2016 TEXAS OPENHORSEBACK ARCHERY STATE CHAMPIONSHIPS

Course Descriptions

HORSE ARCHER’S DUEL (New!)

Two riders will start in the designated area (box marked on ground) in the middle of the course and will be facing opposite directions (think of what a duel would look like with 2 people standing back to back).

RULES: This course requires bludgeon tipped arrows. Arrows can be held in the bow hand or quiver and the rider may begin the course loaded. Qabak style targets will be placed vertically at least 40 meters away. Targets are 1 meter wide and 2 meters high. A whistle will blow and both riders will race off to the target they are facing. As soon as the rider’s upper body passes the box, they may fire their arrows. The target represents the other rider in a duel. The first arrow to hit wins, with its competitor moving forward to the next round. The energy behind this course is to introduce new and exciting events for Horseback Archery!

SCORING: A hit is worth 10 points, and advancing forward is worth 5 points. If both riders shoot at the same time both will be awarded 10 points for a hit, should they both hit. However, only the rider who hits the target first in this scenario, will advance. In the event of a tie the points will still be awarded but the riders will keep trying until there is an elimination. This is a double elimination event where competitors who are knocked out of the first round will shoot against the other riders who were also eliminated from their round. Winners of the first round will shoot against the other winners.

TEXAS HUNT COURSE

The Texas Hunt course is a course without barriers and is meant to be flexible and fit in anyavailable open space. The minimum distance is a loop of approx. 80 meters, but it can be made as long as you like. Atleast three large 3D targets are required to set up, but more can be used. The course may be arranged in a variety of ways, as long as each target has a no-entry zone of 5-10m radius demarcated around it using cones. Riders may not ride through this zone or shoot from within it. The furthest target and associated no-go area are placed so that the rider must travel at least 40m to ride around this target before returning to the start/finish line

RULES:Arrows may be drawn from a quiver or heldin the bow hand (tips up, Native American style). Riders may start to shoot from 5m before the start line as long as their horse is as a canter and may shoot as many times entering and leaving the course as they can.Riders must go around the furthest target but otherwise may choose any route they wish. Cones surround each target creating a no-go area with a 5-10m radius. The horse and rider may neither pass through these marked zones, nor shoot from within them.

SCORING & TIME BONUS:3D targets are scored 10, 8, and 5 points according to the arrow hit within the zones marked on that target. (ie: see diagram below) A 3pt penalty will incur every time a horse crosses inside the no-goarea. Any target shot while in the no-goarea will not count. No arrows may be shot towards the start line. The first violation of this rule will result in a warning and disqualification from that run. A secondviolation will disqualify the rider from continuing the course. There is 1.78 seconds of time allowed for every 10 meters a horse travels. This par time is calculated by measuring the most likely route prior to the start of competition.Bonus points will be awarded to time finished under the par time but only equal target points earned. Any times over the finishing par will result in a penalty. No one will receive less than a zero and no one will be able to score higher in time bonus than they do in target earned points.Disqualification time can be anything over par at the discretion of the organizer.The par time (in seconds)= 0.178 x distance (in meters)to and from the furthest extent of the course. Time bonus points will be awarded for completing the course faster than the decided par time (+1pt per second). However, time bonus points cannot exceed arrow score for any given run. Penalty points will be given for completing the course slower than the par time (-1pt per second). If a rider exceeds the time given by the organizer for completing the course, then they are eliminated from that run only, scoring a zero.

TEXAS TRIPLE SHOT

The Texas Triple is run on a regular 90m track, as used for a Korean event, and requires 3 targets with FITA 80cm faces.This course is essentially an alternative target set-up to the Korean 3-shot event. All rules pertaining to the Korean triple shot discipline apply. The objective of this course is to practice shooting at greater and variable distances, compared to a normal Korean event

RULES: Riders may start with an arrownocked, but must cross the start line before launching an arrow. All arrows must be carried in a quiver. The targets are placed 15m, 45m and 75m along the track as usual. The distances of the targets from the edge of the track are9m,15m and 7m.

SCORING & TIME BONUS:The 5-zone scoring is used, as normal on a Korean event. Speed bonus points as normal in a Korean event. Points are gained at 1pt/s for runs faster than the par time of 14 seconds up to a maximum speed of 10m/s (ie: 9s or faster will gain 5pts); points lost for slower than 14s at 1pt/s.

COMANCHE ATTACK COURSE

The course itself has no barriers and may be set in an open field, pasture, or practically any large, flat area.There are 3 targets (the exact type of target may vary) The 3 targets will be set up inside the 12m square, in any location or arrangement, and the use of a wagon or trailer is optional.

RULES:Arrows may be drawn from the quiveror bow hand (must be held tips up, Native American style).There is no limit on the number of arrows you may shoot, and nolimit as to how many arrows are allowed per target. Riders may start to shoot from 5m before the start lineas long as their horse is in motion.Riders must canter/gallop around the "wagon" where targets are located, travelling in either clockwise or counter-clockwise direction, taking care not to enter the 12m square "kill zone" which has been marked with cones.

SCORING & TIME BONUS:A score of 5pts for each target hit will be awarded.The par time for this course is 20 seconds. Time bonus points will be awarded for completing the course faster than 20 seconds (+1pt per second). However, time bonus points cannot exceed arrow score for any given run. Penalty points will be given for completing the course slower than the par time (-1pt per second). If a rider exceeds 30 seconds completing the course OR cross into the marked no-entry zone, then they are eliminated from that run only, scoring a zero. No arrows are to be shot toward the starting line. The first violation will result in a warning and disqualification from that run. A secondviolation will disqualify the rider from continuing the course.