Schedule of Events

Wednesday, April 27th

12:00pm – 2:50pmSub Hub/Practice Round (Individual Tee Times)

8:00pmWelcome/Announcements – Golf Course Veranda

8:30pm – 9:00pmDraft – A & D Players only, Upstairs from Pro Shop

Thursday, April 28th

10:00amShoot Out

12:00pm Lunch/Team Introductions/Announcements/Sub Hub Results

12:30pm - 2:00pmPara Mutual Betting ($10 each)/Team Bet Collection ($200/team)

2:30pm1st Round – 18 Holes Scramble – A/B Silver Tees, C/D White Tees Compare scorecards, hole by hole, to get best team 18-hole score.

Friday, April 29th

11:00am – 12:30pmLunch/Announcements/Shoot Out Results/1st Round Results

1:00pm2nd Round – 18 Holes Chapman System – B/D White Tees, A/CBlues Tees Again, compare scorecards, hole by hole, to getbest team 18-hole score.

Saturday, April 30th

10:30am Putting Contest

11:00am – 12:30pmLunch/Announcements/2nd Round Results/Overall Standings

1:00pm3rd Round – 9 Holes Scramble – A/D Front 9, B/CBack 9, all from White Tees Combine scorecards to get team 18-hole score.

4:30pm4th Round – 9 Holes Alternate Shot – A/D Back 9, B/C Front 9, all from White Tees Combine scorecards to get team 18-hole score.

8:00pmAwards Ceremony– Drum Room, Hotel Casino

Sunday, May 1st

11:00amHotel check-out

*All Tournament Rounds are Shotgun Start.

Prize Money

Sub Hub

We will pay the top 6 teams as follows:

1st - $500, 2nd - $420, 3rd - $340, 4th - $260, 5th - $180, 6th - $100

Closest-to-the-Pin

We will award prizes for closest to the pin on all par 3 holes during all 4 tournament rounds. In an effort to make things as fair as possible, on all par 3's, each player's classification will determine which set of tees they hit from. "D" players will hit from the White Tees, "C" playersBlue Tees, "B" playersSilver Tees, and "A" playersBlack Tees. Again, this will be on every par 3 during every round. We will pay all 16 Closest-to-the-Pin winners as follows:

$50in casino “match play” money

Eight (8) of our generous players have made these prizes possible with their cash donations. Most of these guys do this year after year and we really do appreciate it! So if you manage to pick up a little gambling money for sticking one close, you have these guys to thank. (Even if you don’t win, thank them anyway!) Steve Benson, Doug Coats, Darnell Losak, Steve Meacham, Bill Pitcher, Michael Tennyson, & Connie Williford.

Hole-In-One

We had nearly 100% participation in our hole-in-one pledge (108 out of 112) so any "ace" during any of the 4 tournament rounds will net you a smooth $1070. Of course if it’s not you or one of your partners fortunate enough to card a “1”, you should probably root for Carlos Bales, Robert Cheek, Glen McWhorter, or Tim Terzis, as an ace by any of those guys won’t cost you a dime! We’ve gone without an ace last few years, so we’re due!Good luck to all.

Day Money

Day money will be awarded during each round of the tournament. We will pay the top 5 teams from each of the 4 rounds as follows:
1st Place - $500
2nd Place - $420
3rd Place - $340 4th Place - $260
5th Place - $180
Ties will be broken by back-tracking scorecards from the 18th hole.

Skins

The skins pot of $2250 will be divided by the total number of skins won during the duration of the tournament. Remember, no skin is safe until the conclusion of all 4 rounds. Skins won during the 1st Round can be covered by any subsequent round. There probably won’t be many that survive, so they should be quite valuable. Good luck!

Shoot-Out

Our Shoot Out winners will be paid this way:

1st Place Team - $600

2nd Place Team - $500

3rd Place Team - $400

4th Place Team - $300

“Putt for Dough” Putting Tournament

We will pay the top 8 finishers as follows:

1st - $250, 2nd - $150, 3rd & 4th - $100 each, 5th thru 8th - $30 each

Pari-Mutual

You can buy a ticket on any team for $10/bet. You may bet on as many teams, as many times as you like. So look the field over and Pick Yo Self a Winna! Again this year, we will pay tickets bet on the top 3 over-all winning teams. Over-all ties will be broken by back-tracking the scorecard from #18 on the final round. Exact pay-outs will depend on the total number of tickets bet. The money pool will be divided as follows:
1st Place - 50%
2nd Place - 30%
3rd Place - 20%
We will again offer a "my team" discount for tickets bet on your own team. The team may purchase 28 tickets on their own team for $200.
(7 bets for $50 each)

Good Luck!

Tourney Format/Rules

1stRound, Thursday 2:30pm, 18 Holes
2-Man Scramble – A/B Silver Tees, C/D White Tees – Regular scramble format. Both players hit each shot and team selects which ball to play. On all scrambles, you may improve you lie, but not your position.
2ndRound, Friday 1:00pm, 18 Holes
Chapman System – A/C Blue Tees, B/D White Tees – For the Chapman System (aka Pinehurst System) both partners tee off, then teammates switch balls for their 2nd shot (player #1 hits player #2’s drive, player #2 hits player #1’s drive). After both balls lay two (2), they select the one best ball they elect to play, then scramble in from there.
3rd Round, Saturday, 1:00pm, 9 Holes
2-Man Scramble – A/D Front 9, B/D Back 9, All from the White Tees – See 1st Round above. Stay on your “9" – from Hole 9 go to Hole 1, from Hole 18 go to Hole 10.
4th Round, Saturday, 4:30pm, 9 Holes
Alternate Shot – A/D Back 9, B/C Front 9, All from the White Tees – Both players will tee off on every hole. Player who did not hit the drive the team elects to play, will hit the second shot. Play will alternate thru the duration of the hole. Play everything down, putt everything out.
  • Before the round, exchange scorecards with your playing partners and keep each others' score.
  • Please write legibly on the official scorecard in the marked area. One player from each team must verify the correct score and both cards should be signed by one person from each team before turning them in.
  • For the 3rd& 4th Rounds, your 9-hole score, coupled with your partners 9-hole score, will get your team 18-hole total for the round.
  • Please remember that everyone should hit from their assigned tees on all par 3's – A’s Black, B’s Silver, C’s Blue, and D’s White. This is true for all par 3’s during all 4 rounds of the tournament, regardless of the format.
  • Remember during the 3rd & 4th Rounds, stay on your respective side - if playing the front, after #9, you go to hole #1; from #18 you go to hole #10.
  • Putt everything out.
  • Triple bogey is the max score on any hole.
  • If your last hole to play is a Par 3, someone from the group please bring the Closest-to-the-Pin marker back in with you.
  • When in doubt, ask or check with your playing partners. Do the right thing.

What You Need to Know About the Rules
(Compliments of Golf Digest)
Your ball is in a water hazard
Determine the type of hazard. If your ball last crossed between two yellow stakes or over a yellow line before entering the hazard, you have fewer options than if it crossed between two red stakes (a lateral water hazard).
 Dealing with yellow stakes or lines, your best option might be to drop a ball from where you just hit and add a penalty stroke. Or you can locate the point where the ball last crossed the hazard, draw an imaginary line from the hole through that point, then drop a ball anywhere on that line as far away from the point and the hole as you like. And add a penalty stroke.
 Dealing with red stakes or lines, your best option might be to determine the point where the ball last crossed between the red stakes and take a drop within two club-lengths of that point, outside the hazard and no closer to the hole. You can also play another shot from where you last played or use the yellow-stake imaginary-line option. Don’t forget to add a penalty stoke for either option.
 Helpful hints: You may play a shot in the hazard without penalty, but DO NOT ground your club until you strike the ball. If you elect to take a drop, you can clean your ball. If you drop and the ball rolls into the hazard, drop again. If this happens twice, place the ball on the spot where it hit the ground on the second drop.
You hit your ball out of bounds
Those dreaded white stakes that border a course aren’t there to define property boundaries for homeowners. If you hit a shot that comes to rest completely outside a stake, fence or line that is marked white, you must drop a ball and play another shot from where you last played, plus add a stroke. You can re-tee if the last shot was a tee shot.
 Helpful hints: If any part of the ball is in-bounds, the ball is in-bounds. You can stand out-of-bounds to play a ball that is in-bounds. If you are not sure a ball landed out-of-bounds, you can declare you’re playing a “provisional ball” and play a shot from where you just played. If the original is in-bounds, pocket the provisional and play on without penalty. If a ball is in-bounds but resting against an out-of-bounds stake of fence, you DO NOT get relief. Play the shot as it lies.
Your ball is on a cartpath
This situation confuses many players, but the procedure is simple. Locate the nearest point of relief – no closer to the hole – that will allow you to stand, drop a ball and swing the club without interference with the path. You are allowed to drop in an area within one club-length of that spot as long as the ball is no closer to the hole. There is no penalty for taking this drop.
 Helpful hints: Depending on where the ball came to rest on the path, a drop for a player who swings right-handed may be on a different side of the path than for a left-handed player. Make sure you find the nearest point of relief that allows you to stand, drop and swing without interference from the path. You cannot re-drop if you don’t like where the ball landed. However, if the ball rolls closer to the hole, back on the path, or more than two club lengths from where you dropped it, you can re-drop. After the second drop, you are allowed to place the ball.
Your ball is unplayable
Whether up against a rock, resting on a tree stump, or sitting on the edge of a canyon, some balls cannot be played. When this occurs, you are allowed – under penalty of one stroke – to proceed according to one of these options:
 Replay the previous shot.
 Drop within two club-lengthsof the spot where the ball lays, no closer to the hole.
 Drop a ball anywhere on an imaginary line behind where the ball came to rest. The line is drawn from the hole through the point where the ball lay.
 Helpful hints: Only you can determine whether your ball is unplayable. The ball can be cleaned before it’s dropped.
Your ball is lost
Even if you’re sure you hit your ball in-bounds, if you cannot find it after searching for five minutes, you have to abandon the ball, replay the previous shot, and add a stroke penalty to your score (called stroke and distance).
 Helpful hints: If you think your ball might be lost, before you leave the spot from where you just hit, inform your group that you going to play a “provisional ball” and hit another ball. That ball is in play if the original is never found. Your search time begins when you or your playing companions begin looking for the ball. If you hit a really good provisional shot and someone finds your original ball in a horrible spot, but still in play, you ARE NOT allowed to abandon the original.
Your ball is interfered with by loose impediments
There are many instances when your ball will be interfered with by loose impediments (leaves, pebbles, twigs, etc., as long as it’s not fixed, growing, or adhering to the ball). But how you should proceed depends on the impediment and where you are on the course.
 On the green: Loose impediments – such as sand, pebbles, and twigs – can be removed by any means (towel, hand sweeping, etc.) but don’t press anything down. If you accidentally move the ball while removing the loose impediment, you can replace it without penalty.
 Off the green: Sand, soil, or mud are not loose impediments on the fairway or rough and cannot be removed. Twigs, pine needles, etc., can be removed but only if the ball doesn’t move. If it does, the player is penalized one stroke and the ball returned to its original position.
 In a hazard: You cannot remove loose impediments in a bunker or a water hazard.
And don’t forget
 A ball that falls off the tee, even if it has been addressed, can be replaced without penalty.
 A player can take relief, without penalty, from leaves that have been piled for removal, but that player gets no relief (without penalty) from a ball under leaves that have fallen from a tree. Those leaves can be removed provided the ball isn’t moved.
 A club cannot be grounded in a bunker before the downswing has started. If the club is grounded, it’s a two-stroke penalty.
 If your ball is moved by an animal or picked up by another golfer who isn’t your partner, it can be replaced without penalty.

