AfritAlso known as Afreet, Ifrit, Ifreet, Yfrit, Efreet.
- Mythical Number: #0051Attribute: Humanoid
- Culture: Middle EasternBehaviour: Deadly
- Attribute: Hellish
Gigantic Demons that prey on people especially children from Islamic belief. They have a human form with goat’s legs and horns on their heads, much like the Devil in Christianity. They lived across the Middle East and Africa and were feared by people. Usually they are found in deserts but people of Kenya talk of Afrits living in shallow rivers and pools that would ambush it victims when least expected. A story tells of King Solomon who subdued an Afrit with magical powers and ordered the Afrit to help him find Shamir.
The Afrits are one of the classes of Djinns - the supernatural spirits of Islam and Persian mythology. They are the highest class of Djinn. The Afrits are menitoned in the Qur'an:
An ifrit (strong one) from the jinn said: "I will bring it to you before you rise from your place. And verily, I am indeed strong, and trustworthy for such work." One with whom was knowledge of the Scripture said: "I will bring it to you within the twinkling of an eye!" Then when Solomon saw it placed before him, he said: "This is by the Grace of my Lord - to test me whether I am grateful or ungrateful! And whoever is grateful, truly, his gratitude is for (the good of) his ownself; and whoever is ungrateful, (he is ungrateful only for the loss of his ownself). Certainly my Lord is Rich (Free of all needs), Bountiful.
In early folklore it was believed that the Afrit spirit was created by the formation of the blood spilt by a murder victim. To prevent an Afrit from being created it was advised to drive a special nail into the blood. when British soldiers arrived in Egypt during the Second World War, the locals warned them of the Afrits that lived nearby. They said that the Demons could appear in the form of an astray dog and that they had the power to turn humans into animals.
Ahi At-Trab
- Mythical Number: #3754Behaviour: Troublesome
- Culture: Middle Eastern
Ahi At-Trabare desert spirits from the Muslim Tureg folklore. They are rarely seen but are said to live underneath the uppermost layer of sand in the Saraha desert. They come above land and manifest as a whirlwind or twirling sand pillar causing many problems to the nomadic people. They drink up all the water of the area as soon as the Tureg arrive at an oasis and cause camels to loose their footing when travelling.
AichaKandida
- Mythical Number: #0070Attribute: Humanoid
- Culture: Middle EasternBehaviour: Deadly
- Attribute: Hellish
A form of Afrit or Demon of the Morocco that lives in the River Serbu. It has the appearance of a beautiful young lady who seduces men to a lonely place and then when the victim is within arms reach it transforms into a monster that devours them. One way to escape an AichaKandida is to quickly find someone else as the Demon can only kill one person at a time. The only other way to evade death from this deadly creature is to offer it an expensive item.
Andrealphus
- Mythical Number: #0172Behaviour: Friendly
- Culture: Middle Eastern
A shape-shifting creature from ancient beliefs of the Middle East. It first takes the form of a peacock and after making some noises, it transforms into a human. In its human form he teaches geometry to people.
Botis
- Mythical Number: #0518Attribute: Sorcery and Medicinal
- Culture: Middle EasternBehaviour: Friendly
- Attribute: Humanoid
This spirit is originally a viper. With the help of a magician he turns into a human with huge teeth and two horns on his head. He wields a long sword and tells people the events of the past present and future. He helps to reconcile disputes between friends and enemies.
Celtes
- Mythical Number: #0650Attribute: Giant
- Culture: Middle EasternBehaviour: Deadly
A Giant from Babylonian belief cited by the author Boros from the 3rd century AD. According to Boros, Celtes had a daughter called Galatea. The Giantess Galatea fell in love with the hero Hercules Libyus a great warrior who conquered Asia Minor and Italy riding them of the Giants that lived there. The Giantess and Hercules Libyus had a child called Galthes. The writer Jean de Maire de Belges for the Duke of Bourbon wrote that this family tree was part of the great conquereror Charlemagne’s ancestry.
Si'lo
- Mythical Number: #3889
- Culture: Middle EasternAttribute: Humanoid
- Attribute: HellishBehaviour: Deadly
The Si'lo is a type of male Jinn. The females are known as So'la. These Jinns were once people who lived wicked lives filled with evil and wrong doing. After their death they were cursed to live on earth in a Demonic form. The Si'lo had a body of a human except they had the claws and fangs of a wolf. Travellers and Campers traversed the wilderness in terror of being ambushed, slaughtered and devoured by the furious and hungry Si'los and So'las who lurked in the darkness.
Janns
- Mythical Number: #1704Culture: Middle Eastern
- Attribute: HellishBehaviour: Deadly
These are a class of evil spirits from Islamic tradition. The Janns are the lowest and weakest of the spirits. They are also the youngest. The spirits of Islamic tradition tend to have humanoid ugly appearance and many are savage causing storms, sandstorms and death. Some believe that they are made of air while others maintain that they were born from fire and when they take the form of an animal or human, they have fire in their blood. They can transform into animals and humans and as humans they appear as beautiful women with slit eyes like a snake. They can be killed with iron is used to bind them. They have families like gods and men and are ruled by kings.
Malaikah
- Mythical Number: #2148Culture: Middle Eastern
- Attribute: CelestialAttribute: Humanoid
- Attribute: FlyingBehaviour: Friendly and Dangerous
The Islamic name for an Angel. They were created by Allah to carry out his duties on Earth and in Heaven.
Marid
- Mythical Number: #2182Culture: Middle Eastern
- Attribute: HellishAttribute: Humanoid
- Behaviour: Deadly
A Marid is a type of Djinn. Djinns are Demons of the Arabian tradition who tend to have a humanoid ugly appearance and many are savage causing storms, sandstorms and death.
The Marid is the most powerful and arrogant of the Djinns. They have free will but they can be controlled to perfom actions. The Marid also have the ability to grant wishes which many require a special ritual. The wish you request will come true but you may find yourself in prison or having to fight a battle.
Typically Djinns can be killed with iron is used to bind them. They have families like gods and men and are ruled by kings. There are different types of Djinns such as the Afreet, Janns and Shaytans.
Also known as Dgen, Dschin, Genie, Ginn, Jann, Jinn, and Junun.
**All of these are from: