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Version 2.0a

Compiled by Matrix

Edited by Estlor Cestrium

Salutations! Or. In my language: hello. The tome you now hold is a major compilation of several thousands of years of traveling by the book’s original author Matrix. My name is Estlor, and I came about this book one dark night when I heard some noises at my door. Thinking it was orcs or maybe pesky Shadow elves, I investigated. It turned out to be this book, but in a rather rough, unmodified version. A letter was attached to it. In an attempt to acknowledge the original author, I have reprinted it now:

Dear sir: I know you are a busy man, but I have recently produced a book much similar to this for the general reading of all visitors and residents of the planet Mystara. The book was not very well done, since I am a journey man and not a linguist, but I feel it presented the material well.

Well, now I have done some changes to this book, and wish to release a new version. However, since I am not a man [if you can call an undead nosferatu a man] with great connections when it comes to releasing books, and I would be very obliged if you could edit it and release it through your channels. I feel it will greatly aid heros and DMs in Mystara, even more so than previous versions.

Excelsior....Matrix

Now, you see the fruit of this man’s labors. Enjoy.

New for Version 2.0a:

2.0a includes many things not fully developed in version 1.0 and on. First of all, the list of ability scores have been expanded from fifty up another fifteen places to 65. I have added a chapter on races, which includes a much needed racial level-limits table, as well as several new races (including an undead race!). Some of the classes have been given a new name (reflecting the changes in Mystara over time), and comments on changes to existing classes for the Mystara setting have been included. Some Mystaran kits have been given a home, and we have included new spells for many types of magic. Lastly, there is now a section on the Known World, the Savage Coast, the Hollow World, and expanded information on Planes of Existence. Also, Immortals and followers of them have been simplified and expanded.

What’s Missing?:

Some of the classes were more like kits, and therefore have been dropped or drastically changed. The reference to ability scores up to 100 in the other versions has not come to fruition, but will someday.

Note: Male pronoun references are used throughout this book. This is just for simplification, and she, her, and herself can be substituted at any time.

DISCLAIMER: By using the names of locations, people, countries, Immortals, spells, or kits, I am not trying to claim ownership of T$R’s material. For reference, MYSTARA, THE SAVAGE COAST, RED STEEL, THE RED CURSE, THE HOLLOW WORLD, all countries, all IMMORTALS not otherwise stated, some weapons, RAKASTA, TORTLES, LUPINS, AREANA, LIGHTNING ZOMBIES, ACEANTEON, PEGATAURS, and any other thing I have forgotten to mention that T$R might wish to claim, is all  and © of T$R.

Also, some of the things I use have been posted on the Internet, and are therefore  and © of their respective owners.

THIS BOOK IS FOR USE WITH THE MYSTARA GAME SETTING (AND ONLY THE MYSTARA GAME SETTING). SOME OF THE MATERIAL SHOULD ONLY BE READ BY THE DM. IT IS HIGHLY RECOMMENDED THAT THE DM READ THE BOOK FIRST AND MARK ALL AREAS THAT ARE OFF-LIMITS TO THE PLAYER.

"This item is published by MPGNet under license from TSR, Inc.

("TSR") but is not authorized or endorsed by TSR. The item is

for personal use only. If the item is based on or derived from

copyrighted material of TSR or contains trademarks of TSR, it

cannot be republished or distributed except by the author and

only as authorized by TSR, Inc."

Table of Contents...

Chapter 1: Ability Scores and those beyond 25...... 11

Strength >Stamina/Muscle...... 11

Dexterity >Aim/Balance...... 12

Constitution >Health/Fitness...... 13

Intelligence >Reason/Knowledge...... 14

Wisdom >Intuition/Willpower...... 14

Charisma >Leadership/Appearance...... 15

Chapter 2: Races; no, not the running kind...... 17

Standard Races...... 17

Humans...... 17

Dwarves...... 17

Elves...... 17

Halflings...... 17

Gnomes...... 17

Halves-: All...... 17

Racial Level Limits...... 17

Non-Standard Races...... 17

Actaeon...... 19

Baldandar...... 19

Diabolus: ...... 19

Folan*...... 19

Hutaakan...... 20

Lupin...... 20

Pegatuar...... 20

Rakasta...... 20

Zombie, Lightning...... 20

Chapter 3: Mystaran Class Varients...... 21

Standard Class Varients...... 21

Clerics...... 21

Specialty Priests...... 21

Druids...... 21

New Classes...... 21

Warriors...... 21

Enforcer...... 22

Avenger...... 23

Rouges...... 25

Merchant...... 25

Priest...... 26

Healer...... 27

Wizards...... 27

Chronomancer...... 28

Oriental...... 28

Mystic...... 29

Scholar...... 30

Sage...... 31

Technist...... 32

Chapter 4: Spells for the New Casters...... 33

Enforcer Magic...... 33

Enforcer Spells: ...... 33

Chronomancy...... 33

Chronomancy Spells:...... 33

Merchant Spells...... 34

Merchant Spells:...... 34

Chapter 5: Mystaran Proficiencies and Skills...... 35

Nonweapon Proficiency Descriptions...... 36

Artillery...... 36

Bargaining...... 36

Blind-Sooting...... 36

Ceremony...... 36

Cheating...... 36

Deception...... 36

Intimidation...... 36

Law and Justice...... 36

Mimicry...... 36

Quick Draw...... 36

Science...... 36

Storytelling...... 37

Skills: Martial Arts additions for Mystics...... 37

Block...... 37

Basic Parry...... 37

Parry All...... 37

Grappling Block...... 37

Arrow Parry...... 37

Kick...... 37

Circle Kick...... 37

Flying Kick...... 37

Backwards Kick: ...... 37

Lock...... 37

Choke Hold...... 37

Locking Block...... 37

Incapacitator...... 37

Immobilizing...... 37

Movement...... 38

Feint...... 38

Prone Fighting...... 38

Immovability...... 38

Leap...... 38

Speed...... 38

Slow Resistance...... 38

Push...... 38

Concentrated Push...... 38

Sticking Touch...... 38

One Finger Push...... 38

Strike...... 38

Crushing Blow...... 38

Eagle Claw...... 38

Throw...... 38

Fall38

Instant Stand...... 38

Hurl...... 38

Great Throw...... 38

Vital Area...... 38

Pain Touch...... 38

Stunning Touch...... 38

Paralyzing Touch...... 38

Distance Death:...... 38

Weapon...... 38

Weapon Breaker...... 38

Steel Cloth...... 38

Chapter 6: Equipment for a Mystaran Hero...... 39

General Weaponry...... 39

General Weapon Descriptions...... 39

Shield Weapons...... 39

Horned Shield-The...... 39

Knife Shield-The...... 39

Sword Shield-The...... 39

Tusked Shield-The...... 39

Torch...... 39

Highlander Sword...... 39

Racial Weapons...... 39

Elven Long Sword...... 39

Grapnel Arrow...... 40

Metal Bow...... 40

Twin Dagger...... 40

Metal Staff...... 40

Hin Sword...... 40

Kasa...... 40

Available Silver Weapons...... 40

Siege Weapons...... 40

Ballista...... 41

Bore...... 41

Catapult...... 41

Ram, Battering...... 41

Trebuchet...... 41

Armors...... 41

Chapter 7: Combat (not just hack ‘n slash)...... 42

Unarmed Combat...... 42

Specialization and Double Specialization...... 42

KO With Unarmed Combat...... 42

THAC0s for the New Class Types...... 43

Mass Combat (the War Machine)...... 43

Assumptions...... 43

Using it...... 43

Step 1: Calculate the BFR...... 43

Step 2: Find the Troop Class...... 44

Step 3: Calculate the BR...... 44

Step 4: Determine combat results...... 44

Results...... 45

Applying Results...... 45

Chapter 8: Treasures for Mystara...... 47

Weapons From Blackmoor...... 47

Laser Pistol...... 47

Needler...... 47

Stun Ray Pistol...... 47