Shoot Out Rules Thursday, 10am Shotgun Start

We have 72 players entered in this year’s Shoot Out, and just as last year, we are playing in 3-man teams. The format will be a true alternate shot. We will have 4 groups, starting on holes 15, 16, 17, & 18. Everyone will play from the White Tees. Two groups will begin with 6 teams (18 players) and two groups will begin with 7 teams (21 players). Each team will decide which player will hit their teams’ opening drive, and those 6/7 guys will tee off. The team will decide which of the other 2 teammates will hit the 2nd shot, and then the group order will be locked. Keeping the same order, everyone will alternate thru the duration of the hole. Whichever teammate holes the final putt, the next partner scheduled to hit will tee off on the next hole. Each group will play 4 holes. The groups of 6 will eliminate 2 teams on the 1st hole then 1 team per hole on the next 3 holes, while the groups of 7 will eliminate 2 teams on the first 2 holes, then 1 team on the last 2 holes, until 4 group winners are determined. The 4 group winners will make up our final group (and all 4 will be in the money).

The final hole will be played on the 19th Hole (with the island green). We will only play this hole 1 time, with the top 4 places determined by the finishing order. The same rules used in the preliminary rounds will apply. To start the finals, the team will keep the same order as before, so again, based on whoever holed the final putt, the next partner to hit will tee off to start the finals.

Teams, pairings, and starting hole assignments are listed, along with a “Group Marshall” tagging along with each group. Ties will be broken by a “1-shot”, closest-to-the-hole, putt-off. Your marshall will determine where the shot will be taken. If your team is involved in a play-off, whichever partner is next scheduled to hit will be the one to hit the play-off shot. (All other players involved in the play-off must look away until it’s their turn to hit.) If your team advances, the next in line to hit will tee off on the next hole. Just remember, you will keep the same 3-man order from the first tee shot thru the final putt, regardless of play-off involvement or finals qualifying. Your Group Marshall will be able to answer any rules questions that might come up.

Team Pay-Outs: 1st – $600, 2nd – $500, 3rd – $400, 4th – $300

2011 Sub Hub Format/Rules

ELIMINATION SCRAMBLE

Each team member will tee off on hole #1. The team decides which shot is most favorable. The player whose shot is chosen is eliminated from hitting the second shot. When the second shot is selected the player who hit that shot is eliminated from hitting the third shot, etc. Please note that a player is only eliminated for the shot following his selected shot. (In essence, a 3-man scramble) This will continue for the entire round. Some strategy on the green is involved as the player making the last putt on a hole cannot tee off on the following hole. Also, the eliminated player cannot make a practice putt prior to the team hitting their actual putt.

Standard scramble rules apply in that each team member may place the ball within one club-length of the selected shot, but not nearer the hole. If a selected shot is played from a rough, hazard, fairway, sand trap, or fringe of the green, again the ball may be placed within one club-length of the selected shot, not nearer the hole, and it must remain in the rough, hazard, fairway, sand trap, or on the fringe of the green. When putting, the ball must be placed within two inches of the selected shot, not nearer the hole. Teams are cautioned not to make tap-ins until all members have attempted the team’s original putt. Once the ball is holed out, no further strokes count.