Abandon Hope

X1B

Sorcery

As an additional cost to play Abandon Hope, discard X cards.

Look at target opponent’s hand and choose X cards from it. That player discards those cards.

Abandoned Outpost

Land

Abandoned Outpost comes into play tapped.

T: Add W to your mana pool.

T, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool.

Abbey Gargoyles

2WWW

Creature — Gargoyle

3/4

Flying, protection from red

Abbey Matron

2W

Creature — Cleric

1/3

W, T: Abbey Matron gets +0/+3 until end of turn.

Abduction

2UU

Enchant Creature

When Abduction comes into play, untap enchanted creature.

You control enchanted creature.

When enchanted creature is put into a graveyard, return that creature to play under its owner’s control.

Abeyance

1W

Instant

Until end of turn, target player can’t play instants, sorceries, or nonmana activated abilities.

Draw a card.

Abjure

U

Instant

As an additional cost to play Abjure, sacrifice a blue permanent.

Counter target spell.

Abolish

1WW

Instant

You may discard a Plains card rather than pay Abolish’s mana cost.

Destroy target artifact or enchantment.

Abomination

3BB

Creature — Abomination

2/6

Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.

Aboroth

4GG

Creature — Aboroth

9/9

Cumulative upkeep—Put a -1/-1 counter on Aboroth.

Aboshan, Cephalid Emperor

4UU

Legendary Creature — Cephalid

3/3

Tap an untapped Cephalid you control: Tap target permanent.

UUU: Tap all creatures without flying.

Aboshan’s Desire

U

Enchant Creature

Enchanted creature has flying.

Threshold — Enchanted creature can’t be the target of spells or abilities. (You have threshold as long as seven or more cards are in your graveyard.)

About Face

R

Instant

Switch target creature’s power and toughness until end of turn. Effects that alter the creature’s power alter its toughness instead, and vice versa, this turn.

Absolute Grace

1W

Enchantment

All creatures have protection from black.

Absolute Law

1W

Enchantment

All creatures have protection from red.

Absorb

WUU

Instant

Counter target spell. You gain 3 life.

Abu Ja’far

W

Creature — Leper

0/1

When Abu Ja’far is put into a graveyard from play, destroy all creatures blocking or blocked by it. They can’t be regenerated.

Abuna’s Chant

3W

Instant

Choose one — You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn.

Entwine 2 (Choose both if you pay the entwine cost.)

Abundance

2GG

Enchantment

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

Abyssal Gatekeeper

1B

Creature — Gatekeeper

1/1

When Abyssal Gatekeeper is put into a graveyard from play, each player sacrifices a creature.

Abyssal Horror

4BB

Creature — Horror

2/2

Flying

When Abyssal Horror comes into play, target player discards two cards.

Abyssal Hunter

3B

Creature — Minion

1/1

B, T: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter’s power to that creature.

Abyssal Nightstalker

3B

Creature — Nightstalker

2/2

Whenever Abyssal Nightstalker attacks and isn’t blocked, defending player discards a card.

Abyssal Specter

2BB

Creature — Specter

2/3

Flying

Whenever Abyssal Specter deals damage to a player, that player discards a card.

Academy Rector

3W

Creature — Cleric

1/2

When Academy Rector is put into a graveyard from play, you may remove Academy Rector from the game. If you do, search your library for an enchantment card and put that card into play. Then shuffle your library.

Academy Researchers

1UU

Creature — Wizard

2/2

When Academy Researchers comes into play, you may put an enchant creature card from your hand into play enchanting Academy Researchers.

Accelerate

1R

Instant

Target creature gains haste until end of turn.

Draw a card.

Accelerated Mutation

3GG

Instant

Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control.

Acceptable Losses

3R

Sorcery

As an additional cost to play Acceptable Losses, discard a card at random.

Acceptable Losses deals 5 damage to target creature.

Accumulated Knowledge

1U

Instant

Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.

Accursed Centaur

B

Creature — Zombie Centaur

2/2

When Accursed Centaur comes into play, sacrifice a creature.

Acid Rain

3U

Sorcery

Destroy all Forests.

Acidic Dagger

4

Artifact

4, T: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves play this turn, sacrifice Acidic Dagger. Play this ability only during combat before the declare blockers step.

Acidic Sliver

BR

Creature — Sliver

2/2

All Slivers have “2, Sacrifice this creature: This creature deals 2 damage to target creature or player.”

Acidic Soil

2R

Sorcery

Acidic Soil deals to each player damage equal to the number of lands he or she controls.

Acorn Harvest

3G

Sorcery

Put two 1/1 green Squirrel creature tokens into play.

Flashback—1G, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Acquire

3UU

Sorcery

Search target opponent’s library for an artifact card and put that card into play under your control. Then that player shuffles his or her library.

Acridian

1G

Creature — Insect

2/4

Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)

Active Volcano

R

Instant

Choose one — Destroy target blue permanent; or return target Island to its owner’s hand.

Adarkar Sentinel

5

Artifact Creature

3/3

1: Adarkar Sentinel gets +0/+1 until end of turn.

Adarkar Unicorn

1WW

Creature — Unicorn

2/2

T: Add either U or 1U to your mana pool. Spend this mana only for cumulative upkeep abilities.

Adarkar Wastes

Land

T: Add 1 to your mana pool.

T: Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you.

Addle

1B

Sorcery

Choose a color. Target player reveals his or her hand, then you choose a card of that color from it. That player discards that card.

Adun Oakenshield

BRG

Legendary Creature

1/2

BRG, T: Return target creature card from your graveyard to your hand.

Advance Scout

1W

Creature — Soldier

1/1

First strike

W: Target creature gains first strike until end of turn.

Advanced Hoverguard

3U

Creature — Drone

2/2

Flying

U: Advanced Hoverguard can’t be the target of spells or abilities this turn.

Adventurers’ Guildhouse

Land

Green legendary creatures you control have “bands with other legendary creatures.”

Aegis of Honor

W

Enchantment

1: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.

Aegis of the Meek

3

Artifact

1, T: Target 1/1 creature gets +1/+2 until end of turn.

Aeolipile

2

Artifact

1, T, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player.

Ærathi Berserker

2RRR

Creature — Berserker

2/4

Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)

Aerial Caravan

4UU

Creature — Soldier

4/3

Flying

1UU: Remove the top card of your library from the game. Until end of turn, you may play that card as though it were in your hand. (Reveal the card as you remove it from the game.)

Aesthir Glider

3

Artifact Creature

2/1

Flying

Aesthir Glider can’t block.

Æther Barrier

2U

Enchantment

Whenever a player plays a creature spell, that player sacrifices a permanent unless he or she pays 1.

Æther Burst

1U

Instant

Return up to X target creatures to their owners’ hands, where X is one plus the number of cards named Æther Burst in all graveyards as you play Æther Burst.

Æther Charge

4R

Enchantment

Whenever a Beast comes into play under your control, you may have it deal 4 damage to target opponent.

Æther Flash

2RR

Enchantment

Whenever a creature comes into play, Æther Flash deals 2 damage to it.

Æther Mutation

3GU

Sorcery

Return target creature to its owner’s hand. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost.

Æther Rift

1RG

Enchantment

At the beginning of your upkeep, reveal a card at random from your hand. If you reveal a noncreature card this way, discard that card. If you reveal a creature card this way, put that card into play unless any player pays 5 life. If a player pays 5 life, discard that card.

Æther Snap

3BB

Sorcery

Remove all counters from all permanents and remove all tokens from the game.

Æther Spellbomb

1

Artifact

U, Sacrifice Æther Spellbomb: Return target creature to its owner’s hand.

1, Sacrifice Æther Spellbomb: Draw a card.

Æther Sting

3R

Enchantment

Whenever an opponent plays a creature spell, Æther Sting deals 1 damage to that player.

Æther Storm

3U

Enchantment

Creature cards can’t be played.

Pay 4 life: Destroy Æther Storm. It can’t be regenerated. Any player may play this ability.

Æther Tide

XU

Sorcery

As an additional cost to play Æther Tide, discard X creature cards.

Return X target creatures to their owners’ hands.

Æther Vial

1

Artifact

At the beginning of your upkeep, you may put a charge counter on Æther Vial.