Light Saber...... 47

Armor From Blackmoor...... 47

Energized Armor...... 47

Inertia Armor...... 47

Problems with Items...... 48

New Magical Items...... 48

Pouch of Security...... 48

Wheel of Fortune...... 48

Chapter 9: The Known World...... 49

Countries and Their Rulers...... 49

Alfhiem (elves in exile)...... 50

Aengmor (elves in exile)...... 50

Atruaghin (the Clans of the Plateau)...... 50

Darokin (Kingdom of Gold)...... 50

Ethengar (Kingdom of Horsemen)...... 51

The Five Shires (The Hin Nation)...... 51

Glantri (Kingdom of Magic)...... 51

The Heldann Freeholds (Land of Peace)...... 52

Ierendi (The Kingdom of Islands)...... 52

Karameikos (Kingdom of Adventure)...... 52

Minrothad (The Kingdom of Sea Princes)...... 53

New Alphatian Empire (The Wizard Empire Reborn)...... 53

Niponeria (The Imperial Shogunate)...... 54

Ostland, Vestland, and the Soderfjord Jarldoms (The Northern Reaches)...... 54

Rockhome (The Kingdom of the Dwarves)...... 54

Shadow Elf Territories (Lands of the Vile)...... 55

Sind (Kingdom of the Wastes...... 55

Thyatias (The Empire Reborn)...... 55

Undermount (Kingdom of Evil)...... 56

Vyalia (Kingdom of the Recluse)...... 56

Wendar (The Elven Kingdom of the North)...... 56

Ylaruam (The Desert Kingdom)...... 56

Chapter10: Planes of Existence...... 58

The Prime Plane: Home Sweet Home...... 58

The Ethereal Plane: Ghost-like Mirror...... 58

The Astral Plane: Gateway to Other Planes...... 58

The Inner Planes: A Confusing Mess...... 59

The Elemental Planes...... 59

Para-Elemental Planes...... 60

Energy Planes...... 60

Quasi-Elemental Planes...... 60

A Final Note on the Inner Planes...... 60

Outer Planes: The Last Stop on Our Journey...... 60

Brynn...... 60

Draesten...... 61

Entrem...... 61

Mirage...... 62

Pyts62

Old Alphatia...... 62

Beyond the Planes...... 63

The Demiplane of Nightmares...... 63

The Dimension of Myth...... 63

The Vortex Dimension ...... 63

Pandius, The City of the Immortals...... 64

Chapter 11: AHHHH!!! More Monsters!!!...... 65

Here They Come...... 65

Baak...... 65

Draeden...... 66

Fiends, Lesser...... 67

Screaming...... 67

Croaking...... 67

Howling...... 67

Groaning...... 67

Hissing...... 67

Roaring...... 67

Whispering...... 67

Flicker...... 70

Jumper...... 70

Lava Ooze...... 71

Malfera...... 71

Nosferatu...... 72

Notion...... 73

Phantom...... 74

Apparition...... 74

Shade...... 74

Vision...... 74

Revener...... 75

Robber Fly...... 76

Sporacle...... 76

Chapter 12: Immortals of Mystara ...... 77

What Are Immortals?...... 77

Okay, So What Aren’t They?...... 77

Now Hold up, What is all this Title Stuff You are Using?...... 77

Spheres of Power...... 77

Ranks of the Immortals...... 78

The Immortal Charater Class...... 78

So Who are These Guys?...... 78

Clerics of Immortals...... 79

How the Immortals are Listed...... 79

The Immortals...... 79

al-Kalim...... 79

Alphaks...... 79

Alphatia...... 79

Asterius...... 80

Atruaghin ...... 80

Atzanteotl...... 80

Benekander...... 80

Calithia Starbrow...... 81

Demogorgon...... 81

Diamond...... 81

Diulanna...... 82

Djaea...... 82

Eiryndul...... 82

Faunus...... 82

Frey and Freyja...... 83

Garl Glittergold...... 83

The Great One...... 83

Halav...... 83

Hel84

Ilsundal...... 84

Ixion...... 84

Ka the Preserver...... 85

Kagyar...... 85

Karaash...... 85

Khronous...... 85

Korotiku...... 86

Koryis ...... 86

Loki...... 86

Masauwu...... 87

Mealiden Starwatcher ...... 87

Noumena...... 87

Nyx87

Odin...... 88

Opal...... 88

Orcus...... 88

Ordana...... 88

Pearl...... 89

Petra...... 89

Pflarr...... 89

Protius...... 90

Rad90

Rafiel...... 90

Rathanos...... 90

Razud...... 91

Talithia ...... 91

Tarasitia...... 91

Terra ...... 92

Thanatos...... 92

Thor...... 92

Tiamat...... 92

Valerias...... 93

