Fantasy Novels

YA SF ABB Abbott, Ellen Jensen Watersmeet

Long ago, Vran led his people to a new land, driving off the hated “monsters” (dwarves, centaurs, fauns) who had lived there for generations. Abisina has been outcast in Vranille for her “dwarf dirty” coloring since birth. Her mother’s status as the healer keeps her safe until Charach, an evil, charismatic leader, comes to cleanse Vranille of the unworthy. Abisina’s only hope is to find her father in distant Watersmeet, but to get there, she will have to travel with one of the “vile half-men,” Haret, a dwarf. During their dangerous journey, Abisina and Haret learn to trust each other, and they find a home in Watersmeet, where all creatures live together under the leadership of Abisina’s father. This new sense of place is threatened when the Vranians move to destroy all nonhumans.

YA SF ABB Abbott, Ellen Jensen The Centaur’s Daughter

Abisina had found a home in Watersmeet--the community her father led until he was killed by the evil White Worm. But now, Watersmeet is as divided as the village she fled as an outcast. The land faces a new threat, and an uneasy alliances between the humans and the creatures will have to be formed to survive. If Abisina doesn't become the leader Watersmeet needs, she may lose everything. But can she take her father's place? This powerful and moving fantasy deals with timely issues about identity, prejudice, and war. This is the sequel to Watersmeet.

YA SF AHD Ahdieh, Renee The Wrath & The Dawn

Every dawn brings horror to a different family in a land ruled by a killer. Khalid, the eighteen-year-old Caliph of Khorasan, takes a new bride each night only to have her executed at sunrise. So it is a suspicious surprise when sixteen-year-old Shahrzad volunteers to marry Khalid. But she does so with a clever plan to stay alive and exact revenge on the Caliph for the murder of her best friend and countless other girls. Shazi's wit and will, indeed, get her through to the dawn that no others have seen, but with a catch . . . she’s falling in love with the very boy who killed her dearest friend. She discovers that the murderous boy-king is not all that he seems and neither are the deaths of so many girls. Shazi is determined to uncover the reason for the murders and to break the cycle once and for all.

SR Section & YA FIC ALL Allende, Isabel City of the Beasts

When fifteen-year-old Alexander Cold accompanies his individualistic grandmother on an expedition to find a humanoid Beast in the Amazon, he experiences ancient wonders and a supernatural world as he tries to avert disaster for the Indians.

YA SF ALL Alloway, Kit Dreamfire

Joshlyn Weaver has always lived with a big secret. Ordinary kids spend their free time going to the movies, hanging out with friends, and searching on the internet. But for her, an evening at home usually means entering people's dreams. For many generations, her family has been part of a very powerful and very secretive society of dream walkers. Tasked with the responsibility of lowering the world's general anxiety — which only leads to war and strife in the waking world — their job has always been to stop nightmares before they go too far. By stopping nightmares while sleeping, they help to stop nightmares in real life. But when an ancient feud within the dream walker society resurfaces right when a seemingly unconnected series of very strange and very scary events start occurring during her dream walks, Josh finds herself in a race against time. The one true dream walker has never been known. Could she be the one?

YA FIC AND Anderson, Jodi Lynn Tiger Lily

Before Peter Pan belonged to Wendy, he belonged to the girl with the crow feather in her hair. . . .Fifteen-year-old Tiger Lily doesn't believe in love stories or happy endings. Then she meets the alluring teenage Peter Pan in the forbidden woods of Neverland and immediately falls under his spell. Peter is unlike anyone she's ever known. Impetuous and brave, he both scares and enthralls her. As the leader of the Lost Boys, the most fearsome of Neverland's inhabitants, Peter is an unthinkable match for Tiger Lily. Soon, she is risking everything—her family, her future—to be with him. When she is faced with marriage to a terrible man in her own tribe, she must choose between the life she's always known and running away to an uncertain future with Peter. With enemies threatening to tear them apart, the lovers seem doomed. But it's the arrival of Wendy Darling, an English girl who's everything Tiger Lily is not, that leads Tiger Lily to discover that the most dangerous enemies can live inside even the most loyal and loving heart.

