20)^^100%
* All 1s,2s, and 3s are considered 4s
** All 1s, 2s, 3s, and 4s are considered 5s
*** All 1s, 2s, 3s, 4s, and 5s are considered 6s
**** All 1s, 2s, 3s, 4s, 5s, and 6s are considered 7s
^ All 1s, 2s, 3s, 4s, 5s, 6s, and 7s are considered 8s
^^ All 1s, 2s, 3s, 4s, 5s, 6s, 7s, and 8s are considered 9s
Intelligence >Reason/Knowledge
Table 7: Reason to 65 (only areas that change beyond 25 are listed).
ReasonSpell
ScoreImmunity
268th level illusions
279th level illusions
2810th level illusions
29True Dweomer illusions
30-65all
Table 8: Knowledge to 65(only areas that change beyond 25 are listed)
KnowledgeBonus #
ScoreProfs.
26-2720
28-3025
31-3330
34-3635
37-3940
40-4245
43-4550
46-4855
49-5160
52-5465
55-5770
58-6075
61-6380
64-6585
Wisdom >Intuition/Willpower
Table 9: Intuition to 65
IntuitionBonus
ScoreSpells
261st,7th
272nd,7th
283rd,7th
294th,7th
301st,2nd,3rd
311st,2nd,4th
321st,2nd,5th
331st,2nd,6th
431st,2nd,7th
351st,3rd,4th
361st,3rd,5th
371st,3rd,6th
381st,3rd,7th
391st,4th,5th
401st,4th,6th
411st,4th,7th
421st,5th,6th
431st,5th,7th
441st,6th,7th
452nd,3rd,4th
462nd,3rd,5th
472nd,3rd,6th
482nd,3rd,7th
492nd,4th,5th
502nd,4th,6th
512nd,4th,7th
522nd,5th,6th
532nd,5th,7th
542nd,6th,7th
553rd,4th,5th
563rd,4th,6th
573rd,4th,7th
583rd,5th,6th
593rd,5th,7th
603rd,6th,7th
614th,5th,6th
624th,5th,7th
634th,6th,7th
645th,6th,7th
651st,2nd,3rd,4th
Table 10: Willpower to 65
WillpowerMagic Def.
ScoreAdj.
26-36+5
37-46+6
47-56+7
57-65+8
Charisma >Leadership/Appearance
Table 11: Leadership to 65
LeadershipLoyalty# of
ScoreBaseHenchmen
26+2255
27+2260
28+2465
29+2470
30+2675
31+2680
32+2885
33+2890
34+3095
35+30100
36+32105
37+32110
38+34115
39+34120
40+36125
41+36130
42+38135
43+38140
44+40145
45+40150
46+42155
47+42160
48+44165
49+44170
50+46175
51+46180
52+48185
53+48190
54+50195
55+50200
56+52205
57+52210
58+54215
59+54220
60+56225
61+56230
62+58235
63+58240
64+60245
65+60250
Table 12: Appearance to 65
AppearanceReaction
ScoreAdj
26+15
27+16
28+17
29+18
30+19
31+20
32+21
33+22
34+23
35+24
36+25
37+26
38+27
39+28
40+29
41+30
42+31
43+32
44+33
45+34
46+35
47+36
48+37
49+38
50+39
51+40
52+41
53+42
54+43
55+44
56+45
57+46
58+47
59+48
60+49
61+50
62+51
63+52
64+53
65+54
Keep in mind that no matter how unreasonably disporportionate these scores could make the game seem, they can never break the core rules.
Therefore, if you have a Balance bonus that, coupled with your armor, would make your AC go below -10, it will remain at -10. Likewise, if somehow a wizard obtained a Fitness score where all 1s, 2s, 3s, and 4s are fives, he would still only get 4 hit points from the die roll, since he can only get 1d4 per level.
Try to keep these scores out of the hands of the players. They are best used to keep powerful Immortals from falling to an adventurer’s blades. However, they could also be good for making, say, a kobold strong enough to strike fear in a 30th level fighter’s heart (give it a 65 in Strength, Dexterity, and Constitution and look out!).
Chapter 2: Races; no, not the running kind
Ah, yes. I have come over many a being through my journies. If you had lived over 7000 years you would too.
In my travels to other planets, I noticed that some of the adventuring races we had fought on Mystara were not present. This made me ponder. Could Mystara have evolved life on its own?
But enough on theologies. I have discovered nine major non-standard races on Mystara. Here are their general statistics, Estlor. Try to present them in a good light.
Matrix
From A letter to an elf.
Characters are not just some two-dimensional beings floating in the never. They have occupations, histories, but most importantly, they have races.
The race helps define what the character is. He could not be without a race. His primary abilities (or lack thereof) come from his race. What follows is a brief summary of the races playable in a Mystara setting.
Standard Races
The “standard” races of AD&D are the human, dwarf, elf, halfling, gnome, and the half-’s (-elf, -orc, -ogre). There is always some tinkering to be done with these races, and this is present in Mystara
Humans: Humans are of the same type as printed in the PHB. Nearly all earth ethnic backrounds are present. This allows you to have some diversity about the human you play.
Dwarves: The dwarf sub-races described in the S&P are present on Mystara. There are no other kinds on the outerworld. (The Hollow World is a different story all together.)
Elves: Elves are similar to those listed in S&P. The sub-races on Mystara are Alfhiem, Aquarendi, Beldcadiz, Cllarii, Erewan, Meditor Water, Shadow, Shiye-Lawr, Verdier, Vyalia, and Wendar elves. High Elves are the Alfhiem, Erewan, and Verdier. Grey Elves are the Beldcadiz Meditor Water, and Shyie-Lawr. Wood Elves are Cllarii, Vyalia, and Wendar. Aquatic Elves are Aquarendi. Dark Elves are Shadow. Avariel Elves do exist in rare locations.
Halflings: All sub-races in S&P exist. One additional sub-race, which uses Hairfoot status are the Minaean on the Minaean coastlines.
Gnomes: All sub-races listed in S&P exist on Mystara.
Halves-: All standard half- races exist on Mystara. In addition, there are half-diaboli (a strange sight indeed) which have ½ of the normal diabolous advantages.
Racial Level Limits
One of the drawbacks to playing a non-human race is they each have a limit to the level they can obtain. The chart below illustrates the level limits on standard races for the classes printed next chapter (q.v.)
Table 13: Racial Level Limits
ClassDwarfElfGnomeHalf-ElfHalf-OrcHalflingHuman
Avenger------U
Enforcer------U
Healer10129--8U
Chronomancer-15----U
Merchant--1012--U
Mystic------U
Sage-1511---U
Technist--9---U
Non-Standard Races
However, it should never be assumed that Mystara has only standard races. This would be denying the fact that it is a colorful world in itself. Not counting the Savage Coast (Home of the RED STEEL campaign books), there are nine new races open to the player. They are the Actaeon, Baldanar, Diabolus, Folan*, Hutaakan, Lupin, Pegataur, Rakasta, and Lightning Zombie.
These races have been given a short description, a list of min./max.’s for the ability scores, ability score adjustments, benefits, and penalties below.