Vanya...... 93

Zirchev...... 93

Other Less-Active Immortals:...... 94

Ahmanni Turtlerider...... 94

Arik...... 94

Bagni Gullymaw...... 94

Bartziluth...... 94

Bemarris...... 94

Brissard...... 94

Chardastes...... 94

Chiron...... 94

Chung Pow...... 94

Clbard, Saimpt...... 94

Crakkak of the Sharp Tooth...... 94

Cretia...... 94

Daniel Tigerstripes...... 94

Forsetta...... 94

Gorm...... 94

Gorrzoik the Waze Lord...... 94

Harrow...... 94

Hattani Stoneclaw...... 94

Jammudaru...... 94

Kallala of the Seven Veils...... 94

Kythria...... 94

Leptar...... 94

Liena...... 94

Lokena...... 95

Loup, Saimpt...... 95

Maat...... 95

Madarua...... 95

Mahmatti Running Elk...... 95

Malafor the Dolphin-Friend...... 95

Malinois, Saimpt...... 95

Marwdyn, the Hanged Man...... 95

Mtin, Saimpt...... 95

Minroth...... 95

Palartarkan...... 95

Palson...... 95

Patura...... 95

Polunius the Designer...... 95

Ralon, Saimpt...... 95

Ranivorus...... 95

Saasskas the Destroyer...... 95

Sharpcrest the Squid Slayer...... 95

The Shining One (Kurtulmak the,...... 95

Shi-Wang...... 96

Sinbad...... 96

Slizzark the Lurker...... 96

Ssu-Ma...... 96

Tahkati Stormtamer...... 96

Taroyas...... 96

Tiresias...... 96

Turmis...... 96

The Twelve Watchers...... 96

Tyche...... 96

Usamigaras...... 96

Verthandi...... 96

Wayland...... 96

Wogar the Wolf Lord...... 96

Yagrai...... 96

Yav96

Appendix A: New Spells for Mystara...... 98

New Wizard Spells...... 98

Read Enforcer Magic...... 98

Sharpen...... 98

Strengthen...... 98

WarStone...... 99

Stone Bridge...... 99

Dwarf Golem ...... 99

Replay...... 99

WarBoulder ...... 100

Blade Binding...... 100

New Priest Spells...... 100

Guard Watch...... 100

Item Enlarger...... 101

Minor Fighting Prowess...... 101

Quick Sleeping...... 101

Quick Wakening...... 101

Striking ...... 102

Subdivided Prayers...... 102

Survival ...... 102

Wizardry ...... 103

Appendix B: Red Steel and the Hollow World...... 104

The Savage Coast: Red Steel ...... 104

The Hollow World: Living Museum ...... 104

Apendix C: Becoming Immortal ...... 105

The Paths and the Test ...... 105

Matter...... 105

Energy...... 106

Time...... 106

Thought...... 106

Appendix D: Timeline of Mystara...... 108

Afterward...... 129

Chapter 1: Ability Scores and those beyond 25

I have run into people who say with pride that they have the strength of a titan and are the strongest people to live on Mystara. Not so.

Abilities are important to the adventurer, and yes, he can claim he is the strongest mortal to live on Mystara. But those who are greater, the Manifestation forms of Immortals and those cursed with god-like power, have gone well beyond.

Can you imagine someone with the Strength four times that of a titan? Or a mage with the Intelligence of 100? Certainly not. And I do not list here a general understanding of people with high abilities for all you heros out their to crave a 100.

Rather, this is for someone curious as to how badly they will be injured when Ixion, the sun Immortal, slaps them across the face.

As the DM, keep tight reign on these powers. They can give too much to a hero and steal some of your thunder.

Matrix

From the document entitled, Godliness.

The averege adventurer will spend his whole life dreaming of 25 ability scores. But consider Immortals and those cursed. They can with but a wave of the hand empower themselves greatly.

So, I, as an illustrious 7,150 year old, determined that I would search out the homes of Immortals until I could lay out charts of abilities much beyond mortal scope. Now I know things up to 65, not far from the pinnacle of Immortal might. <Editor’s Note: Knowing that many out there are now using sub-abilities, I transferred his charts into more usable S&P charts.> Any changes between version 1.0 and 2.0a are correct in this version.