Tween & YA FIC AND Anderson, John David Sidekicked

Andrew Bean might be a part of H.E.R.O., a secret organization for the training of superhero sidekicks, but that doesn’t mean that life is all leaping tall buildings in single bounds. First, there’s Drew’s power: Possessed of super senses – his hearing, sight, taste, touch, and smell are the most powerful on the planet – he’s literally the most sensitive kid in school. There’s his superhero mentor, a former legend who now spends more time straddling barstools than he does fighting crime. And then there’s his best friend, Jenna – their friendship would be complicated enough if she weren’t able to throw a Volkswagen the length of a city block. Add in trying to keep his sidekick life a secret from everyone, including his parents, and the truth is clear: Middle school is a drag even with superpowers. But this was all before a supervillain long thought dead returned to Justicia, superheroes began disappearing at an alarming rate, and Drew’s two identities threatened to crash head-on into each other. Drew has always found it pretty easy to separate right from wrong, good from evil. It’s what a superhero does. But what happens when that line starts to break down?

Tween & YA SF AND Anderson, M.T. The Game of Sunken Places

Thirteen-year-old Gregory Buchanan receives a letter from his Uncle Max and tells his friend Brian, Uncle Max "lives in kind of a different world from the rest of us." Gregory and Brian discover just how different that world is when they accept Maximiliam Grendle's invitation to visit. The two boys discover a game board in the nursery and are swept into competition. But who is their competitor? There are no apparent rules to this Game, either. The mysterious and frightening Jack Stimple gives pointers, but refuses to reveal the rules. The Game takes the boys to fantastic places in the woods around Grendle Manor: Clock Corner, the Petroglyph Wall, Fundridge's Folly. They encounter an axe-wielding troll named Kalgrash, an ogre called Snarth, and a tiny man, Wee Sniggleping. As the boys advance in the Game, additional locations on the game board appear and they discover the mythical people for whom they compete.

Tween & YA SF AND Anderson, M.T. Suburb Beyond the Stars

Something very strange is happening in Vermont. It's not The Game of Sunken Places - Brian and Gregory have been through that before, and there's not supposed to be another Game until they say there's a Game. But still . . . when they go to visit a relative in the Vermont woods, they find many things are . . . off. Like, people aren't where they're supposed to be. And houses are everywhere. In fact, the houses seem to be taking over.

If anyone in the universe can make high adventure out of supernatural urban sprawl . . . well, it's M. T. Anderson. And in The Suburb Beyond the Stars he brings both humor and intelligence to a thrill ride that's part quest, part mystery, part fantasy, and part Abbott and Costello.

YA SF AND Anderson, R.J. Spell Hunter (Faery Rebels v 1)

Deep inside the great Oak lies a dying faery realm, bursting with secrets instead of magic. Long ago the faeries mysteriously lost their magic. Robbed of their powers, they have become selfish and dull-witted. Now their numbers are dwindling and their very survival is at stake.

Only one young faery—Knife—is determined to find out where her people's magic has gone and try to get it back. Unlike her sisters, Knife is fierce and independent. She's not afraid of anything—not the vicious crows, the strict Faery Queen, or the fascinating humans living nearby. But when Knife disobeys the Faery Queen and befriends a human named Paul, her quest becomes more dangerous than she realizes. Can Knife trust Paul to help, or has she brought the faeries even closer to the brink of destruction?

YA SF ARB Arbuthnott, Gill The Keeper’s Tattoo

Ten years ago, Alaric, leader of the Shadowmen, killed most of the Keepers—teachers of ancient knowledge that threatened his barbaric rule. Young Kit was captured, but his twin sister, Nyssa, escaped. Only later will she learn that both she and her lost brother bear the secret words of their people: three lines each of strange, unintelligible writing tattooed on their scalps. Now the Shadowmen are on the attack again, determined to quell a growing rebellion. Nyssa must find her brother, and together they must unlock the meaning—the power—behind the mysterious words.

