11:27:28 AM modified 8/21/09 created Natalie Hope 8/17/09

Archetypal Journey

Assignment

Instructions: Using the template design, construct the Archetypal Journey of one of the Hero’s in the text we read this semester.

Steps:

  1. Choose the Hero (Protagonist) from the novel
  2. Design your geometric figure with as many pieces as necessary to complete this assignment.
  3. On each frame name and discuss the steps of the journey (using the steps below)
  4. On a separate sheet of paper briefly explain (2-3 sentences) how your characters fit into the following paths:
  5. You may combine two steps on one panel. You must have a clear explanation of the steps and prove your understanding (persuasion) of the Archetypal journey
  6. Use your template as a guideline, but your octagon, nonagon or decagon may be as large as you need it to be to complete your assignment

Hint: in Siddhartha your 3D figure will be at least be a six sided figure.

The Ordinary World – How were we introduced to each character?

Here the person is introduced to the audience. S/he doesn't know her/his personal potential or calling.

  1. Call to Adventure

The call to adventure is the point in a person's life when s/he is first given notice that everything is going to change, whether they know it or not.

  1. Refusal of Call/Reluctant Hero

Often when the call is given, the future hero refuses to heed it. This may be from a sense of duty or obligation, fear, insecurity, a sense of inadequacy, or any of a range of reasons that work to hold the person in his or her current circumstances.

  1. Meeting Wise Mentor

Once the hero has committed to the quest, consciously or unconsciously, his or her guide and magical helper appear, or become known.

  1. The First Threshold

This is the point where the person actually crosses into the field of adventure, leaving the known limits of his or her world and venturing into an unknown and dangerous realm where the rules and limits are not known.

  1. Tests, Allies and Enemies

The road of trials is a series of tests, tasks, or ordeals that the person must undergo to begin the transformation. Often the person fails one or more of these tests, which often occur in 3s.

  1. Supreme Ordeal

This is sometimes described as the person's lowest point or darkest moment. The separation has been made between the old world and old self and the potential for a new world/self. By entering this stage, the person shows her/his willingness to make a change, to die and become a new person.

  1. Revisiting the Mentor

The person revisits the teachings of an old mentor or meets and learns from a new mentor and subsequently returns to the path s/he started on.

  1. Return with New Knowledge

The trick in returning is to retain the wisdom gained on the quest, to integrate that wisdom into a human life, and then maybe figure out how to share the wisdom with the rest of the world. This is usually extremely difficult. Just as the hero may need guides and assistants to set out on the quest, often times he or she must have powerful guides and rescuers to bring them back to everyday life, especially if the person has been wounded or weakened by the experience.

  1. Seizing the Sword (or Prize)

Here the hero confronts and defeats old enemies with the new power and knowledge gained. S/he is able to overthrow or defeat the opponent.

  1. Resurrection

The old self dies physically or spiritually and moves beyond the normal human state. This is a god-like state where the hero acknowledges her/his new stature. Another way of looking at this step is that it is a period of rest, peace and fulfillment before the hero begins the return.

  1. Return with Elixir*

The return with elixir is the achievement of the goal of the quest. It is what the person went on the journey to get. All the previous steps serve to prepare and purify the person for this step, since in many myths the elixir is like a plant, or a magic potion or medicine that supplies immortality. For a human hero, it means achieving a balance between material and spiritual world. There is freedom to live and freedom from the fear of death. This is sometimes referred to as "living in the moment".

*magic potion or medicine

Procedure:

  1. Using the circle pattern, cut 20 circles from pieces of construction paper.
  2. Using the triangle pattern, trace the triangle inside the circle.
  3. Inside 19 of the triangles write a piece of information from the instruction above. Decorate the triangles making them as colorful as you can. Be sure that all written information is inside the triangle area. Write your name and block number on the one remaining triangle.
  4. Begin assembly of the “ball” by folding up the curved sides extending beyond the triangle on all 20 of the circles. (figure 1)
  5. Select 5 of the triangles and place them in a circle with the top points towards the center, like pieces of a sliced pie. (figure 2)
  6. Staple or glue the curved, upright edges at the creases. Once stapled or glued it should resemble a hat. This will be the top of the ball.
  7. Repeat steps 5 and 6 to make the bottom of the ball.
  8. To make the center of the bal, take the remaining 10 triangles and place them in a straight row, while alternating point up and point down. Staple or glue at the creases. (figure 3)
  9. Bring the ends of the row of triangles together and staple or glue the two end creases together to form a ring.
  10. Set the ring up on a table and place the top (step 3) on the ring matching up the curved tabs. Staple or glue at the creases.
  11. Turn the assembly over and attach the bottom in a similar fashion.
  12. Punch on hole in one tab, tie on a piece of light string or yarn about 12 inches long.