Strength >Stamina/Muscle

Table 1: Stamina to 65

Stamina Score Weight Allowance

261,835

272,135

282,435

292,735

303,035

313,335

323,635

333,935

344,235

354,535

364,835

375,135

385,435

395,735

406,035

416,335

426,635

436,935

447,235

457,535

467,835

478,135

488,435

498,735

509,035

519,335

529,635

539,935

5410,235

5510,535

5610,835

5711,135

5811,435

5911,735

6012,035

6112,335

6212,635

6312,935

6413,235

6513,535

Table 2: Muscle to 65

MuscleAtt.Dam.MaxOpen Bend Bars

ScoreAdj.Adj.PressDoorsLift Gates

26+7+141,6401999

27+7+141,7451999

28+7+141,8501999

29+8+151,9551999

30+8+152,1001999

31+8+152,2051999

32+9+162,3101999

33+9+162,4151999

34+9+162,5201999

35+10+172,6251999

36+10+172,7301999

37+10+172,8351999

38+11+182,9401999

39+11+183,0451999

40+11+183,1501999

41+12+193,2551999

42+12+193,3601999

43+12+193,4651999

44+13+203,5701999

45+13+203,6751999

46+13+203,7801999

47+14+213,8851999

48+14+213,9901999

49+14+214,0951999

50+15+224,2001999

51+15+224,3051999

52+15+224,4101999

53+16+234,5151999

54+16+234,6201999

55+16+234,7251999

56+17+244,8301999

57+17+244,9351999

58+17+245,0401999

59+18+255,1451999

60+18+255,1501999

61+18+255,2551999

62+19+265,3601999

63+19+265,4651999

64+19+265,5701999

65+20+275,6751999

*18-19: Characters can draw heavy crossbows with one hand, fireing once per round.

22-23: Can use 2-handed melee weapons 1-handed, still lose initiative.

28-32: can use 2-handed melee weapons 1-handed, no longer lose initiative.

39-45: Can cock ballistae by himself at 2 x fireing rate.

46-53: Can wield bore or battering ram by himself.

54-62: Can cock light catapult by himself at 2 x fireing rate.