Tween & YA SF ARC Archer, E. Geek Fantasy Novel

What happens when a science geek and magic collide? Be careful what you wish for. Really. Because wishes are bad. Very bad. They can get you trapped in fantasy worlds full of killer bunny rabbits, evil aunts, and bothersome bacteria, for example. Or at least that's Ralph's experience. He's been asked to spend the summer with his strange British relatives at their old manor house in order to set up their Wi-Fi network. But there's much more to it than that, of course. It's just that nobody told Ralph. He's a gamer, sure. But this game is much stranger--and funnier--than anything to be found on his xbox. He is a geek. This is his story.

YA FIC ARM Armstrong, Kelley Summoning (Darkest Powers v. 1)

My name is Chloe Saunders and my life will never be the same again.

All I wanted was to make friends, meet boys, and keep on being ordinary. I don't even know what that means anymore. It all started on the day that I saw my first ghost—and the ghost saw me.

Now there are ghosts everywhere and they won't leave me alone. To top it all off, I somehow got myself locked up in Lyle House, a "special home" for troubled teens. Yet the home isn't what it seems. Don't tell anyone, but I think there might be more to my housemates than meets the eye. The question is, whose side are they on? It's up to me to figure out the dangerous secrets behind Lyle House . . . before its skeletons come back to haunt me.

YA FIC ARM Armstrong, Kelley Awakening (Darkest Powers v. 2)

If you had met me a few weeks ago, you probably would have described me as an average teenage girl someone normal. Now my life has changed forever and I'm as far away from normal as it gets. A living science experiment not only can I see ghosts, but I was genetically altered by a sinister organization called the Edison Group. What does that mean? For starters, I'm a teenage necromancer whose powers are out of control; I raise the dead without even trying. Trust me, that is not a power you want to have. Ever. Now I'm running for my life with three of my supernatural friends a charming sorcerer, a cynical werewolf, and a disgruntled witch and we have to find someone who can help us before the Edison Group finds us first. Or die trying.

YA FIC ARM Armstrong, Kelley Counterfeit Magic

The first rule of a supernatural fight club? Don't kill your opponent.

When the fighters come with lethal spells, werewolf strength, and half-demon powers, that can be a lot tougher than it sounds. It's hard to attract talent if they know they might not leave the ring alive. So when fighters at a California club start dying, it's bad for business.

Witch detectives Paige Winterbourne and Savannah Levine take the case. Going undercover in the power-heavy arena of the fight club is a welcome change of pace for Paige, relegated to the role of The Wife as her husband struggles to find his place in his family's Cabal—the corporate Mafia of the supernatural world.

As Paige is drawn deeper into new and dangerous corners of her world, she quickly discovers the greatest threat isn't the killer in her sights. It's something much, much...

YA FIC ARM Armstrong, Kelley The Rising

Things are getting desperate for Maya and her friends. Hunted by the powerful St. Clouds and now a rival Cabal as well, they're quickly running out of places to hide. And with the whole world thinking they died in a helicopter crash, it's not like they can just go to the authorities for help. All they have is the name and number of someone who might be able to give them a few answers. Answers to why they're so valuable, and why their supernatural powers are getting more and more out of control. But Maya is unprepared for the truths that await her. And now, like it or not, she'll have to face down some demons from her past if she ever hopes to move on with her life. Because Maya can't keep running forever.

YA SF ARM Armstrong, Kelley Sea of Shadows

They hear the spirits. They must obey. In the Forest of the Dead, where the empire's worst criminals are exiled, twin sisters Moria and Ashyn are charged with a dangerous task. For they are the Keeper and the Seeker, and each year they must quiet the enraged souls of the damned. Only this year, the souls will not be quieted. Ambushed and separated by an ancient evil, the sisters' journey to find each other sends them far from the only home they've ever known. Accompanied by a stubborn imperial guard and a dashing condemned thief, the girls cross a once-empty wasteland, now filled with reawakened monsters of legend, as they travel to warn the emperor. But a terrible secret awaits them at court—one that will alter the balance of their world forever.