Ch1 Questions:
- What is the first thing we should set up in Pro/ENGINEER when creating a new model?
- How do we modify more than one dimension in the Sketcher?
- How do we reposition dimensions in the Sketcher?
- List three of the geometric constraint symbols used by the Pro/ENGINEER Sketcher.
- Describe two different ways to modify dimensions in the Sketcher.
- Describe the steps required to define the orientation of the sketching plane?
- Identify the following commands:
(a)
Ctrl + Middle mouse button
(c)
Middle mouse button
Ch2. Questions:
- What are the three basic Boolean operations commonly used in computer geometric modeling software?
- What is a primitive solid?
- What does CSG stand for?
- Which Boolean operation keeps only the volume common to the two solid objects?
- What are the differences in creating a CUT feature and creating a HOLE feature in Pro/ENGINEER?
- Using the CSG concept, create Binary Tree sketches showing the steps you plan to use to create the two models shown on the next page:
Ch3. Questions:
- What are stored in the Pro/ENGINEER History Tree?
- When extruding, what is the difference between Depth Value and Thru All?
- What is the history-based part modification approach?
- What determines how a model reacts when other features in the model change?
- Describe two methods in Pro/ENGINEER to change existing dimensions.
- Create History Tree sketches showing the steps you plan to use to create the two models shown on the next page:
Ch4. Questions:
- What is the difference between dimensional values and dimensional variables?
- How do we disable geometric constraints while sketching?
- How are geometric constraints applied in Pro/ENGINEER Sketcher?
- Describe the different types of parametric relations available in Pro/ENGINEER.
- How do we create parametric relations in Pro/ENGINEER?
- How do we assure two points are lined up horizontally?
- Create binary tree sketches showing the steps you plan to use to create the two models shown on the next page:
Ch5. Questions:
- How can we find out the order in which features are created in Pro/ENGINEER?
- In Pro/ENGINEER, what does “rolling back the part” mean?
- What is the difference between Edit and Edit References?
- What determines how a feature reacts when other features in the model change?
- Describe two methods in Pro/ENGINEER to access the Redefine the existing feature references.
- Create sketches showing the steps you plan to use to create the two models shown on the next page:
Ex.1
Ex.2
Ch. 6 Questions:
- How do we create geometry on a surface that does not already exist?
- What are the advantages of using Datum features?
- Describe the procedure to create an angled datum plane.
- Describe the differences between Feature and Driven Dimensions in 2D drawings.
- Describe the procedure to add an Auxiliary view in a drawing
- How do we access the Show/Erase command?
- List the advantages of using 3D annotation.
- Create sketches showing the steps you plan to use to create the two models shown on the next page:
Ch7 Questions:
- What does Pro/ENGINEER’s bi-directional associative functionality allow us to do?
- What essential element is common to revolved features?
- How do you move a view on the drawing sheet?
- How do you move a dimension from one view to another?
- What is the difference between erasing and deleting a dimension?
- How do you reposition dimensions?
- What are the required elements in order to generate a sectional view?
- What is the first feature in a pattern called in Pro/ENGINEER?
- What is a “radial hole” in Pro/ENGINEER?
- Create sketches showing the steps you plan to use to create the two models shown on the next page:
Ch 8 Questions:
- Describe two different methods to modify dimensions.
- Keeping the Model History Tree in mind, what is the difference between Cut with a Pattern and Cut Each One Individually?
- What are the differences between Sweep and Blend?
- What are the differences between Sweep and Extrude?
- How do we modify the pattern parameters after the model is built?
- Describe the elements required in creating a Blend feature.
- Create sketches showing the steps you plan to use to create the model shown on the next page:
Ch 9 Questions:
- In Pro/ENGINEER, which command do we use to create a mirrored feature? Which command did we use in Chapter 7 to create a mirrored part? What are the differences in the two methods?
- Will dimensions be updated when the geometry is modified?
- Describe the Boolean Intersect operation.
- How do you modify the directions of the arrows of a dimension?
- What is the main difference between straight and sketched holes?
- What is the difference between coaxial and radii holes?
- When extruding, what is the difference between Thru All and Until Next?
- Create sketches showing the steps you plan to use to create the two models shown on the next page:
Ch 10 Questions:
- What is the purpose of using placement constraints?
- List four of the commonly used placement constraints.
- Describe the difference between the MATE placement constraint and the MATE OFFSET placement constraint.
- In an assembly, can we place more than one copy of a part?
- How should we determine the assembling order of different parts in an assembly model?
- How do we create an exploded assembly in Pro/ENGINEER?
- In Pro/ENGINEER, how do we adjust the locations of parts in an exploded assembly?
- Create sketches showing the steps you plan to use to create the four parts required for the assembly shown on the next page:
Ch 11 Questions:
- When and why should we use Joint Connections in an assembly?
- List and describe four of the commonly used Joint connections.
- Describe the two different approaches available to create animations in Pro/Animation.
- Describe the procedure to apply a Pin connection in an assembly.
- What formats of video files can we save the animation generated in Pro/Animation?
- List and describe the procedure to attach a servo motor in Pro/Animation.
- Can we adjust the playback speed of the animation in Pro/Animation?
- What is the difference between a body and a Ground body in Pro/Animation?
- How do we adjust the timeline in an animation in pro/Animation?
- How did we constrain the Base Block part in the crank slider assembly? Which joint connection did we used to accomplish that?