Dexterity >Aim/Balance

Table 3: Aim to 65

AimMissilePickOpen

ScoreAdj.PocketsLocks

26+5+35+35

27+6+35+40

28+6+40+40

29+6+40+45

30+7+45+45

31+7+45+50

32+7+50+50

33+8+50+55

34+8+55+55

35+8+55+60

36+9+60+60

37+9+60+65

38+9+65+65

39+10+65+70

40+10+70+70

41+10+70+75

42+11+75+75

43+11+75+80

44+11+80+80

45+12+80+85

46+12+85+85

47+12+85+90

48+13+90+90

49+13+90+95

50+13+95+95

51+14+95+95

52+14+95+95

53+14+95+95

54+15+95+95

55+15+95+95

56+15+95+95

57+16+95+95

58+16+95+95

59+16+95+95

60+17+95+95

61+17+95+95

62+17+95+95

63+18+95+95

64+18+95+95

65+18+95+95

Table 4: Balance to 65

BalanceReac.Def. MoveClimb

ScoreAdj.Adj. Silently Walls

26+6-7+30+35

27+6-7+35+35

28+6-7+35+40

29+7-8+40+40

30+7-8+40+45

31+7-8+45+45

32+8-9+45+50

33+8-9+50+50

34+8-9+50+55

35+9-10+55+55

36+9-10+55+60

37+9-10+60+60

38+10-11+60+65

39+10-11+65+65

40+10-11+65+70

41+11-12+70+70

42+11-12+70+75

43+11-12+75+75

44+12-13+75+80

45+12-13+80+80

46+12-13+80+85

47+13-14+85+85

48+13-14+85+90

49+13-14+90+90

50+14-15+90+95

51+14-15+95+95

52+14-15+95+95

53+15-16+95+95

54+15-16+95+95

55+15-16+95+95

56+16-17+95+95

57+16-17+95+95

58+16-17+95+95

59+17-18+95+95

60+17-18+95+95

61+17-18+95+95

62+18-19+95+95

63+18-19+95+95

64+18-19+95+95

65+19-20+95+95

Constitution >Health/Fitness

Table 5: Health to 65

HealthSystemPoison

ScoreShockSave

26100%+4

27100%+5

28100%+5

29100%+6

30100%+6

31100%+7

32100%+7

33100%+8

34100%+8

35100%+9

36100%+9

37100%+10

38100%+10

39100%+11

40100%+11

41100%+12

42100%+12

43100%+13

44100%+13

45100%+14

46100%+14

47100%+15

48100%+15

49100%+16

50100%+16

51100%+17

52100%+17

53100%+18

54100%+18

55100%+19

56100%+19

57100%+20

58100%+20

59100%+21

60100%+21

61100%+22

62100%+22

63100%+23

64100%+23

65100%+24

Table 6: Fitness to 65

FitnessHit PointResurrection

ScoreAdjustmentChance

26+2(7)*100%

27+2(8)**100%

28+2(8)**100%

29+2(8)**100%

30+2(9)**100%

31+2(9)**100%

32+2(9)**100%

33+2(10)***100%

34+2(10)***100%

35+2(10)***100%

36+2(11)***100%

37+2(11)***100%

38+2(11)***100%

39+2(12)***100%

40+2(12)****100%

41+2(12)****100%

42+2(13)****100%

43+2(13)****100%

44+2(13)****100%

45+2(14)****100%

46+2(14)****100%

47+2(14)****100%

48+2(15)^100%

49+2(15)^100%

50+2(15)^100%

51+2(16)^100%

52+2(16)^100%

53+2(16)^100%

54+2(17)^100%

55+2(17)^100%

56+2(17)^100%

57+2(18)^^100%

58+2(18)^^100%

59+2(18)^^100%

60+2(19)^^100%

61+2(19)^^100%

62+2(19)^^100%

63+2(20)^^100%

64+2(20)^^100%

65+2(20)^^100%

* All 1s,2s, and 3s are considered 4s

** All 1s, 2s, 3s, and 4s are considered 5s

*** All 1s, 2s, 3s, 4s, and 5s are considered 6s

**** All 1s, 2s, 3s, 4s, 5s, and 6s are considered 7s

^ All 1s, 2s, 3s, 4s, 5s, 6s, and 7s are considered 8s

^^ All 1s, 2s, 3s, 4s, 5s, 6s, 7s, and 8s are considered 9s

Intelligence >Reason/Knowledge

Table 7: Reason to 65 (only areas that change beyond 25 are listed).

ReasonSpell

ScoreImmunity

268th level illusions

279th level illusions

2810th level illusions

29True Dweomer illusions

30-65all

Table 8: Knowledge to 65(only areas that change beyond 25 are listed)

KnowledgeBonus #

ScoreProfs.

26-2720

28-3025

31-3330

34-3635

37-3940

40-4245

43-4550

46-4855

49-5160

52-5465

55-5770

58-6075

61-6380

64-6585

Wisdom >Intuition/Willpower

Table 9: Intuition to 65

IntuitionBonus

ScoreSpells

261st,7th

272nd,7th

283rd,7th

294th,7th

301st,2nd,3rd

311st,2nd,4th

321st,2nd,5th

331st,2nd,6th

431st,2nd,7th

351st,3rd,4th

361st,3rd,5th

371st,3rd,6th

381st,3rd,7th

391st,4th,5th

401st,4th,6th

411st,4th,7th

421st,5th,6th

431st,5th,7th

441st,6th,7th

452nd,3rd,4th

462nd,3rd,5th

472nd,3rd,6th

482nd,3rd,7th

492nd,4th,5th

502nd,4th,6th

512nd,4th,7th

522nd,5th,6th

532nd,5th,7th

542nd,6th,7th

553rd,4th,5th

563rd,4th,6th

573rd,4th,7th

583rd,5th,6th

593rd,5th,7th

603rd,6th,7th

614th,5th,6th

624th,5th,7th

634th,6th,7th

645th,6th,7th

651st,2nd,3rd,4th

Table 10: Willpower to 65

WillpowerMagic Def.

ScoreAdj.