T: You may put a creature card with converted mana cost equal to the number of charge counters on Æther Vial from your hand into play.

Afflict

2B

Instant

Target creature gets -1/-1 until end of turn.

Draw a card.

Afiya Grove

1G

Enchantment

Afiya Grove comes into play with three +1/+1 counters on it.

At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature.

When Afiya Grove has no +1/+1 counters on it, sacrifice it.

Afterlife

2W

Instant

Destroy target creature. It can’t be regenerated. Its controller puts a 1/1 white Spirit creature token with flying into play.

Aftershock

2RR

Sorcery

Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.

Ageless Entity

3GG

Creature — Elemental

4/4

Whenever you gain life, put that many +1/+1 counters on Ageless Entity.

Ageless Sentinels

3W

Creature — Wall

4/4

Defender (This creature can’t attack.)

Flying

When Ageless Sentinels blocks, its creature type becomes Giant Bird, and it gains “Ageless Sentinels may attack as though it didn’t have defender.” (It’s no longer a Wall. This effect doesn’t end at end of turn.)

Agent of Shauku

1B

Creature — Mercenary

1/1

1B, Sacrifice a land: Target creature gets +2/+0 until end of turn.

Agent of Stromgald

R

Creature — Knight

1/1

R: Add B to your mana pool.

Aggravated Assault

2R

Enchantment

3RR: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Play this ability only any time you could play a sorcery.

Aggression

2R

Enchant Creature

Aggression can enchant only a non-Wall creature.

Enchanted creature has first strike and trample.

At the end of its controller’s turn, destroy enchanted creature if it didn’t attack this turn.

Aggressive Urge

1G

Instant

Target creature gets +1/+1 until end of turn.

Draw a card.

Agility

1R

Enchant Creature

Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Agonizing Demise

3B

Instant

Kicker 1R (You may pay an additional 1R as you play this spell.)

Destroy target nonblack creature. It can’t be regenerated. If the kicker cost was paid, Agonizing Demise deals damage equal to that creature’s power to the creature’s controller.

Agonizing Memories

2BB

Sorcery

Look at target player’s hand and choose two cards from it. Put them on top of that player’s library in any order.

Air Bladder

U

Enchant Creature

Enchanted creature has flying.

Enchanted creature may block only creatures with flying.

Air Elemental

3UU

Creature — Elemental

4/4

Flying

Airborne Aid

3U

Sorcery

Draw a card for each Bird in play.

Airdrop Condor

4R

Creature — Bird

2/2

Flying

1R, Sacrifice a Goblin: Airdrop Condor deals damage equal to the sacrificed Goblin’s power to target creature or player.

Aisling Leprechaun

G

Creature — Faerie

1/1

Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect doesn’t end at end of turn.)

Akki Avalanchers

R

Creature — Goblin Warrior

1/1

Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Play this ability only once each turn.

Akki Coalflinger

1RR

Creature — Goblin Shaman

2/2

First strike

R, T: Attacking creatures gain first strike until end of turn.

Akki Lavarunner

3R

Creature — Goblin Warrior

1/1

Haste

Whenever Akki Lavarunner deals damage to an opponent, flip it.

-----

Tok-Tok, Volcano Born

Legendary Creature — Goblin Shaman

2/2

Protection from red

If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.

Akki Rockspeaker

1R

Creature — Goblin Shaman

1/1

When Akki Rockspeaker comes into play, add R to your mana pool.

Akki Underminer

3R

Creature — Goblin Rogue Shaman

1/1

Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent.

Akroma, Angel of Wrath

5WWW

Legendary Creature — Angel

6/6

Flying, first strike, trample, haste, protection from black, protection from red, vigilance

Akroma’s Blessing

2W

Instant

Creatures you control gain protection from the color of your choice until end of turn.

Cycling W (W, Discard this card: Draw a card.)

Akroma’s Devoted

3W

Creature — Cleric

2/4

All Clerics have vigilance.

Akroma’s Vengeance

4WW

Sorcery

Destroy all artifacts, creatures, and enchantments.

Cycling 3 (3, Discard this card: Draw a card.)