RESUME

Personal Details

Name: Artur Vill

Address: 119/139 Commercial Road

TENERIFFE QLD 4005

Australia

Phone: 0415 406 274

Email:

Date of birth: 19 December 1977

Languages: Estonian, English, Russian, Finnish

Education

Animation and Character Animation courses – Estonian Academy of Art | Coolbars

· Animation conducted by award winning animator Priit Parn

· Character animation conducted by Meelis Arulepp, A-Film

Teaching and Publications

3D Studio MAX Class - Produktsiooni Grupp, Tallinn, Estonia (December 2003 and December 2004)

· Understanding 3D Studio MAX and fundamentals of polygonal modeling

· Advanced lighting and Global Illumination with FinalRender

· Advanced lighting and radiosity rendering with 3D Studio MAX 5.0

Skills

CG Packages – 3DS MAX, Maya, Photoshop, Premiere, Elastic Reality, Final Render, Pro Optic Suite

Other – Macromedia Director, MS Visual Basic, HTML, Java Script, PHP

System Knowledge – Windows, Linux

Work Experience

Pandemic Studios, Brisbane, Australia – 9.9.2002 to Present

3D Artist

DAH (X-Box and Playstation2)

· 3D modeling, texturing and lighting art assets (buildings, vehicles and various environment props)

· Real-time particle and visual effects (creating destruction and explosion effects, alien and human weapons, other effects)

· 3D modeling, texturing, lighting and animating high detailed scene for pre-rendered promo video

OB (X-Box)

· 3D modeling, texturing and lighting art assets (trees, logs, props)

· Real-time particle and visual effects (waterfalls, water, smoke)

· Creating mini-game level (3D modeling, texturing, lighting, effects, animation)

· Pre-rendered visual effects for game intro video


Krome Studios, Brisbane, Australia – 29.01.2002 to 16.08.2002

3D Artist

Ty – Tasmanian Tiger, Published by Electronic Arts (X-Box, GameCube, Playstation2)

· 3D modeling, texturing and lighting art assets (buildings and props)

· Creating whole final battle level (3D modeling, texturing, lighting, collision, effects)

· Creating and animating real-time cinematic scene

· Modeling and texturing high detailed model for pre-rendered intro video

Electronic Arts, Gold Coast, Australia – 29.10.2001 to 31.01.2002

3D Artist (CGA Level3)

Harry Potter Chess (Prototype title for Playstation2)

· Concept Art

· 3D modeling and texturing

Crocodile Hunter (Prototype title for Playstation2)

· Anticipating in game design process

· Concept art and additional art as needed

Auran, Brisbane, Australia – 29.05.2000 to 26.10.2001

3D Artist

Excalibur (PC)

· Concept art

· 3D modeling, texturing, lighting art assets (buildings and props)

· Character modeling, texturing, rigging and finalizing for animators

· Research and development of architectural block systems for creating game worlds (design, development and documentation)

Trainz, Published by Strategy First (PC)

· 3D modeling and texturing buildings

· Level design, creation and editing

Coolbar Video Productions, Tallinn, Estonia – 5.11.1999 to 10.5.2000

3D Artist

World Exhibition EXPO 2000 Hannover – Estonian Pavillion (animations broadcasted worldwide at Eurovision Song Contest 2002)

· Pavillion architectural visualization

· Visual effects and pre-rendered animations for wide screen film

o 3D modeling, texturing and animation

o Visual effects using 3D Studio MAX Pro Optic Suite and Adobe Aftereffects

o Setting up and managing renderfarms

Eesti Telefon TV Commercial

· Concept and storyboarding

· 3D modeling, texturing, lighting, animation and rendering

Bluemoon Interactive, Tallinn, Estonia – 1.10.1998 to 1.2.2000

3D Artist

Thunder Brigade, Published by Interactive Magic US (PC)

· 3D modeling, texturing and animating art assets (battle ships, buildings, props)

· Real-time visual effects

· Intro and outro pre-rendered animation

o Modeling and texturing all visuals

o Animation

o Particle and visual effects

o Rendering

o Editing

· Pre-rendered scenes for menu backdrops (12 planets and moons)

Air Offensive, The Art of Flying, Published by Brightstar Entertainment (PC)

· 3D modeling, texturing and animating art assets (battle ships, buildings, props)

· UI and Menu systems visual design and art

· Real-time visual effects

· Level design, creation and editing

All Web Industry, Tallinn, Estonia – 05.9.1997 to 20.9.1998

Shockwave Content Developer/Graphic Designer

Estonian Union Bank main website (http://www.eyp.ee)

· Shockwave site and games (Lingo programming in Director 5.0 and all graphic content)

· Flash animation for website introduction

· Java scripted menu system for main menu

Estonian Union Bank interactive CD

· UI design and content

· Programming (Lingo)

Laser Diagnostic Instruments, Laser Show System, Estonia – 1996 to 1997

2D/3D Animator

RGB laser projection technology research and development

· Software development (scripting visual effects in C and C++)

· 2D and 3D animations for prototype laser projector (animations were exhibited in Tallinn, Moscow and Paris)

Net95 Bulletin Board System – 1995 to 1997

Systems Administrator

· All network setup and administration (Nowell, Lantastic, MS Windows)