26-36+5

37-46+6

47-56+7

57-65+8

Charisma >Leadership/Appearance

Table 11: Leadership to 65

LeadershipLoyalty# of

ScoreBaseHenchmen

26+2255

27+2260

28+2465

29+2470

30+2675

31+2680

32+2885

33+2890

34+3095

35+30100

36+32105

37+32110

38+34115

39+34120

40+36125

41+36130

42+38135

43+38140

44+40145

45+40150

46+42155

47+42160

48+44165

49+44170

50+46175

51+46180

52+48185

53+48190

54+50195

55+50200

56+52205

57+52210

58+54215

59+54220

60+56225

61+56230

62+58235

63+58240

64+60245

65+60250

Table 12: Appearance to 65

AppearanceReaction

ScoreAdj

26+15

27+16

28+17

29+18

30+19

31+20

32+21

33+22

34+23

35+24

36+25

37+26

38+27

39+28

40+29

41+30

42+31

43+32

44+33

45+34

46+35

47+36

48+37

49+38

50+39

51+40

52+41

53+42

54+43

55+44

56+45

57+46

58+47

59+48

60+49

61+50

62+51

63+52

64+53

65+54

Keep in mind that no matter how unreasonably disporportionate these scores could make the game seem, they can never break the core rules.

Therefore, if you have a Balance bonus that, coupled with your armor, would make your AC go below -10, it will remain at -10. Likewise, if somehow a wizard obtained a Fitness score where all 1s, 2s, 3s, and 4s are fives, he would still only get 4 hit points from the die roll, since he can only get 1d4 per level.

Try to keep these scores out of the hands of the players. They are best used to keep powerful Immortals from falling to an adventurer’s blades. However, they could also be good for making, say, a kobold strong enough to strike fear in a 30th level fighter’s heart (give it a 65 in Strength, Dexterity, and Constitution and look out!).

Chapter 2: Races; no, not the running kind

Ah, yes. I have come over many a being through my journies. If you had lived over 7000 years you would too.

In my travels to other planets, I noticed that some of the adventuring races we had fought on Mystara were not present. This made me ponder. Could Mystara have evolved life on its own?

But enough on theologies. I have discovered nine major non-standard races on Mystara. Here are their general statistics, Estlor. Try to present them in a good light.

Matrix

From A letter to an elf.

Characters are not just some two-dimensional beings floating in the never. They have occupations, histories, but most importantly, they have races.

The race helps define what the character is. He could not be without a race. His primary abilities (or lack thereof) come from his race. What follows is a brief summary of the races playable in a Mystara setting.

Standard Races

The “standard” races of AD&D are the human, dwarf, elf, halfling, gnome, and the half-’s (-elf, -orc, -ogre). There is always some tinkering to be done with these races, and this is present in Mystara

Humans: Humans are of the same type as printed in the PHB. Nearly all earth ethnic backrounds are present. This allows you to have some diversity about the human you play.

Dwarves: The dwarf sub-races described in the S&P are present on Mystara. There are no other kinds on the outerworld. (The Hollow World is a different story all together.)

Elves: Elves are similar to those listed in S&P. The sub-races on Mystara are Alfhiem, Aquarendi, Beldcadiz, Cllarii, Erewan, Meditor Water, Shadow, Shiye-Lawr, Verdier, Vyalia, and Wendar elves. High Elves are the Alfhiem, Erewan, and Verdier. Grey Elves are the Beldcadiz Meditor Water, and Shyie-Lawr. Wood Elves are Cllarii, Vyalia, and Wendar. Aquatic Elves are Aquarendi. Dark Elves are Shadow. Avariel Elves do exist in rare locations.

Halflings: All sub-races in S&P exist. One additional sub-race, which uses Hairfoot status are the Minaean on the Minaean coastlines.

Gnomes: All sub-races listed in S&P exist on Mystara.

Halves-: All standard half- races exist on Mystara. In addition, there are half-diaboli (a strange sight indeed) which have ½ of the normal diabolous advantages.

Racial Level Limits

One of the drawbacks to playing a non-human race is they each have a limit to the level they can obtain. The chart below illustrates the level limits on standard races for the classes printed next chapter (q.v.)

Table 13: Racial Level Limits

ClassDwarfElfGnomeHalf-ElfHalf-OrcHalflingHuman

Avenger------U

Enforcer------U

Healer10129--8U

Chronomancer-15----U

Merchant--1012--U

Mystic------U

Sage-1511---U

Technist--9---U

Non-Standard Races

However, it should never be assumed that Mystara has only standard races. This would be denying the fact that it is a colorful world in itself. Not counting the Savage Coast (Home of the RED STEEL campaign books), there are nine new races open to the player. They are the Actaeon, Baldanar, Diabolus, Folan*, Hutaakan, Lupin, Pegataur, Rakasta, and Lightning Zombie.

These races have been given a short description, a list of min./max.’s for the ability scores, ability score adjustments, benefits, and penalties below.